using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class TestWindow : EditorWindow
{
private int number;
private bool ss;
private Color ssColor;
private GameObject source;
private AudioClip audit;
private Transform tf;
void Start()
{
}
void OnGUI()
{
number = EditorGUILayout.IntField("数量", number);
ss = EditorGUILayout.Toggle("Isbool", ss);
ssColor = EditorGUILayout.ColorField("颜色", ssColor);
source = EditorGUILayout.ObjectField("游戏对象", source, typeof(GameObject), true) as GameObject;
audit = EditorGUILayout.ObjectField("音频文件", source, typeof(AudioClip), true) as AudioClip;
tf = EditorGUILayout.ObjectField("音频文件", source, typeof(Transform), true) as Transform;
if (GUILayout.Button("点击按钮"))
{
Debug.Log("点击按钮01");
}
}
}
unity 绘制窗口
最新推荐文章于 2024-05-17 13:25:05 发布