RenderSessionData类分析
(渲染会话数据)
代码如下:
各种的渲染内容在这里会合。
这个类里包含了13个属性:
(渲染会话数据)
代码如下:
package org.papervision3d.core.render.data
{
/**
* @Author Ralph Hauwert
*/
import flash.display.Sprite;
import org.papervision3d.core.clipping.DefaultClipping;
import org.papervision3d.core.culling.IParticleCuller;
import org.papervision3d.core.culling.ITriangleCuller;
import org.papervision3d.core.proto.CameraObject3D;
import org.papervision3d.core.proto.SceneObject3D;
import org.papervision3d.core.render.IRenderEngine;
import org.papervision3d.view.Viewport3D;
public class RenderSessionData
{
//Replacement for camera.sorted.(替换相机的分类sort)
public var sorted:Boolean;
public var triangleCuller:ITriangleCuller;
public var particleCuller:IParticleCuller;
public var viewPort:Viewport3D;
public var container:Sprite;
public var scene:SceneObject3D;
public var camera:CameraObject3D;
public var renderer:IRenderEngine;
public var renderStatistics:RenderStatistics;
public var renderObjects:Array;
public var renderLayers:Array;
public var clipping:DefaultClipping;
public var quadrantTree:QuadTree;
public function RenderSessionData():void
{
this.renderStatistics = new RenderStatistics();
}
public function destroy():void
{
triangleCuller = null;
particleCuller = null;
viewPort = null;
container = null;
scene = null;
camera = null;
renderer = null;
renderStatistics = null;
renderObjects = null;
renderLayers = null;
clipping = null;
quadrantTree = null;
}
public function clone():RenderSessionData
{
var c:RenderSessionData = new RenderSessionData();
c.triangleCuller = triangleCuller;
c.particleCuller = particleCuller;
c.viewPort = viewPort;
c.container = container;
c.scene = scene;
c.camera = camera;
c.renderer = renderer;
c.renderStatistics = renderStatistics.clone();
c.clipping = clipping;
c.quadrantTree = quadrantTree;
return c;
}
}
}
各种的渲染内容在这里会合。
这个类里包含了13个属性: