OpenGL的基本图形元素类型(Primitive Types)包括:
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GL_POINTS Use this primitive type to render mathematical points. OpenGL renders a point for each vertex specified.
- 点。这个图形元素用来渲染数学意义的点。OpenGL渲染每一个指定的顶点。
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GL_LINES Use this primitive to draw unconnected line segments. OpenGL draws a line segment for each group of two vertices. If the application specifies n vertices, OpenGL renders n/2 line segments. If n is odd, OpenGL ignores the final vertex.
- 线。OpenGL用这种元素来绘制不连续的线段。OpenGL对每组两个点之间画一条线段。如果应用程序给出了n个顶点,OpenGL则绘制出n/2条线段。如果n为奇数,则自动忽略最后一个顶点。
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GL_LINE_STRIP Use this primitive to draw a sequence of connected line segments. OpenGL renders a line segment between the first and second