我像只鱼儿在你的进程池~

我像只鱼儿在你的进程池~

只为你守候这进程间通信~

一点都不押韵

点踩吧

父进程是master,它提前创建出一堆紫禁城,如果有命令就交给子进程去执行(和shell不一样,shell是有任务才去创建子进程),提前创建子进程,父子间需要进行通信,父进程持有写端,紫禁城具有读端,每个紫禁城都从管道中进行读取,这批提前创建出的紫禁城叫进程池,减小了创建进程的成本,管道里面没有数据,worker进程就阻塞等待数据的到来,master向哪一个管道写入,就是唤醒哪一个紫禁城来处理问题

专业团队:

 父进程肯定要雨露均沾,这个叫负载均衡

设计一下吧,进程池:

#include<iostream>
#include<string>
#include<vector>
#include<unistd.h>
#include<sys/types.h>

void work(int rfd)
{
    while(true)
    {
        sleep(1);
    }
}

//master
class Channel
{
public:
    Channel(int wfd, pid_t id, const std::string &name)
    :_wfd(wfd),_subprocessid(id),_name(name)
    {}
    int Getfd()
    {
        return _wfd;
    }
    pid_t GetProcessId()
    {
        return _subprocessid;
    }
    std::string GetName()
    {
        return _name;
    }
    ~Channel()
    {

    }
private:
    int _wfd;
    pid_t _subprocessid;
    std::string _name;
};

// ./processpool 5
int main(int argc,char* argv[])
{
    if(argc!=2)
    {
        std::cerr<<"Usage:"<<argv[0]<<"processnum"<<std::endl;
        return 1;
    }
    int num = std::stoi(argv[1]);

    std::vector<Channel> channels;
    for(int i = 0; i < num; i++)
    {
        //创建管道
        int pipefd[2] = {0};
        int n = pipe(pipefd);
        if(n < 0)
        {
            exit(1);
        }
        //创建紫禁城
        pid_t id = fork();
        if(id == 0)
        {
            //child
            close(pipefd[1]);
            work(pipefd[0]);
            close(pipefd[0]);
            exit(0);
        }
        //构建名字
        std::string channel_name = "Channel  " + std::to_string(i);
        //父进程
        close(pipefd[0]);
        channels.push_back(Channel(pipefd[1],id,channel_name));

        //close(pipefd[1]);
    }

    for(auto &channel : channels)
    {
        std::cout << " ---------------------- " <<std::endl;
        std::cout << channel.GetName() << std::endl;
        std::cout << channel.Getfd() << std::endl;
        std::cout << channel.GetProcessId() << std::endl;
    }
    sleep(100);
    return 0;
}

打印出来之后它输出都正常,符合预期:

 但是代码不太优雅,有点挫,所以改一改加点功能

在cpp中,const &是输出型参数,&是输入输出型参数,*也表示输出型参数

master向哪一个管道写入就是唤醒哪一个紫禁城来处理任务

是固定长度的四字节的数组下标,是对应的任务码,对应的是函数指针数组的下标

.hpp是C++中的一种头文件,允许声明和定义写在头一文件

声明和定义分离可以打包成库,但是如果没有需求就不用这样

比如写一个需要子进程执行的任务

#pragma once
#include<iostream>

#define TaskNum 3

typedef void(*task_t)();  //函数指针

task_t tasks[TaskNum];

void Print()
{
    std::cout<<"pineapple"<<std::endl;
}

void Download()
{
    std::cout<<"Download Task"<<std::endl;
}

void Flush()
{
    std::cout<<"Flush Task"<<std::endl;
}

void InitTask()
{
    tasks[0]= Print;
    tasks[1]=Download;
    tasks[2]=Flush;
}

void ExcuteTask(int number)
{
    if(number<0 || number>2)
    {
        return; 
    }
    tasks[number]();
}

综上写一段完整的,依次把任务交给子进程的代码

 

Processpool.cc:

#include<iostream>
#include<string>
#include<vector>
#include<unistd.h>
#include<sys/types.h>
#include<sys/wait.h>
#include"Task.hpp"


void work(int rfd)
{
    while(true)
    {
        int command = 0;
        int n = read(rfd, &command,sizeof(command)); 
        if(n == sizeof(int))
        {
            std::cout << "pid is:" << getpid() << "handler task" << std::endl;
            ExcuteTask(command);
        }
        else if(n == 0)
        {
            std::cout<<"Pipe closed"<<std::endl;
            break;
        }
        else
        {
            perror("read");
            break;
        }
    }
}

//master
class Channel
{
public:
    Channel(int wfd, pid_t id, const std::string &name)
    :_wfd(wfd),_subprocessid(id),_name(name)
    {}
    int Getfd()const
    {
        return _wfd;
    }
    pid_t GetProcessId()const
    {
        return _subprocessid;
    }
    std::string GetName()const
    {
        return _name;
    }
    ~Channel()
    {

    }
private:
    int _wfd;
    pid_t _subprocessid;
    std::string _name;
};

void CreateChannelAndSub(std::vector<Channel>* channels,int num1)
{
    for(int i = 0; i < num1; i++)
    {
        //创建管道
        int pipefd[2] = {0};
        int n = pipe(pipefd);
        if(n < 0)
        {
            perror("pipe");
            exit(1);
        }
        //创建紫禁城
        pid_t id = fork();
        if(id < 0)
        {
            perror("fork");
            exit(1);
        }
        if(id == 0)
        {
            //child
            close(pipefd[1]);
            work(pipefd[0]);
            close(pipefd[0]);
            exit(0);
        }
       
        //父进程
        close(pipefd[0]);
        //构建名字
        std::string channel_name = "Channel  " + std::to_string(i);
        channels->push_back(Channel(pipefd[1],id,channel_name));
        //close(pipefd[1]);
    }
}

int NextChannel(int channelnum)
{
    static int next = 0;
    int channel = next;
    next++;
    next %= channelnum;
    return channel;
}

void SendTaskCommand(const Channel &channel,int taskcommand)
{
    size_t n = write(channel.Getfd(),&taskcommand,sizeof(taskcommand));
    if(n != sizeof(taskcommand))
    {
        perror("write");
    }
}

// ./processpool 5
int main(int argc,char* argv[])
{
    if(argc!=2)
    {
        std::cerr<<"Usage:"<<argv[0]<<"processnum"<<std::endl;
        return 1;
    }
    int num = std::stoi(argv[1]);
    LoadTask();

    std::vector<Channel> channels;
    //创建信道和子进程
    CreateChannelAndSub(&channels,num);

    //通过channel来控制紫禁城
    while(true)
    {
        sleep(1);
        //选择任务
        int taskcommand = Select();
        //选择信道和进程
        int channel_index = NextChannel(channels.size());
        //发送任务
        SendTaskCommand(channels[channel_index],taskcommand);

        std::cout << "taskcommand:" << taskcommand << "  channel:"\
        <<channels[channel_index].GetName() << "  sub process:"\
        << channels[channel_index].GetProcessId() << std::endl;
    }

    // for(auto &channel : channels)
    // {
    //     std::cout << " ---------------------- " <<std::endl;
    //     std::cout << channel.GetName() << std::endl;
    //     std::cout << channel.Getfd() << std::endl;
    //     std::cout << channel.GetProcessId() << std::endl;
    // }
    // sleep(100);
    return 0;
}

Task.hpp:

#pragma once
#include<iostream>
#include<ctime>
#include<cstdlib>
#include<sys/types.h>
#include<unistd.h>

#define TaskNum 3

typedef void(*task_t)();  //函数指针

task_t tasks[TaskNum];

void Print()
{
    std::cout<<"pineapple"<<std::endl;
}

void Download()
{
    std::cout<<"Download Task"<<std::endl;
}

void Flush()
{
    std::cout<<"Flush Task"<<std::endl;
}

void LoadTask()
{
    srand(time(nullptr) ^ getpid() ^ 114514);   //没别的意思我随便写的
    tasks[0]= Print;
    tasks[1]=Download;
    tasks[2]=Flush;
}

void ExcuteTask(int number)
{
    if(number<0 || number>2)
    {
        return; 
    }
    tasks[number]();
}

int Select()
{
    return rand() % TaskNum;
}

之前觉得chat很好用来着

但是这次进程池很明显它没理解我的意思,把我的类加了析构,还对这几个子进程进行了等待回收(回收是没问题的,但是它回收的时机不对,石矶的活!):

但是等会它好像也行?好像对但又好像不对

#include <iostream>
#include <string>
#include <vector>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
#include "Task.hpp"

// Ensure proper function declarations
void LoadTask();
int Select();
void ExcuteTask(int command);

void work(int rfd)
{
    while (true)
    {
        int command = 0;
        ssize_t n = read(rfd, &command, sizeof(command)); 
        if (n == sizeof(int))
        {
            std::cout << "pid is: " << getpid() << " handling task" << std::endl;
            ExcuteTask(command);
        }
        else if (n == 0)
        {
            // Pipe closed; exit the loop if there's no more data
            break;
        }
        else
        {
            perror("read");
            break;
        }
    }
}

class Channel
{
public:
    Channel(int wfd, pid_t id, const std::string &name)
    : _wfd(wfd), _subprocessid(id), _name(name)
    {}

    int Getfd() const
    {
        return _wfd;
    }

    pid_t GetProcessId() const
    {
        return _subprocessid;
    }

    std::string GetName() const
    {
        return _name;
    }

    ~Channel()
    {
        close(_wfd); // Close file descriptor in the destructor
    }

private:
    int _wfd;
    pid_t _subprocessid;
    std::string _name;
};

void CreateChannelAndSub(std::vector<Channel>* channels, int num1)
{
    for (int i = 0; i < num1; i++)
    {
        int pipefd[2] = {0};
        int n = pipe(pipefd);
        if (n < 0)
        {
            perror("pipe");
            exit(1);
        }

        pid_t id = fork();
        if (id < 0)
        {
            perror("fork");
            exit(1);
        }
        if (id == 0)
        {
            close(pipefd[1]);
            work(pipefd[0]);
            close(pipefd[0]);
            exit(0);
        }

        close(pipefd[0]);
        std::string channel_name = "Channel " + std::to_string(i);
        channels->emplace_back(pipefd[1], id, channel_name);
    }
}

int NextChannel(int channelnum)
{
    static int next = 0;
    int channel = next;
    next++;
    next %= channelnum;
    return channel;
}

void SendTaskCommand(const Channel &channel, int taskcommand)
{
    ssize_t n = write(channel.Getfd(), &taskcommand, sizeof(taskcommand));
    if (n != sizeof(taskcommand))
    {
        perror("write");
    }
}

int main(int argc, char* argv[])
{
    if (argc != 2)
    {
        std::cerr << "Usage: " << argv[0] << " processnum" << std::endl;
        return 1;
    }
    int num = std::stoi(argv[1]);
    LoadTask();

    std::vector<Channel> channels;
    CreateChannelAndSub(&channels, num);

    while (true)
    {
        int taskcommand = Select();
        int channel_index = NextChannel(channels.size());
        SendTaskCommand(channels[channel_index], taskcommand);

        std::cout << "taskcommand: " << taskcommand 
                  << " channel: " << channels[channel_index].GetName() 
                  << " sub process: " << channels[channel_index].GetProcessId() 
                  << std::endl;
    }

    // Wait for all child processes to terminate
    for (auto &channel : channels)
    {
        int status;
        waitpid(channel.GetProcessId(), &status, 0);
    }

    return 0;
}

 应该不对貌似是

不是好像是对的

是在析构之后关闭

关闭然后等待吗?蒙蒙的

子进程结束之后进行析构然后关闭对应的写文件描述符(不采用循环,一个结束关一个)

进行循环等待回收子进程

析构是关闭写的文件描述符

但是没有封装之后的代码优越

错大抵是没错的

我给他的本来也是一个半成品代码

都没通过channel对子进程实行控制

所以它写的照完备的应该还算正确,还是很好用的,只是需要自己注意下别踩坑才是

不对应该还是不对

没法正常关闭子进程好像是,等我试验下

它对的,我没看懂罢了啊啊啊啊

代码还是有点挫,需要加个函数控制下:

​//通过channel来控制紫禁城
void CtrlProcess(std::vector<Channel> &channels)
{
    while(true)
    {
        sleep(1);
        //选择任务
        int taskcommand = Select();
        //选择信道和进程
        int channel_index = NextChannel(channels.size());
        //发送任务
        SendTaskCommand(channels[channel_index],taskcommand);

        std::cout << "taskcommand:" << taskcommand << "  channel:"\
        <<channels[channel_index].GetName() << "  sub process:"\
        << channels[channel_index].GetProcessId() << std::endl;
    }
}

曝光每一个抽象群U:

想要回收管道和子进程怎么办捏?

首先需要关闭所有的写端,然后对子进程等待回收

完事了(有办法控制,回收正常):

#include<iostream>
#include<string>
#include<vector>
#include<unistd.h>
#include<sys/types.h>
#include<sys/wait.h>
#include"Task.hpp"

void work(int rfd)
{
    while(true)
    {
        int command = 0;
        int n = read(rfd, &command,sizeof(command)); 
        if(n == sizeof(int))
        {
            std::cout << "pid is:" << getpid() << "handler task" << std::endl;
            ExcuteTask(command);
        }
        else if(n == 0)
        {
            std::cout<<"Pipe closed"<<std::endl;
            break;
        }
        else
        {
            perror("read");
            break;
        }
    }
}

//master
class Channel
{
public:
    Channel(int wfd, pid_t id, const std::string &name)
    :_wfd(wfd),_subprocessid(id),_name(name)
    {}
    int Getfd()const
    {
        return _wfd;
    }
    pid_t GetProcessId()const
    {
        return _subprocessid;
    }
    std::string GetName()const
    {
        return _name;
    }
    void CloseChannel()
    {
        close(_wfd);
    }
    void Wait()
    {
        pid_t rid = waitpid(_subprocessid,nullptr,0);
        if(rid > 0)
        {
            std::cout << "wait " <<rid << "success" << std::endl;
        }
    }
    ~Channel()
    {

    }
private:
    int _wfd;
    pid_t _subprocessid;
    std::string _name;
};

void CreateChannelAndSub(std::vector<Channel>* channels,int num1)
{
    for(int i = 0; i < num1; i++)
    {
        //创建管道
        int pipefd[2] = {0};
        int n = pipe(pipefd);
        if(n < 0)
        {
            perror("pipe");
            exit(1);
        }
        //创建紫禁城
        pid_t id = fork();
        if(id < 0)
        {
            perror("fork");
            exit(1);
        }
        if(id == 0)
        {
            //child
            close(pipefd[1]);
            work(pipefd[0]);
            close(pipefd[0]);
            exit(0);
        }
       
        //父进程
        close(pipefd[0]);
        //构建名字
        std::string channel_name = "Channel  " + std::to_string(i);
        channels->push_back(Channel(pipefd[1],id,channel_name));
        //close(pipefd[1]);
    }
}

int NextChannel(int channelnum)
{
    static int next = 0;
    int channel = next;
    next++;
    next %= channelnum;
    return channel;
}

void SendTaskCommand(const Channel &channel,int taskcommand)
{
    size_t n = write(channel.Getfd(),&taskcommand,sizeof(taskcommand));
    if(n != sizeof(taskcommand))
    {
        perror("write");
    }
}

void CtrlProcessOnce(std::vector<Channel> &channels)
{
    sleep(1);
    //选择任务
    int taskcommand = Select();
    //选择信道和进程
    int channel_index = NextChannel(channels.size());
    //发送任务
    SendTaskCommand(channels[channel_index],taskcommand);

    std::cout << "taskcommand:" << taskcommand << "  channel:"\
    <<channels[channel_index].GetName() << "  sub process:"\
    << channels[channel_index].GetProcessId() << std::endl;
}

//通过channel来控制紫禁城
void CtrlProcess(std::vector<Channel> &channels,int times = -1)
{
    if(times > 0)
    {
       while(times--)
        {
            CtrlProcessOnce(channels);
        }
    }
    else
    {
        while(true)
        {
            CtrlProcessOnce(channels);
        }
    }
}

//回收管道和子进程
void CleanUpChannels(std::vector<Channel> &channels)
{
    for(auto &channel : channels)
    {
        channel.CloseChannel();
    }

    for(auto &channel : channels)
    {
        channel.Wait();
    }
}

// ./processpool 5
int main(int argc,char* argv[])
{
    if(argc!=2)
    {
        std::cerr<<"Usage:"<<argv[0]<<"processnum"<<std::endl;
        return 1;
    }
    int num = std::stoi(argv[1]);
    LoadTask();

    std::vector<Channel> channels;
    //创建信道和子进程
    CreateChannelAndSub(&channels,num);

    //通过channel控制子进程
    CtrlProcess(channels,10);

    CleanUpChannels(channels);
   
    // for(auto &channel : channels)
    // {
    //     std::cout << " ---------------------- " <<std::endl;
    //     std::cout << channel.GetName() << std::endl;
    //     std::cout << channel.Getfd() << std::endl;
    //     std::cout << channel.GetProcessId() << std::endl;
    // }
    // sleep(100);
    return 0;
}

可以重定向一下让每次的读从标准输入读,而不是从管道中,这样做的好处是紫禁城执行这些再也不用操心勒!(不关心是否从管道里读)

创建出的紫禁城要帮助我们执行任务,而work本身也是一项任务,task_t task被称为回调函数,回调work函数,而work函数被存放在Task.hpp中,这样可以进行解耦(将耦合度降低)

改完的大概是这样:

ProcessPool.cc:

#include<iostream>
#include<string>
#include<vector>
#include<unistd.h>
#include<sys/types.h>
#include<sys/wait.h>
#include"Task.hpp"

// void work(int rfd)
// {
//     while(true)
//     {
//         int command = 0;
//         int n = read(rfd, &command,sizeof(command)); 
//         if(n == sizeof(int))
//         {
//             std::cout << "pid is:" << getpid() << "handler task" << std::endl;
//             ExcuteTask(command);
//         }
//         else if(n == 0)
//         {
//             std::cout<<"Pipe closed"<<std::endl;
//             break;
//         }
//         else
//         {
//             perror("read");
//             break;
//         }
//     }
// }


//master

class Channel
{
public:
    Channel(int wfd, pid_t id, const std::string &name)
    :_wfd(wfd),_subprocessid(id),_name(name)
    {}
    int Getfd()const
    {
        return _wfd;
    }
    pid_t GetProcessId()const
    {
        return _subprocessid;
    }
    std::string GetName()const
    {
        return _name;
    }
    void CloseChannel()
    {
        close(_wfd);
    }
    void Wait()
    {
        pid_t rid = waitpid(_subprocessid,nullptr,0);
        if(rid > 0)
        {
            std::cout << "wait " <<rid << "success" << std::endl;
        }
    }
    ~Channel()
    {

    }
private:
    int _wfd;
    pid_t _subprocessid;
    std::string _name;
};

void CreateChannelAndSub(std::vector<Channel>* channels,int num1,task_t task)
{
    for(int i = 0; i < num1; i++)
    {
        //创建管道
        int pipefd[2] = {0};
        int n = pipe(pipefd);
        if(n < 0)
        {
            perror("pipe");
            exit(1);
        }
        //创建紫禁城
        pid_t id = fork();
        if(id < 0)
        {
            perror("fork");
            exit(1);
        }
        if(id == 0)
        {
            //child
            close(pipefd[1]);
            dup2(pipefd[0],0);
            task();
            close(pipefd[0]);
            exit(0);
        }
       
        //父进程
        close(pipefd[0]);
        //构建名字
        std::string channel_name = "Channel  " + std::to_string(i);
        channels->push_back(Channel(pipefd[1],id,channel_name));
        //close(pipefd[1]);
    }
}

int NextChannel(int channelnum)
{
    static int next = 0;
    int channel = next;
    next++;
    next %= channelnum;
    return channel;
}

void SendTaskCommand(const Channel &channel,int taskcommand)
{
    size_t n = write(channel.Getfd(),&taskcommand,sizeof(taskcommand));
    if(n != sizeof(taskcommand))
    {
        perror("write");
    }
}

void CtrlProcessOnce(std::vector<Channel> &channels)
{
    sleep(1);
    //选择任务
    int taskcommand = Select();
    //选择信道和进程
    int channel_index = NextChannel(channels.size());
    //发送任务
    SendTaskCommand(channels[channel_index],taskcommand);

    std::cout << "taskcommand:" << taskcommand << "  channel:"\
    <<channels[channel_index].GetName() << "  sub process:"\
    << channels[channel_index].GetProcessId() << std::endl;
}

//通过channel来控制紫禁城
void CtrlProcess(std::vector<Channel> &channels,int times = -1)
{
    if(times > 0)
    {
       while(times--)
        {
            CtrlProcessOnce(channels);
        }
    }
    else
    {
        while(true)
        {
            CtrlProcessOnce(channels);
        }
    }
}

//回收管道和子进程
void CleanUpChannels(std::vector<Channel> &channels)
{
    for(auto &channel : channels)
    {
        channel.CloseChannel();
    }

    for(auto &channel : channels)
    {
        channel.Wait();
    }
}

// ./processpool 5
int main(int argc,char* argv[])
{
    if(argc!=2)
    {
        std::cerr<<"Usage:"<<argv[0]<<"processnum"<<std::endl;
        return 1;
    }
    int num = std::stoi(argv[1]);
    LoadTask();

    std::vector<Channel> channels;
    //创建信道和子进程
    CreateChannelAndSub(&channels,num,work);

    //通过channel控制子进程
    CtrlProcess(channels,10);

    CleanUpChannels(channels);
   
    // for(auto &channel : channels)
    // {
    //     std::cout << " ---------------------- " <<std::endl;
    //     std::cout << channel.GetName() << std::endl;
    //     std::cout << channel.Getfd() << std::endl;
    //     std::cout << channel.GetProcessId() << std::endl;
    // }
    // sleep(100);
    return 0;
}

Task.hpp:

#pragma once
#include<iostream>
#include<ctime>
#include<cstdlib>
#include<sys/types.h>
#include<unistd.h>

#define TaskNum 3

typedef void(*task_t)();  //函数指针

task_t tasks[TaskNum];

void work()
{
    while(true)
    {
        int command = 0;
        int n = read(0, &command,sizeof(command)); 
        if(n == sizeof(int))
        {
            std::cout << "pid is:" << getpid() << "handler task" << std::endl;
            ExcuteTask(command);
        }
        else if(n == 0)
        {
            std::cout<<"Pipe closed"<<std::endl;
            break;
        }
        else
        {
            perror("read");
            break;
        }
    }
}

void Print()
{
    std::cout<<"pineapple"<<std::endl;
}

void Download()
{
    std::cout<<"Download Task"<<std::endl;
}

void Flush()
{
    std::cout<<"Flush Task"<<std::endl;
}

void LoadTask()
{
    srand(time(nullptr) ^ getpid() ^ 114514);   //没别的意思我随便写的
    tasks[0]= Print;
    tasks[1]=Download;
    tasks[2]=Flush;
}

void ExcuteTask(int number)
{
    if(number<0 || number>2)
    {
        return; 
    }
    tasks[number]();
}

int Select()
{
    return rand() % TaskNum;
}

但是有个问题:回收的代码:

void CleanUpChannels(std::vector<Channel> &channels)
{
    for(auto &channel : channels)
    {
        channel.CloseChannel();
    }

    for(auto &channel : channels)
    {
        channel.Wait();
    }
}

 能不能这样改:

void CleanUpChannels(std::vector<Channel> &channels)
{
    for(auto &channel : channels)
    {
        channel.CloseChannel();
        channel.Wait();
    }
}

试试不就知道了

结果就是阻塞在那

也不退出

为什么捏?

因为我们的代码默认有bug

父进程有的文件描述符表是3456...

一旦创建了管道,紫禁城会继承父进程的文件描述符表

所以一个非常大的问题是,管道的写端可能不止一个文件描述符指向

但是我们关闭的时候只关闭了父进程的一个

紫禁城还有很多货接着指向呢

引用计数不为0,那文件就不会被销毁,所以接着阻塞,即读端什么都读不到

但是为什么上面那样两个循环就可以了呢?

因为那样是从上向下关闭,递归式

也就是说这样也是可以的:

void CleanUpChannel(std::vector<Channel> &channels)
{
    int num = channels.size() - 1;
    while(num >= 0)
    {
        channels[num].CloseChannel();
        channels[num--].Wait();
    }
}

但是做人不能这样

你明知道有bug还不修改么?

但是改bug的事下次再说罢

我忙着看案子呢拜拜

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好的,我可以为您提供一个基于HTML5 Canvas的鱼儿游动的动态效果。以下是代码示例: <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>鱼儿游动</title> <style> canvas { border: 1px solid #000; } </style> </head> <body> <canvas id="myCanvas" width="600" height="400"></canvas> <script> var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d'); // 鱼儿对象 var fish = { x: canvas.width / 2, // 初始X坐标 y: canvas.height / 2, // 初始Y坐标 radius: 20, // 半径 color: '#ff9800', // 颜色 speed: 2, // 移动速度 angle: Math.random() * 360, // 移动方向 draw: function() { // 绘制鱼儿 ctx.beginPath(); ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true); ctx.closePath(); ctx.fillStyle = this.color; ctx.fill(); }, update: function() { // 更新鱼儿状态 this.x += this.speed * Math.cos(this.angle * Math.PI / 180); this.y += this.speed * Math.sin(this.angle * Math.PI / 180); if (this.x < this.radius || this.x > canvas.width - this.radius) { this.angle = 180 - this.angle; } if (this.y < this.radius || this.y > canvas.height - this.radius) { this.angle = -this.angle; } } }; // 循环绘制和更新场景 function drawScene() { ctx.clearRect(0, 0, canvas.width, canvas.height); fish.draw(); fish.update(); } setInterval(drawScene, 20); // 每20毫秒更新一次 </script> </body> </html> 如果您将以上代码保存为一个名为“fish.html”的文件,并在浏览器中打开该文件,您将会看到一个随机移动的橙色圆圈,类似于一条游动的鱼儿
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