题意:给你线段和矩形,问是否相交,或矩形包含线段;
注意:线段相交时,<(0,0),(1,0)> 和<(3,0),(4,0)> 不相交。。。。郁闷死了。。
#include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <cmath>
#include <queue>
using namespace std;
const double INF = 1e20;
const double EPS = 1e-6;
bool zero(double t){return -EPS<t&&t<EPS;}
struct cvector{
double x,y;
cvector(double a,double b){x=a,y=b;}
cvector(){}
};
cvector operator+(cvector a,cvector b){
return cvector(a.x+b.x,a.y+b.y);
}
cvector operator-(cvector a,cvector b){
return cvector(b.x-a.x,b.y-a.y);
}
cvector operator*(double a,cvector b){
return cvector(a*b.x,a*b.y);
}
double operator*(cvector a,cvector b){
return a.x*b.x+a.y*b.y;
}
double operator^(cvector a,cvector b){
return a.x*b.y-b.x*a.y;
}
double length(double t){return t>0?t:-t;}
double length(cvector t){return sqrt(t*t);}
struct cpoint{
double x,y;
cpoint(double a,double b){x=a,y=b;}
cpoint(){}
};
cvector operator-(cpoint a,cpoint b){
return cvector(b.x-a.x,b.y-a.y);
}
double dist(cpoint a,cpoint b){
return length(b-a);
}
struct cline{
cpoint a,b;
};
bool intersect(cline a,cline b){
if(zero((a.a-a.b)^(b.a-b.b))) return false;
return ((a.a-b.a)^(b.b-b.a))*((a.b-b.a)^(b.b-b.a))<EPS&&
((b.a-a.a)^(a.b-a.a))*((b.b-a.a)^(a.b-a.a))<EPS;
}
cpoint st,en;
cline b[4],tmp;
bool in(cpoint t)
{
for(int i=0;i<4;i++)
if(((t-b[i].a)^(b[i].b-b[i].a))>EPS)
{
return false;
}
return true;
}
int main()
{
freopen("in.txt","r",stdin);
int cas;
scanf("%d",&cas);
while(cas--)
{
scanf("%lf%lf%lf%lf",&tmp.a.x,&tmp.a.y,&tmp.b.x,&tmp.b.y);
scanf("%lf%lf%lf%lf",&st.x,&st.y,&en.x,&en.y);
if(st.x>en.x) swap(st.x,en.x);
if(st.y<en.y) swap(st.y,en.y);
b[0].a.x=st.x,b[0].a.y=en.y;b[0].b=en;
b[1].a=en;b[1].b.x=en.x,b[1].b.y=st.y;
b[2].a=b[1].b;b[2].b=st;
b[3].a=st;b[3].b = b[0].a;
if(in(tmp.a)||in(tmp.b))
{
printf("T\n"); continue;
}
bool f =false;
for(int i=0;i<4;i++)
if(intersect(tmp,b[i]))
{
f = true;break;
}
if(f)
printf("T\n");
else
printf("F\n");
}
return 0;
}