function initWebGL(canvas) {
var gl = null;
var msg = "Your browser does not support WebGL, " +
"or it is not enabled by default.";
try
{
gl = canvas.getContext("experimental-webgl");
}
catch (e)
{
msg = "Error creating WebGL Context!: " + e.toString();
}
var gl = null;
var msg = "Your browser does not support WebGL, " +
"or it is not enabled by default.";
try
{
gl = canvas.getContext("experimental-webgl");
}
catch (e)
{
msg = "Error creating WebGL Context!: " + e.toString();
}