webGL入门(1)创建第一个webGL程序
createScense.html文件
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>create Scense</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="../three.js"></script>
<script src="createScense.js"></script>
</body>
</html>
createScense.js 文件
let scene=new THREE.Scene()
let camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,0.1,1000)
let renderer =new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth,window.innerHeight)
document.body.appendChild(renderer.domElement)
let geometry=new THREE.BoxGeometry(1,1,1)
let material=new THREE.MeshBasicMaterial({color:0x00ff00})
var cube=new THREE.Mesh(geometry,material)
scene.add(cube)
camera.position.z=5
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
animate();