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概述
初始化
每一个事件流,都是以ACTION_DOWN作为开始,以ACTION_UP或ACTION_CANCEL作为结束
在处理开始前,需要做一个安全处理,即是否有不可见的window覆盖其上,防止有恶意软件劫持用户输入事件
如果是DOWN事件,那么表示要开始一个新的事件流,这时就需要清理原来的状态,重新开始
拦截
接来下检查父View是否会拦截事件,如果父View希望拦截,也就是在onInterceptTouchEvent()
中返回true
,那么后续将不再寻找有意愿接收事件的子View,而是将事件直接发给父View的onTouchEvent来处理
比如说,长按列表中某个项,子View会处理长按事件,长按然后开始滑动,父View会接管滑动事件,列表就开始滑动,同时子View就恢复状态。这个逻辑就是通过事件拦截实现的。
请求不拦截
当然,子View也可以要求父View不要拦截这个事件
比如说,长按列表中某个项,然后上下拖动,改变子View的顺序,这个逻辑就需要子View告知父View不要拦截处理,交给我就可以了
子View是通过requestDisallowInterceptTouchEvent()
方法来请求父View不要拦截事件
然后查看这个事件是否是取消事件,取消事件的话也不会去找VIew分发了,因为这是一个结束事件,所以要通知之前分发过的view,事件已经被其他View接管
查找想要接管的View
只有事件即没有被拦截,也不是取消事件,才会找新的view接管
遍历自己的view树,然后找愿意接管事件的view,(从最接近用户的那个view开始),找到之后,标记这个view为target,接下来的事件就不在找了,直接转发给这个view,这是正常的事件流
被拦截或者是取消事件
那么对于拦截或者取消的情况呢:
如果在这之前还没有找过view接管,那么直接传给当前view处理
如果曾找过view接管,
对于拦截事件,分发给子view事件被取消了,方便子view做后续处理
对于取消事件,要分发给子view,告诉事件取消
简化模型
以上事件的分发过程,可以使用下边的简化模型来理解
public boolean disaptchTouchEvent(MotionEvent ev){
boolean handled = false;
if (onInterceptTouchEvent(ev)) {
handled = onTouchEvent(ev);
}else{
handled = child.dispatchTouchEvent(ev);
}
return handled;
}
流程分析
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) { //安全检查,防止被其他窗口劫持
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) { // down事件为事件流开始事件,清除状态
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {// 事件流开始或者已经找到要分发的view
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) { // 是否允许父view拦截
intercepted = onInterceptTouchEvent(ev); // 父View是否拦截
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this) // 是否是取消事件
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;// newTarget标识是否和原来的target有变化,来判断是否已经分发过了
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) { // 不是取消事件,也不是拦截事件(如果是二者,那么不找新的target,直接进行分发,cancel分发给子view,拦截分发给自己)
// If the event is targeting accessibility focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {//viewgroup是不是空的
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();// 获取直接子View,而不是子孙View
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {// 如果有辅助View,那么我们就要确保先找到这个辅助View,然后从头开始正常分发
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child) //如果view不可以接收触摸事件 且 事件坐标范围不在view内,那么跳过继续寻找
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;// 找到了有意愿处理触摸事件的view,不再继续往下找
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {// 找到可以分发的,跳出循环
// Child wants to receive touch within its bounds. // 找到了,(注意,只有ACTION_DOWN才能进行到这一步,MOVE等事件在上一步就已经找好了
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);// 新加入的touchTarget加入列表头
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {// 没有找到新的,那就用上一次
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {// 如果没有找到,分发给自己
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;// 表明事件之前已经分发过了。所以有target记录
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;// 如果被拦截,那么就发送取消事件
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}