Android只GLSurfaceView画立方体测试代码

class DemoCubeRenderer implements Renderer {

	Cube c;
	@Override
	public void onDrawFrame(GL10 gl) {
		c.draw(gl);
	}

	@Override
	public void onSurfaceChanged(GL10 gl, int w, int h) {
		//设置视区大小
		gl.glViewport(0, 0, w, h);
		
		//设置投影矩阵
		gl.glMatrixMode(GL10.GL_PROJECTION);
		//加载特效投影矩阵
		gl.glLoadIdentity();

		float ratio = (float) w / h;
		//设置投影锥形参数
		gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
		//设置投影矩阵
		gl.glMatrixMode(GL10.GL_MODELVIEW);
		//加载特效投影矩阵
		gl.glLoadIdentity();
	}

	@Override
	public void onSurfaceCreated(GL10 gl, EGLConfig config) {
		//使能深度测试
		gl.glEnable(GL10.GL_DEPTH_TEST);
		//使能顶点
		gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
		//使能颜色
		gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
		c = new Cube();
	}
	
}

class Cube  {  
    private FloatBuffer   mVertexBuffer;  
    private FloatBuffer   mColorBuffer;  
    private ByteBuffer  mIndexBuffer; 
    public Cube()  {  
    	float[]  vertices = {  
                -1f, -1f, -1f,  
                1f, -1f, -1f,  
                1f,  1f, -1f,  
                -1f,  1f, -1f,  
                -1f, -1f,  1f,  
                1f, -1f,  1f,  
                1f,  1f,  1f,  
                -1f,  1f,  1f,  
        };  
    	float[]  colors = {  
                0,    0,    0,  1f,  
                1f,    0,    0,  1f,  
                1f,  1f,    0,  1f,  
                0,  1f,    0,  1f,  
                0,    0,  1f,  1f,  
                1f,    0,  1f,  1f,  
                1f,  1f,  1f,  1f,  
                0,  1f,  1f,  1f,  
        };  
        //立方体每个面都有两个三角组成,整个立方体有六个面,就有12个三角面
        byte indices[] = {  
                0, 4, 5,    0, 5, 1,  
                1, 5, 6,    1, 6, 2,  
                2, 6, 7,    2, 7, 3,  
                3, 7, 4,    3, 4, 0,  
                4, 7, 6,    4, 6, 5,  
                3, 0, 1,    3, 1, 2  
        };  
  
        ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);  
        vbb.order(ByteOrder.nativeOrder());  
        mVertexBuffer = vbb.asFloatBuffer();  
        mVertexBuffer.put(vertices);  
        mVertexBuffer.position(0);  
        ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4);  
        cbb.order(ByteOrder.nativeOrder());  
        mColorBuffer = cbb.asFloatBuffer();  
        mColorBuffer.put(colors);  
        mColorBuffer.position(0);  
        mIndexBuffer = ByteBuffer.allocateDirect(indices.length);  
        mIndexBuffer.put(indices);  
        mIndexBuffer.position(0);  
    }  

    public void draw(GL10 gl)  {  
    	gl.glClear(GL10.GL_COLOR_BUFFER_BIT|GL10.GL_DEPTH_BUFFER_BIT);
		gl.glLoadIdentity();
		gl.glTranslatef(1.8f, -1.8f, -6.0f);
        gl.glFrontFace(GL10.GL_CW);  
        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);  
        gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer);  
        gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer);
        gl.glFinish();
    }  
}

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