以下是一段Open3d阻塞模式(就是不可以更新mesh)可视化mesh的代码 vis = o3d.visualization.Visualizer() vis.create_window(width=512, height=512) vis.add_geometry(mesh) # while True: vis.run()
mesh加载的代码如下:
mesh = o3d.io.read_triangle_mesh(filename, False)
mesh保存代码如下:
o3d.io.write_triangle_mesh(tgt_dir + obj_name[:-4] + "_right.obj", meshes[2])
如果保存下的obj没有纹理,很可能是中间的操作出了问题,有了些用不到的纹理图,需要用可视化的方式看看,如果o3d可视化用彩色,则可以,否则就没有颜色。
如果要删除一些三角形面。 def mesh_clean_fcn(mesh, triangles_mask): triangles = np.asarray(mesh.triangles) triangles_clean = triangles[triangles_mask] ### triangle_uvs = np.asarray(mesh.triangle_uvs) triangle_uvs_clean = [] for i, mask in enumerate(triangles_mask): if mask: triangle_uvs_clean.append(triangle_uvs[3 * i + 0, :]) triangle_uvs_clean.append(triangle_uvs[3 * i + 1, :]) triangle_uvs_clean.append(triangle_uvs[3 * i + 2, :]) triangle_uvs_clean = np.asarray(triangle_uvs_clean) mesh.triangle_uvs = o3d.utility.Vector2dVector(triangle_uvs_clean) ### vertex_id_unique = np.sort(np.unique(triangles_clean)).tolist() vertices = np.asarray(mesh.vertices) vertices_clean = vertices[vertex_id_unique] for i, fac in enumerate(triangles_clean): triangles_clean[i, 0] = vertex_id_unique.index(fac[0]) triangles_clean[i, 1] = vertex_id_unique.index(fac[1]) triangles_clean[i, 2] = vertex_id_unique.index(fac[2]) mesh.triangles = o3d.utility.Vector3iVector(triangles_clean) mesh.vertices = o3d.utility.Vector3dVector(vertices_clean) vertex_normals = np.asarray(mesh.vertex_normals) vertex_normals_clean = vertex_normals[vertex_id_unique] mesh.vertex_normals = o3d.utility.Vector3dVector(vertex_normals_clean) triangle_normals = np.asarray(mesh.triangle_normals) triangle_normals_clean = triangle_normals[triangles_mask] mesh.triangle_normals = o3d.utility.Vector3dVector(triangle_normals_clean) triangle_material_ids = np.asarray(mesh.triangle_material_ids) triangle_material_ids_clean = triangle_material_ids[triangles_mask] material_ids = np.unique(triangle_material_ids_clean).tolist() for i, id_ in enumerate(triangle_material_ids_clean): triangle_material_ids_clean[i] = material_ids.index(id_) mesh.triangle_material_ids = o3d.utility.IntVector(triangle_material_ids_clean) import pdb pdb.set_trace() backup_texture = copy.copy(mesh.textures) mesh.textures = [backup_texture[i] for i in material_ids] ##mesh.textures[material_ids] # for i, id in enumerate(material_ids): # print("mesh.textures.append(backup_texture[id])") # mesh.textures.append(backup_texture[id]) # mesh.textures.append(1) import pdb pdb.set_trace() vis = o3d.visualization.Visualizer() vis.create_window(width=512, height=512) vis.add_geometry(mesh) # while True: vis.run() return mesh