一、游戏规则
选择要排的坐标,排到雷有结束,没有排到雷择显示坐标周围8个做坐标雷的个数,直到排完非雷区域游戏结束。
二、基本流程
1.创建菜单
2.创建2个棋盘,一个用来布置雷,一个用来显示出来.
3.布置雷
4.排查雷
三、详细代码步骤
涉及三个文件
main.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("************************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("************************\n");
}
void game()
{
char mine[ROWS][COLS]; //创建内部棋盘
char show[ROWS][COLS]; //创建显示给玩家的棋盘
InitBoard(mine, ROWS, COLS, '0'); //初始化棋盘
InitBoard(show, ROWS, COLS, '*'); //初始化棋盘
DisplayBoard(show, ROW, COL); //显示棋盘
SetMine(mine,ROW,COL); //布置雷
//DisplayBoard(mine, ROW, COL);
FineMine(mine,show,ROW,COL); //排查雷
}
int main()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu(); //菜单
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
game.h文件
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//显示棋盘
void DisplayBoard(char board[ROWS][COLS],int row,int col);
//布置雷
void SetMine(char min[ROWS][COLS], int row, int col);
//排查雷
void FineMine(char mine[ROWS][COLS], char show[ROWS][COLS],int row,int col);
game.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
for (int i = 0; i < rows; i++)
for (int j = 0; j < cols; j++)
board[i][j] = set;
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
printf("----------扫雷----------\n");
for (int i = 0; i <= col; i++)
printf("%d ", i);
printf("\n");
for (int i = 1; i <= ROW; i++)
{
printf("%d ", i);
for (int j = 1; j <= COL; j++)
printf("%c ", board[i][j]);
printf("\n");
}
printf("----------扫雷----------\n");
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x-1][y-1] + mine[x-1][y] + mine[x-1][y+1]
+ mine[x ][y-1] + mine[x ][y+1]
+ mine[x+1][y-1] + mine[x+1][y] + mine[x+1][y+1]
-8*'0';
}
void FineMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
system("cls");
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
system("cls");
//不是雷,就统计x,y坐标周围有几个雷
int c = GetMineCount(mine, x, y);
show[x][y] = c + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
system("cls");
printf("恭喜你排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}