#include <iostream>
using namespace std ;
class Complex{public:
Complex(){real=0;imag=0;}
Complex(double r,double i){real=r;imag=i;}
friend Complex operator+(Complex &c2);
friend Complex operator-(Complex &c2);
friend Complex operator*(Complex &c2);
friend Complex operator/(Complex &c2);
void display();
private:
double real;
double imag;};
Complex operator+( Complex &c2){ Complex c; c.real=c1.real+c2.real; c.imag=c1.imag+c2.imag; return c;}
Complex operator-(Complex &c2){ Complex c; c.real=c1.real-c2.real; c.imag=c1.imag-c2.imag; return c;}Complex operator*(Complex &c2){ Complex c; c.real=c1.real*c2.real; c.imag=c1.imag*c2.imag; return c;}Complex operator/(Complex &c2){ Complex c; c.real=c1.real/c2.real; c.imag=c1.imag/c2.imag; return c;}void Complex::display(){ cout<<'('<<real<<','<<imag<<"i)"<<endl;
}
int main(){ Complex c1(12,4),c2(5,-10),c3; cout<<"c1="; c1.display(); cout<<"c2="; c2.display(); c3=c1+c2; cout<<"c1+c2="; c3.display(); c3=c1-c2; cout<<"c1-c2="; c3.display(); c3=c1*c2; cout<<"c1*c2="; c3.display(); c3=c1/c2; cout<<"c1/c2="; c3.display(); system("pause"); return 0;}
感悟:1:狠了狠心,把方案2也做了。
2:友元函数在定义时就不用加域作用符了。
3:请问老师:友元函数一定要有两个参数吗?反正我在调两个时调出来了,调一个时没有调出来。