触摸事件分析

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概述

初始化

每一个事件流,都是以ACTION_DOWN作为开始,以ACTION_UP或ACTION_CANCEL作为结束
在处理开始前,需要做一个安全处理,即是否有不可见的window覆盖其上,防止有恶意软件劫持用户输入事件

如果是DOWN事件,那么表示要开始一个新的事件流,这时就需要清理原来的状态,重新开始

拦截

接来下检查父View是否会拦截事件,如果父View希望拦截,也就是在onInterceptTouchEvent()中返回true ,那么后续将不再寻找有意愿接收事件的子View,而是将事件直接发给父View的onTouchEvent来处理

比如说,长按列表中某个项,子View会处理长按事件,长按然后开始滑动,父View会接管滑动事件,列表就开始滑动,同时子View就恢复状态。这个逻辑就是通过事件拦截实现的。

请求不拦截

当然,子View也可以要求父View不要拦截这个事件

比如说,长按列表中某个项,然后上下拖动,改变子View的顺序,这个逻辑就需要子View告知父View不要拦截处理,交给我就可以了

子View是通过requestDisallowInterceptTouchEvent()方法来请求父View不要拦截事件

然后查看这个事件是否是取消事件,取消事件的话也不会去找VIew分发了,因为这是一个结束事件,所以要通知之前分发过的view,事件已经被其他View接管

查找想要接管的View

只有事件即没有被拦截,也不是取消事件,才会找新的view接管
遍历自己的view树,然后找愿意接管事件的view,(从最接近用户的那个view开始),找到之后,标记这个view为target,接下来的事件就不在找了,直接转发给这个view,这是正常的事件流

被拦截或者是取消事件

那么对于拦截或者取消的情况呢:
如果在这之前还没有找过view接管,那么直接传给当前view处理
如果曾找过view接管,
对于拦截事件,分发给子view事件被取消了,方便子view做后续处理
对于取消事件,要分发给子view,告诉事件取消

简化模型

以上事件的分发过程,可以使用下边的简化模型来理解

public boolean disaptchTouchEvent(MotionEvent ev){
	boolean handled = false;

	if (onInterceptTouchEvent(ev)) {
		handled = onTouchEvent(ev);
	}else{
		handled = child.dispatchTouchEvent(ev);
	}

	return handled;
}

流程分析

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
	if (mInputEventConsistencyVerifier != null) {
		mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
	}

	// If the event targets the accessibility focused view and this is it, start
	// normal event dispatch. Maybe a descendant is what will handle the click.
	if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
		ev.setTargetAccessibilityFocus(false);
	}

	boolean handled = false;
	if (onFilterTouchEventForSecurity(ev)) { //安全检查,防止被其他窗口劫持
		final int action = ev.getAction();
		final int actionMasked = action & MotionEvent.ACTION_MASK;

		// Handle an initial down.
		if (actionMasked == MotionEvent.ACTION_DOWN) { // down事件为事件流开始事件,清除状态
			// Throw away all previous state when starting a new touch gesture.
			// The framework may have dropped the up or cancel event for the previous gesture
			// due to an app switch, ANR, or some other state change.
			cancelAndClearTouchTargets(ev);
			resetTouchState();
		}

		// Check for interception.
		final boolean intercepted;
		if (actionMasked == MotionEvent.ACTION_DOWN
				|| mFirstTouchTarget != null) {// 事件流开始或者已经找到要分发的view
			final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
			if (!disallowIntercept) { // 是否允许父view拦截
				intercepted = onInterceptTouchEvent(ev); // 父View是否拦截
				ev.setAction(action); // restore action in case it was changed
			} else {
				intercepted = false;
			}
		} else {
			// There are no touch targets and this action is not an initial down
			// so this view group continues to intercept touches.
			intercepted = true;
		}

		// If intercepted, start normal event dispatch. Also if there is already
		// a view that is handling the gesture, do normal event dispatch.
		if (intercepted || mFirstTouchTarget != null) {
			ev.setTargetAccessibilityFocus(false);
		}

		// Check for cancelation.
		final boolean canceled = resetCancelNextUpFlag(this) // 是否是取消事件
				|| actionMasked == MotionEvent.ACTION_CANCEL;

		// Update list of touch targets for pointer down, if needed.
		final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
		TouchTarget newTouchTarget = null;// newTarget标识是否和原来的target有变化,来判断是否已经分发过了
		boolean alreadyDispatchedToNewTouchTarget = false;
		if (!canceled && !intercepted) { // 不是取消事件,也不是拦截事件(如果是二者,那么不找新的target,直接进行分发,cancel分发给子view,拦截分发给自己)

			// If the event is targeting accessibility focus we give it to the
			// view that has accessibility focus and if it does not handle it
			// we clear the flag and dispatch the event to all children as usual.
			// We are looking up the accessibility focused host to avoid keeping
			// state since these events are very rare.
			View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
					? findChildWithAccessibilityFocus() : null;

			if (actionMasked == MotionEvent.ACTION_DOWN
					|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
					|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
				final int actionIndex = ev.getActionIndex(); // always 0 for down
				final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
						: TouchTarget.ALL_POINTER_IDS;

				// Clean up earlier touch targets for this pointer id in case they
				// have become out of sync.
				removePointersFromTouchTargets(idBitsToAssign);

				final int childrenCount = mChildrenCount;
				if (newTouchTarget == null && childrenCount != 0) {//viewgroup是不是空的
					final float x = ev.getX(actionIndex);
					final float y = ev.getY(actionIndex);
					// Find a child that can receive the event.
					// Scan children from front to back.
					final ArrayList<View> preorderedList = buildTouchDispatchChildList();// 获取直接子View,而不是子孙View
					final boolean customOrder = preorderedList == null
							&& isChildrenDrawingOrderEnabled();
					final View[] children = mChildren;
					for (int i = childrenCount - 1; i >= 0; i--) {
						final int childIndex = getAndVerifyPreorderedIndex(
								childrenCount, i, customOrder);
						final View child = getAndVerifyPreorderedView(
								preorderedList, children, childIndex);

						// If there is a view that has accessibility focus we want it
						// to get the event first and if not handled we will perform a
						// normal dispatch. We may do a double iteration but this is
						// safer given the timeframe.
						if (childWithAccessibilityFocus != null) {// 如果有辅助View,那么我们就要确保先找到这个辅助View,然后从头开始正常分发
							if (childWithAccessibilityFocus != child) {
								continue;
							}
							childWithAccessibilityFocus = null;
							i = childrenCount - 1;
						}

						if (!canViewReceivePointerEvents(child) //如果view不可以接收触摸事件 且 事件坐标范围不在view内,那么跳过继续寻找
								|| !isTransformedTouchPointInView(x, y, child, null)) {
							ev.setTargetAccessibilityFocus(false);
							continue;
						}

						newTouchTarget = getTouchTarget(child);
						if (newTouchTarget != null) {
							// Child is already receiving touch within its bounds.
							// Give it the new pointer in addition to the ones it is handling.
							newTouchTarget.pointerIdBits |= idBitsToAssign;
							break;// 找到了有意愿处理触摸事件的view,不再继续往下找
						}

						resetCancelNextUpFlag(child);
						if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {// 找到可以分发的,跳出循环
							// Child wants to receive touch within its bounds. // 找到了,(注意,只有ACTION_DOWN才能进行到这一步,MOVE等事件在上一步就已经找好了
							mLastTouchDownTime = ev.getDownTime();
							if (preorderedList != null) {
								// childIndex points into presorted list, find original index
								for (int j = 0; j < childrenCount; j++) {
									if (children[childIndex] == mChildren[j]) {
										mLastTouchDownIndex = j;
										break;
									}
								}
							} else {
								mLastTouchDownIndex = childIndex;
							}
							mLastTouchDownX = ev.getX();
							mLastTouchDownY = ev.getY();
							newTouchTarget = addTouchTarget(child, idBitsToAssign);// 新加入的touchTarget加入列表头
							alreadyDispatchedToNewTouchTarget = true;
							break;
						}

						// The accessibility focus didn't handle the event, so clear
						// the flag and do a normal dispatch to all children.
						ev.setTargetAccessibilityFocus(false);
					}
					if (preorderedList != null) preorderedList.clear();
				}

				if (newTouchTarget == null && mFirstTouchTarget != null) {// 没有找到新的,那就用上一次
					// Did not find a child to receive the event.
					// Assign the pointer to the least recently added target.
					newTouchTarget = mFirstTouchTarget;
					while (newTouchTarget.next != null) {
						newTouchTarget = newTouchTarget.next;
					}
					newTouchTarget.pointerIdBits |= idBitsToAssign;
				}
			}
		}

		// Dispatch to touch targets.
		if (mFirstTouchTarget == null) {// 如果没有找到,分发给自己
			// No touch targets so treat this as an ordinary view.
			handled = dispatchTransformedTouchEvent(ev, canceled, null,
					TouchTarget.ALL_POINTER_IDS);
		} else {
			// Dispatch to touch targets, excluding the new touch target if we already
			// dispatched to it.  Cancel touch targets if necessary.
			TouchTarget predecessor = null;
			TouchTarget target = mFirstTouchTarget;// 表明事件之前已经分发过了。所以有target记录
			while (target != null) {
				final TouchTarget next = target.next;
				if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
					handled = true;
				} else {
					final boolean cancelChild = resetCancelNextUpFlag(target.child)
							|| intercepted;// 如果被拦截,那么就发送取消事件
					if (dispatchTransformedTouchEvent(ev, cancelChild,
							target.child, target.pointerIdBits)) {
						handled = true;
					}
					if (cancelChild) {
						if (predecessor == null) {
							mFirstTouchTarget = next;
						} else {
							predecessor.next = next;
						}
						target.recycle();
						target = next;
						continue;
					}
				}
				predecessor = target;
				target = next;
			}
		}

		// Update list of touch targets for pointer up or cancel, if needed.
		if (canceled
				|| actionMasked == MotionEvent.ACTION_UP
				|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
			resetTouchState();
		} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
			final int actionIndex = ev.getActionIndex();
			final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
			removePointersFromTouchTargets(idBitsToRemove);
		}
	}

	if (!handled && mInputEventConsistencyVerifier != null) {
		mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
	}
	return handled;
}

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