目的: 通过递归,使其能够展开周围没有雷的格子。
遇到问题:在展开后,如何判断是否赢得游戏。
解决方法:如代码所示。
game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define Easy_Count 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
int success(char show[ROWS][COLS])
{
int i = 1;
int j = 1;
int win = 0;
for (i = 1; i <10; i++)
{
for (j = 1; j <10; j++)
{
if (show[i][j] =='*')
{
win++;
}
}
}
return win;
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y] + mine[x + 1][y - 1] + mine[x + 1][y + 1]
- 8 * '0';
}
void Open(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int count = get_mine_count(mine, x, y);
if (count==0)
{
show[x][y] = ' ';
int i = 0;
int j = 0;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
if (show[i][j] == '*' && i > 0 && i < 10 && j > 0 && j < 10)
Open(mine, show, i, j);
}
}
}
else
{
show[x][y] = count + '0';
}
}
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = Easy_Count;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < Easy_Count+1)
{
printf("请输入要排查的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else if (show[x][y] != '*')
{
printf("选择重复,请重选\n");
}
else
{
Open(mine, show, x, y);
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("输入非法坐标,请重新输入\n");
}
if (success(show) == Easy_Count)
{
printf("你赢了\n");
break;
}
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("**********************\n");
printf("****** 1.play *****\n");
printf("****** 0.exit *****\n");
printf("**********************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
SetMine(mine, ROW, COL);
DisplayBoard(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入\n");
break;
}
} while (input);
}
int main()
{
srand((unsigned int)time(NULL));
test();
return 0;
}