本文为转载 原文地址 http://blog.csdn.net/qq821869798/article/details/45247241
书中示例代码在书中序中提到可以在http://www.opengl-redbook.com/下载
github地址https://github.com/openglredbook/examples
实现第一章示例的代码。
1.使用,红宝书的库文件和头文件
2.将源码添加到工程
///
//
// triangles.cpp
//
///
#include <iostream>
using namespace std;
#include "vgl.h"
#include "LoadShaders.h"
enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };
GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];
const GLuint NumVertices = 6;
//---------------------------------------------------------------------
//
// init
//
void init(void)
{
glGenVertexArrays(NumVAOs, VAOs);
glBindVertexArray(VAOs[Triangles]);
GLfloat vertices[NumVertices][2] = {
{ -0.90, -0.90 }, // Triangle 1
{ 0.85, -0.90 },
{ -0.90, 0.85 },
{ 0.90, -0.85 }, // Triangle 2
{ 0.90, 0.90 },
{ -0.85, 0.90 }
};
glGenBuffers(NumBuffers, Buffers);
glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STATIC_DRAW);
ShaderInfo shaders[] = {
{ GL_VERTEX_SHADER, "triangles.vert" },
{ GL_FRAGMENT_SHADER, "triangles.frag" },
{ GL_NONE, NULL }
};
GLuint program = LoadShaders(shaders);
glUseProgram(program);
glVertexAttribPointer(vPosition, 2, GL_FLOAT,
GL_FALSE, 0, BUFFER_OFFSET(0));
glEnableVertexAttribArray(vPosition);
}
//---------------------------------------------------------------------
//
// display
//
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBindVertexArray(VAOs[Triangles]);
glDrawArrays(GL_TRIANGLES, 0, NumVertices);
glFlush();
}
//---------------------------------------------------------------------
//
// main
//
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(512, 512);
glutInitContextVersion(4, 3);
glutInitContextProfile(GLUT_CORE_PROFILE);
glutCreateWindow(argv[0]);
if (glewInit()) {
cerr << "Unable to initialize GLEW ... exiting" << endl;
exit(EXIT_FAILURE);
}
init();
glutDisplayFunc(display);
glutMainLoop();
}
3.加载loadshader.cpp
源码lib文件夹下有个loadshader.cpp添加到工程中
4.
现在再编译一次,发现还是报错,说有个libcmtd.lib库跟其他库有冲突,我们可以去忽略它
点击项目右键--属性--链接器--输入,在忽略特定默认库中添加它
5.运行
PS:如果运行崩溃情才glewInit()之前加上
glewExperimental = GL_TRUE;
使之正确初始化
//triangle.vert
#version 430 core
layout(location = 0) in vec4 vPosition;
void main()
{
gl_Position = vPosition;
}
//triangle.frag
#version 430 core
out vec4 fColor;
void main()
{
fColor = vec4(0.0, 0.0, 1.0, 1.0);
}