GLenum errCode;
const GLubyte *errString;
while ((errCode =glGetError())!=GL_NO_ERROR)
{
errString =gluErrorString(errCode);
fprintf(stderr,"OpenGL error:%s \n",errString);
}
const GLubyte *errString;
while ((errCode =glGetError())!=GL_NO_ERROR)
{
errString =gluErrorString(errCode);
fprintf(stderr,"OpenGL error:%s \n",errString);
}