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原创 获取所选中的一个或者多个资源
public class TestMenu : Editor{ [MenuItem("Assets/ceshi/将字体设置为目标字体", false, 1)] private static void SetFontSelce() { Object[] objArr = Selection.GetFiltered(typeof(Animator), Sele
2017-06-27 16:00:29 296
原创 unity 绘制窗口
using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine;public class TestWindow : EditorWindow{ private int number; private bool ss; private Col
2017-06-27 14:02:12 779
原创 unity 窗口菜单和右键菜单的添加
using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine;public class MenuTest{ [MenuItem("MenuTest/TestMenu11")] static void TestMenu11() {
2017-06-27 13:23:00 6225
RuntimeTransformGizmo.rar
2019-05-27
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