1,在unity3d 工程中创建一个Plugs文件夹,将网上下好的LitJson1.1放在这个文件夹里。
2,再创建一个Resources文件夹,将json文本“mytestui.txt”放在这个文件夹。
3,mytestui.txt 的内容为:
--------------------------------mytestui.txt-------------------
{
"frames":
{
"BarGreyBlue2.png":
{
"frame": {"x":2,"y":2,"w":3,"h":88},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":3,"h":88},
"sourceSize": {"w":3,"h":88}
},
"blueBg2.png":
{
"frame": {"x":2,"y":92,"w":14,"h":14},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":14,"h":14},
"sourceSize": {"w":14,"h":14}
}
}
}
-------------------------------调用----------test.cs-----------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using LitJson;
public class myframe
{
public int x;
public int y;
public int w;
public int h;
}
public class mySpriteSourceSize
{
public int x;
public int y;
public int w;
public int h;
}
public class mySourceSize
{
public int w;
public int h;
}
public class myPng
{
public mySourceSize sourceSize;
public mySpriteSourceSize spriteSourceSize;
public myframe frame;
public bool rotated;
public bool trimmed;
}
public class myPngs
{
public Dictionary<string, myPng> frames;
}
public class test : MonoBehaviour
{
void Start()
{
var textObj = Resources.Load("mytestui") as TextAsset;
myPngs pngs = JsonMapper.ToObject<myPngs>(textObj.text);
foreach (var i in pngs.frames)
{
print(i.Key + " " + i.Value.rotated);
}
}
}
-----------------打印-------------------
BarGreyBlue2.png False
UnityEngine.MonoBehaviour:print(Object)
test:Start() (at Assets/test.cs:56)
blueBg2.png False
UnityEngine.MonoBehaviour:print(Object)
test:Start() (at Assets/test.cs:56)