using UnityEngine;
using System.Collections;
using LuaInterface;
public class LuaTest04 : MonoBehaviour {
string s=@"
function test()
for i=1,5,1 do
print('begin');
coroutine.wait(5);
print('end');
end
end
function test2()
coroutine.start(test)
end
";
LuaScriptMgr mgr = null;
// Use this for initialization
void Awake () {
mgr = new LuaScriptMgr();//这个过程不可以省略
mgr.Start();
mgr.DoString(s);
LuaFunction f = mgr.GetLuaFunction("test2");
f.Call();
f.Release();
}
//下面三个方法必须写出来
void Update () {
mgr.Update();
}
void LateUpdate()
{
mgr.LateUpate();
}
void FixedUpdate()
{
mgr.FixedUpdate();
}
}
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