前言
防止自己重置电脑后重新修改找不到方法名。如果有幸帮助到你,那么祝你长寿!
当前版本:v1.0.1.5325
技能经验获取
using System;
using TaleWorlds.CampaignSystem.CharacterDevelopment;
using TaleWorlds.CampaignSystem.ComponentInterfaces;
namespace TaleWorlds.CampaignSystem.GameComponents
{
// Token: 0x02000107 RID: 263
public class DefaultGenericXpModel : GenericXpModel
{
// Token: 0x0600150D RID: 5389 RVA: 0x00061662 File Offset: 0x0005F862
public override float GetXpMultiplier(Hero hero)
{
if (hero.IsPlayerCompanion && Hero.MainHero.GetPerkValue(DefaultPerks.Charm.NaturalLeader))
{
return 1.2f;
}
return 1f;
}
}
}
hero.IsPlayerCompanion
Hero.MainHero.GetPerkValue(DefaultPerks.Charm.NaturalLeader)
这俩↑非0返回1.2f(应该英雄非0)
否则返回1f(玩家自己)
f是float
同伴上限
using System;
using TaleWorlds.CampaignSystem.ComponentInterfaces;
using TaleWorlds.Localization;
namespace TaleWorlds.CampaignSystem.GameComponents
{
// Token: 0x020000F8 RID: 248
public partial class DefaultClanTierModel : ClanTierModel
{
// Token: 0x06001472 RID: 5234 RVA: 0x0005AE63 File Offset: 0x00059063
private int GetCompanionLimitFromTier(int clanTier)
{
return clanTier + 3;
}
}
}
clanTier是家族等级
难度影响大地图速度
大地图速度享受难度加成
using System;
using TaleWorlds.CampaignSystem.ComponentInterfaces;
namespace TaleWorlds.CampaignSystem.GameComponents
{
// Token: 0x02000100 RID: 256
public partial class DefaultDifficultyModel : DifficultyModel
{
// Token: 0x0600149C RID: 5276 RVA: 0x0005C3AC File Offset: 0x0005A5AC
public override float GetPlayerMapMovementSpeedBonusMultiplier()
{
switch (CampaignOptions.PlayerMapMovementSpeed)
{
case CampaignOptions.Difficulty.VeryEasy:
return 0.1f;
case CampaignOptions.Difficulty.Easy:
return 0.05f;
case CampaignOptions.Difficulty.Realistic:
return 0f;
default:
return 0f;
}
}
}
}
Realistic
a.真实的
定居点忠诚度因持有者文化改变(直译)
using System;
using TaleWorlds.CampaignSystem.ComponentInterfaces;
using TaleWorlds.CampaignSystem.Settlements;
using TaleWorlds.Localization;
namespace TaleWorlds.CampaignSystem.GameComponents
{
// Token: 0x020001F2 RID: 498
public partial class DefaultSettlementLoyaltyModel : SettlementLoyaltyModel
{
// Token: 0x0600198F RID: 6543 RVA: 0x00010C26 File Offset: 0x0000EE26
private void GetSettlementLoyaltyChangeDueToOwnerCulture(Town town, ref ExplainedNumber explainedNumber)
{
if (town.Settlement.OwnerClan.Culture != town.Settlement.Culture)
{
explainedNumber.Add(this.SettlementOwnerDifferentCultureLoyaltyEffect,DefaultSettlementLoyaltyModel.CultureText, null);
}
}
}
}
这个Add方法太复杂且太多地方都调用,还是别改了,我看不懂的
注释掉explainedNumber.Add(this.SettlementOwnerDifferentCultureLoyaltyEffect,DefaultSettlementLoyaltyModel.CultureText, null);
效果如下:(公民身份-0.5说明异文化)
打铁武器修正(ModifyWeaponDesign)
using System;
using System.Collections.Generic;
using TaleWorlds.CampaignSystem.ComponentInterfaces;
using TaleWorlds.Core;
namespace TaleWorlds.CampaignSystem.GameComponents
{
// Token: 0x02000208 RID: 520
public partial class DefaultSmithingModel : SmithingModel
{
// Token: 0x06001A50 RID: 6736 RVA: 0x0009D0E4 File Offset: 0x0009B2E4
private Crafting.OverrideData ModifyWeaponDesign(int numPoints)
{
Crafting.OverrideData overrideData = new Crafting.OverrideData(0f, 0, 0, 0, 0);
int num = 0;
int num2 = 0;
while (num2 != numPoints && num < 500)
{
int num3 = (numPoints > 0) ? 1 : -1;
if (MBRandom.RandomFloat < 0.1f)
{
num3 = -num3;
}
float randomFloat = MBRandom.RandomFloat;
if (randomFloat < 0.2f)
{
overrideData.SwingSpeedOverriden += num3;
}
else if (randomFloat < 0.4f)
{
overrideData.SwingDamageOverriden += num3;
}
else if (randomFloat < 0.6f)
{
overrideData.ThrustSpeedOverriden += num3;
}
else if (randomFloat < 0.8f)
{
overrideData.ThrustDamageOverriden += num3;
}
else
{
overrideData.Handling += num3;
}
num++;
num2 = overrideData.SwingSpeedOverriden + overrideData.SwingDamageOverriden + overrideData.ThrustSpeedOverriden + overrideData.ThrustDamageOverriden + overrideData.Handling;
}
return overrideData;
}
}
}
ModifyWeaponDesign方法只有在打铁触发优质、精良、极品(属性变动时)才调用
在返回overrideData之前加上数值就行
狂战斧
CanHitMultipleTargets
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Xml;
using TaleWorlds.Library;
namespace TaleWorlds.Core
{
// Token: 0x02000039 RID: 57
public partial class WeaponComponentData
{
// Token: 0x1700018D RID: 397
// (get) Token: 0x06000452 RID: 1106
public bool CanHitMultipleTargets
{
get
{
return this.WeaponClass == WeaponClass.TwoHandedAxe || this.WeaponClass == WeaponClass.TwoHandedMace;
}
}
}
}
直接或想要的属性