Directory.CreateDirectory("D:\\a\\b\\c"); //创建目录和子目录
Directory.Delete("D:\\a\\b", true); //删除b目录,同时递归删除b目录的所有子目录和文件
Directory.Move("D:\\a\\b", "D:\\v"); //将b目录下的所有子目录和文件移到D:\\v目录下,只限在同一盘符下,同时目标目录v必须不存在
string[] dirsStr = Directory.GetDirectories("D:\\a");//获取该目录下的子目录,注意返回的是字符串数组
string[] filesStr = Directory.GetFiles("D:\\a"); //获取该目录下的文件,注意返回的是字符串数组
DirectoryInfo dirInfo = new DirectoryInfo("D:\\a\\b\\c");
dirInfo.Create();
DirectoryInfo dirInfo = new DirectoryInfo("D:\\a\\b");
dirInfo.Delete(true);
DirectoryInfo dirInfo = new DirectoryInfo("D:\\a\\b");
dirInfo.MoveTo("D:\\v");
DirectoryInfo dirInfo = new DirectoryInfo("D:\\a");
DirectoryInfo[] dirsInfo = dirInfo.GetDirectories("*", SearchOption.AllDirectories);//查找该目录下的所有目录,同时包含子目录
FileInfo[] filesInfo = dirInfo.GetFiles("*.txt", SearchOption.AllDirectories); //查找该目录下的所有.txt的文件,同时包含子目录的.txt文件
FileInfo fileinfo = new FileInfo("D:\\a\\content.txt");//创建content.txt,并向文本中写入内容
FileStream fs = fileinfo.Create();
string str = "My name is zhongbao\r\nHello world!";
byte[] bs = System.Text.Encoding.Default.GetBytes(str);
fs.Write(bs, 0, bs.Length);
fs.Close();
FileStream filestW = new FileStream("D:\\a\\content.txt", FileMode.OpenOrCreate);//文件不存在就创建,存在则打开写入内容
string str = "My name is zhongbao\r\nHello world!";
byte[] byts = System.Text.Encoding.Default.GetBytes(str);
for (int i = 0; i < byts.Length; i++)//加密
{
byts[i] = (byte)(byts[i] + 1);
}
filestW.Write(byts, 0, byts.Length);
filestW.Close();
FileStream filestR = new FileStream("D:\\a\\content.txt", FileMode.OpenOrCreate);//读取文本
byte[] bts = new byte[filestW.Length];
filestR.Read(bts, 0, bts.Length);
for (int i = 0; i < bts.Length; i++)//解密
{
bts[i] = (byte)(bts[i] - 1);
}
string text = System.Text.Encoding.Default.GetString(bts);
filestR.Close();
File.Copy("D:\\a\\content.txt", "C:\\a\\content.doc", true);//复制文件
File.Move("D:\\a\\content.txt", "C:\\a\\content.txt");//移动文件
File.Delete("D:\\a\\content.txt");//删除文件
File.SetAttributes("D:\\a\\content.txt", FileAttributes.Hidden | FileAttributes.ReadOnly);//设置文件为隐藏和只读属性
FileStream fs = File.Create("D:\\a\\content.txt");//既然是创建,那么就没有所谓的追加内容
string str = "My name is zhongbao\r\nHello world!";
byte[] bs = System.Text.Encoding.Default.GetBytes(str);
fs.Write(bs, 0, bs.Length);
fs.Close();
StreamWriter sw = File.CreateText("D:\\a\\content.txt");
sw.WriteLine("Hello World!");
sw.WriteLine("This is a Test");
sw.Close();
StreamReader sr = File.OpenText("D:\\a\\content.txt");
string contents = sr.ReadToEnd();
sr.Close();
this.txtContext.Text = string.Empty;
StreamReader sr = File.OpenText("D:\\a\\content.txt");//用于一行一行的读取,并可对符合的行做判断
string contents = "";
while (contents != null)
{
contents = sr.ReadLine();
this.txtContext.Text += contents + "\r\n";
}
sr.Close();
FileStream fstream = File.OpenRead("D:\\a\\content.txt");
StreamReader sr = new StreamReader(fstream);
string contents = sr.ReadToEnd();
sr.Close();
File.AppendAllText("D:\\a\\content.txt", "\r\nHow are you!", Encoding.Default);//将How are you!追加到content.txt文本中,如果文件还不存在,则创建该文件,无返回类型
StreamWriter sw = File.AppendText("D:\\a\\content.txt");//向content.txt文件中追加2行内容,返回为StreamWriter类型,文件如果不存在,则创建后再追加
sw.WriteLine("Hello World!");
sw.WriteLine("This is a Test");
sw.Close();
StreamWriter sw = File.AppendText("D:\\a\\content.txt");//向content.txt文件中追加内容
sw.Write("Hello World!");
sw.Close();
string contents = "This is a Test!\r\nHello World!";
File.WriteAllText("D:\\a\\content.txt", contents);//向文件中写入内容,不是追加,会删除原有内容
string[] contents = File.ReadAllLines("D:\\a\\content.txt"); // 读取文本内容
string contents = File.ReadAllText("D:\\a\\content.txt");
FileStream fs = File.Open("D:\\a\\content.txt", FileMode.Append);//打开文件,向文件中追加内容
string str = "My name is zhongbao\r\nHello world!";
byte[] byts = System.Text.Encoding.Default.GetBytes(str);
fs.Write(byts, 0, byts.Length);
fs.Close();
FileStream fsr = File.OpenRead("D:\\a\\content.txt");//打开文件,进行读文件
byte[] bts = new byte[fsr.Length];
fsr.Read(bts, 0, bts.Length);
string contents = Encoding.Default.GetString(bts);
fsr.Close();
FileStream fsw = File.OpenWrite("D:\\a\\content.txt");//打开文件,进行写文件,不提供追加文本内容
string str = "My name is zhongbao\r\nHello world!";
byte[] byts = System.Text.Encoding.Default.GetBytes(str);
fsw.Write(byts, 0, byts.Length);
fsw.Close();
string newpath = Path.ChangeExtension("D:\\a\\content.txt", "html");//"D:\\a\\content.html"
Path.Combine("d:\\a", "content.txt"); //"d:\\a\\content.txt"
Path.GetDirectoryName("D:\\a\\content.txt"); //"D:\\a"
Path.GetExtension("D:\\a\\content.txt"); //".txt"
Path.GetFileName("D:\\a\\content.txt"); //"content.txt"
Path.GetFullPath("D:\\a\\content.txt"); //"D:\\a\\content.txt"
Path.GetPathRoot("D:\\a\\content.txt"); //"D:\\"
Path.GetTempPath(); //"C:\\Documents and Settings\\kenchell\\Local Settings\\Temp\\"
Path.HasExtension("D:\\a\\content.txt"); //true
//将字符串转化为流
byte[] bts = System.Text.Encoding.Default.GetBytes("hello test");
Stream stream = new MemoryStream(bts);
//将流转化为字符串
byte[] byt = new byte[stream.Length];
stream.Read(byt, 0, byt.Length);
this.txtInfo.Text = System.Text.Encoding.Default.GetString(byt);