Unity3d 读取json文本数据

1,在unity3d 工程中创建一个Plugs文件夹,将网上下好的LitJson1.1放在这个文件夹里。

2,再创建一个Resources文件夹,将json文本“mytestui.txt”放在这个文件夹。

3,mytestui.txt 的内容为:

--------------------------------mytestui.txt-------------------

 

{
	"frames": 
	{
		"BarGreyBlue2.png":
		{
			"frame": {"x":2,"y":2,"w":3,"h":88},
			"rotated": false,
			"trimmed": false,
			"spriteSourceSize": {"x":0,"y":0,"w":3,"h":88},
			"sourceSize": {"w":3,"h":88}   
		},
		"blueBg2.png":
		{
			"frame": {"x":2,"y":92,"w":14,"h":14},
			"rotated": false,
			"trimmed": false,
			"spriteSourceSize": {"x":0,"y":0,"w":14,"h":14},
			"sourceSize": {"w":14,"h":14}  
		}
	}
}

 

-------------------------------调用----------test.cs-----------------

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using LitJson;

public class myframe
{
    public int x;
    public int y;
    public int w;
    public int h;
}

public class mySpriteSourceSize
{
    public int x;
    public int y;
    public int w;
    public int h;
}

public class mySourceSize
{
    public int w;
    public int h;
}


public class myPng
{
    public mySourceSize sourceSize; 
    public mySpriteSourceSize spriteSourceSize; 
    public myframe frame; 
    public bool rotated;
    public bool trimmed;
}

public class myPngs
{
    public Dictionary<string, myPng> frames;

}

public class test : MonoBehaviour
{

    void Start()
    {
        var textObj =  Resources.Load("mytestui") as TextAsset;
        
        myPngs pngs = JsonMapper.ToObject<myPngs>(textObj.text);

        foreach (var i in pngs.frames)
        {
            print(i.Key + " " + i.Value.rotated);
        }
    }
}

-----------------打印-------------------
BarGreyBlue2.png False
UnityEngine.MonoBehaviour:print(Object)
test:Start() (at Assets/test.cs:56)

blueBg2.png False
UnityEngine.MonoBehaviour:print(Object)
test:Start() (at Assets/test.cs:56)

 


 

 

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