C语言实现扫雷游戏
首先引入各种头文件,在整个函数实现中会起到很关键的作用。代码如下:
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#include<Windows.h>
然后进行基本游戏数据的设置,设置扫雷的界面 ,雷的个数,初始化扫雷,打印扫雷界面,以及在游戏中找雷。设置代码如下:
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define NUM 10 //雷的个数,因为设置为10*10的界面,但最外面也要进行判断,所以为ROW+2,COL+2
void setMine(char Mine[ROWS][COLS], int row, int col, int n); //设置雷
void c_mine(char Mine[ROWS][COLS], int row, int col); //初始化
void Print(char Mine[ROWS][COLS], int row, int col); //打印
void c_show(char Mine[ROWS][COLS], int row, int col); //初始化
int findMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col); //找雷
接下来进行各种函数的实现:初始化雷
void c_mine(char Mine[ROWS][COLS], int row, int col) //初始化
{
memset(Mine, '0', row*col*sizeof(Mine[0][0]));
}
void c_show(char Mine[ROWS][COLS], int row, int col)
{
memset(Mine, '*', row*col*sizeof(Mine[0][0]));
}
打印雷区
void Print(char Mine[ROWS][COLS], int row, int col) //打印雷区
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (j == 1)
printf("%d %c", i, Mine[i][j]);
else
printf(" %c", Mine[i][j]);
}
printf("\n");
}
}
因为扫雷游戏,第一次一定不会踩到雷,所有要在随机放置雷之前设置这个函数。
static void moveMine(char Mine[ROWS][COLS], int x, int y) //移动第一次踩到的雷
{
int a = 0;
int b = 0;
while (1)
{
a = rand() % ROW + 1;
b = rand() % COL + 1;
if (Mine[a][b] != '1')
{
Mine[a][b] = '1';
break;
}
}
Mine[x][y] = '0';
}
接下来为随机放置雷的函数,随机布置雷
void setMine(char Mine[ROWS][COLS], int row, int col, int n) //随机放置雷
{
int x = 0;
int y = 0;
while (n)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (Mine[x][y] == '0')
{
Mine[x][y] = '1';
n--;
}
}
}
在这之后是进行游戏当中统计雷的个数,这样会影响接下来游戏的胜利。
static int mineCount(char Mine[ROWS][COLS], int x, int y) //统计雷数
{
int add = 0;
add = Mine[x - 1][y - 1]
+ Mine[x][y - 1]
+ Mine[x + 1][y - 1]
+ Mine[x + 1][y]
+ Mine[x + 1][y + 1]
+ Mine[x][y + 1]
+ Mine[x - 1][y + 1]
+ Mine[x - 1][y]
- 8 * '0';
return add;
}
进行游戏,在进行每一步之后会展开周围雷的区域。代码如下:
static int opeanMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int x, int y)
{
if (mineCount(Mine, x, y) == 0)
{
Show[x][y] = '0';
if ((x - 1) >= 1 && (x - 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x - 1][y - 1] == '*')
opeanMine(Mine, Show, x - 1, y - 1);
if ((x ) >= 1 && (x ) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x ][y - 1] == '*')
opeanMine(Mine, Show, x , y - 1);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x + 1][y - 1] == '*')
opeanMine(Mine, Show, x + 1, y - 1);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y ) >= 1 && (y ) <= COL&&Show[x + 1][y] == '*')
opeanMine(Mine, Show, x + 1, y );
if ((x + 1) >= 1 && (x + 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x + 1][y + 1] == '*')
opeanMine(Mine, Show, x + 1, y + 1);
if ((x ) >= 1 && (x ) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x ][y + 1] == '*')
opeanMine(Mine, Show, x , y + 1);
if ((x - 1) >= 1 && (x - 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x - 1][y + 1] == '*')
opeanMine(Mine, Show, x - 1, y + 1);
if ((x - 1) >= 1 && (x - 1) <= ROW && (y ) >= 1 && (y ) <= COL&&Show[x - 1][y ] == '*')
opeanMine(Mine, Show, x - 1, y );
}
else
{
Show[x][y] = mineCount(Mine, x, y) + '0';
}
return 0;
}
最后就是判断你能不能赢得这个游戏
static int is_win(char Show[ROWS][COLS], int row, int col) //判断赢
{
int i = 0;
int j = 0;
int count = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (Show[i][j] == '*')
count++;
}
}
return count;
}
int findMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int flag = 1; //创建标志,判断是否是第一步
while (NUM != is_win(Show,row,col)) //获胜条件
{
//Print(Mine, ROW, COL);
int count = 0;
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x < 1 || x > row || y < 1 || y > col)
{
printf("非法坐标,");
}
else if (Show[x][y] != '*')
{
printf("该坐标已被打开,");
}
else if (Mine[x][y] == '1' && flag == 1)
{
moveMine(Mine, x, y);
opeanMine(Mine, Show, x, y);
system("cls");
Print(Show, ROW, COL);
flag = 0;
}
else if (Mine[x][y] == '1' && flag == 0)
{
printf("你被炸死了\n\n");
Print(Mine, ROW, COL);
return 0;
}
else if (Mine[x][y] == '0')
{
opeanMine(Mine, Show, x, y);
system("cls");
Print(Show, ROW, COL);
flag = 0;
}
}
printf("恭喜你扫雷成功\n");
return 0;
}
这是在game.c中实现的,最后在test.c中会有游戏的模板以及游戏。
#include"game.h"
void menu()
{
printf("**********************\n");
printf("***** 1. play *****\n");
printf("***** 0. exit *****\n");
printf("**********************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
c_mine(mine, ROWS, COLS); //初始化雷区
setMine(mine, ROW, COL, NUM); //放置雷
c_show(show, ROWS, COLS); //初始化show
//Print(mine, ROW, COL); //打印雷区
system("cls");
Print(show, ROW, COL);
findMine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned)time(NULL));
int input = 0;
do
{
menu();
printf("请输入你的选项:>");
scanf("%d", &input);
switch (input)
{
case 1:game();
break;
case 0: printf("成功退出\n");
break;
default:printf("输入错误,请重新输入\n");
break;
}
} while (input);
system("pause");
return 0;
}
这就是一个每次下了之后都能够展开的扫雷游戏代码,本人能力不够,好多函数的设置是问了班级大佬才写出来的,所以自己也有点一知半解,先把这个博客写了,完了我会好好在弄一下这个问题,尤其是递归实现扫雷界面展开这一块,我会在好好理解的。最后附上完整代码
:
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#include<Windows.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define NUM 10 //雷的个数
void setMine(char Mine[ROWS][COLS], int row, int col, int n); //设置雷
void c_mine(char Mine[ROWS][COLS], int row, int col); //初始化
void Print(char Mine[ROWS][COLS], int row, int col); //打印
void c_show(char Mine[ROWS][COLS], int row, int col); //初始化
int findMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col); //找雷
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void c_mine(char Mine[ROWS][COLS], int row, int col) //初始化
{
memset(Mine, '0', row*col*sizeof(Mine[0][0]));
}
void c_show(char Mine[ROWS][COLS], int row, int col)
{
memset(Mine, '*', row*col*sizeof(Mine[0][0]));
}
void Print(char Mine[ROWS][COLS], int row, int col) //打印雷区
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (j == 1)
printf("%d %c", i, Mine[i][j]);
else
printf(" %c", Mine[i][j]);
}
printf("\n");
}
}
static void moveMine(char Mine[ROWS][COLS], int x, int y) //移动第一次踩到的雷
{
int a = 0;
int b = 0;
while (1)
{
a = rand() % ROW + 1;
b = rand() % COL + 1;
if (Mine[a][b] != '1')
{
Mine[a][b] = '1';
break;
}
}
Mine[x][y] = '0';
}
void setMine(char Mine[ROWS][COLS], int row, int col, int n) //随机放置雷
{
int x = 0;
int y = 0;
while (n)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (Mine[x][y] == '0')
{
Mine[x][y] = '1';
n--;
}
}
}
static int mineCount(char Mine[ROWS][COLS], int x, int y) //统计雷数
{
int add = 0;
add = Mine[x - 1][y - 1]
+ Mine[x][y - 1]
+ Mine[x + 1][y - 1]
+ Mine[x + 1][y]
+ Mine[x + 1][y + 1]
+ Mine[x][y + 1]
+ Mine[x - 1][y + 1]
+ Mine[x - 1][y]
- 8 * '0';
return add;
}
static int opeanMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int x, int y) //用递归实现展开未知区域
{
if (mineCount(Mine, x, y) == 0)
{
Show[x][y] = '0';
if ((x - 1) >= 1 && (x - 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x - 1][y - 1] == '*')
opeanMine(Mine, Show, x - 1, y - 1);
if ((x ) >= 1 && (x ) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x ][y - 1] == '*')
opeanMine(Mine, Show, x , y - 1);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x + 1][y - 1] == '*')
opeanMine(Mine, Show, x + 1, y - 1);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y ) >= 1 && (y ) <= COL&&Show[x + 1][y] == '*')
opeanMine(Mine, Show, x + 1, y );
if ((x + 1) >= 1 && (x + 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x + 1][y + 1] == '*')
opeanMine(Mine, Show, x + 1, y + 1);
if ((x ) >= 1 && (x ) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x ][y + 1] == '*')
opeanMine(Mine, Show, x , y + 1);
if ((x - 1) >= 1 && (x - 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x - 1][y + 1] == '*')
opeanMine(Mine, Show, x - 1, y + 1);
if ((x - 1) >= 1 && (x - 1) <= ROW && (y ) >= 1 && (y ) <= COL&&Show[x - 1][y ] == '*')
opeanMine(Mine, Show, x - 1, y );
}
else
{
Show[x][y] = mineCount(Mine, x, y) + '0';
}
return 0;
}
static int is_win(char Show[ROWS][COLS], int row, int col) //判断赢
{
int i = 0;
int j = 0;
int count = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (Show[i][j] == '*')
count++;
}
}
return count;
}
int findMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int flag = 1; //创建标志,判断是否是第一步
while (NUM != is_win(Show,row,col)) //获胜条件
{
//Print(Mine, ROW, COL);
int count = 0;
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x < 1 || x > row || y < 1 || y > col)
{
printf("非法坐标,");
}
else if (Show[x][y] != '*')
{
printf("该坐标已被打开,");
}
else if (Mine[x][y] == '1' && flag == 1)
{
moveMine(Mine, x, y);
opeanMine(Mine, Show, x, y);
system("cls");
Print(Show, ROW, COL);
flag = 0;
}
else if (Mine[x][y] == '1' && flag == 0)
{
printf("你被炸死了\n\n");
Print(Mine, ROW, COL);
return 0;
}
else if (Mine[x][y] == '0')
{
opeanMine(Mine, Show, x, y);
system("cls");
Print(Show, ROW, COL);
flag = 0;
}
}
printf("恭喜你扫雷成功\n");
return 0;
}
#include"game.h"
void menu()
{
printf("**********************\n");
printf("***** 1. play *****\n");
printf("***** 0. exit *****\n");
printf("**********************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
c_mine(mine, ROWS, COLS); //初始化雷区
setMine(mine, ROW, COL, NUM); //放置雷
c_show(show, ROWS, COLS); //初始化show
//Print(mine, ROW, COL); //打印雷区
system("cls");
Print(show, ROW, COL);
findMine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned)time(NULL));
int input = 0;
do
{
menu();
printf("请输入你的选项:>");
scanf("%d", &input);
switch (input)
{
case 1:game();
break;
case 0: printf("成功退出\n");
break;
default:printf("输入错误,请重新输入\n");
break;
}
} while (input);
system("pause");
return 0;
}