为了防止画图闪烁,一般先将图像画制到内存中,再复制到界面上去。C++builder中的控件或窗体本身有双缓冲功能,即本身具有这种功能。但是对于GDI+来说,并没有封装成到TCanvas类中。因此用GDI+来绘图时,会存在闪烁的现象,那么可以用内存绘图来解决。
简单的内存绘图类如下:
#ifndef __BCBMEN__
#define __BCBMEM__
#include <math.h>
#include <algorithm>
using std::min;
using std::max;
#include "gdiplus.h"
#pragma warn -inl
#pragma warn -8022
using namespace Gdiplus;
class MemCanvas
{
private:
HDC m_hdcMemory; //内存句柄
HDC hdcTemp; //设备上下文句柄
HBITMAP hBitMap; //位图句柄
TSize m_size;
public:
HDC __fastcall CreateMemCanvas(int width,int height);
__fastcall ~MemCanvas();
void __fastcall CanvasCopy(TCanvas * Img,TRect rc,int left,int top,int mode);
};
HDC __fastcall MemCanvas::CreateMemCanvas(int width,int height)
{
//==============================
hdcTemp = GetDC(0);//设备上下文环境句柄
m_hdcMemory = CreateCompatibleDC(hdcTemp);//内存环境句柄
//该函数创建与指定的设备环境相关的设备兼容的位图
hBitMap = CreateCompatibleBitmap(hdcTemp,width,height);
SelectObject(m_hdcMemory, hBitMap);//该函数选择一对象到指定的设备上下文环境中
return m_hdcMemory;
}
__fastcall MemCanvas::~MemCanvas()
{
ReleaseDC(0, hdcTemp);
hdcTemp = NULL;
DeleteObject(hBitMap);
DeleteDC(m_hdcMemory);
m_hdcMemory = NULL;
}
//复制到指定TCanvas中,mode = SRCCOPY
void __fastcall MemCanvas::CanvasCopy(TCanvas * Canvas,TRect rc,int left,int top,int mode)
{
BitBlt(Canvas->Handle, rc.Left, rc.Top, rc.Width(), rc.Height(), m_hdcMemory, left, top, mode);
}
#endif
窗体的.h文件内容如下:
#ifndef Unit1H
#define Unit1H
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <ExtCtrls.hpp>
#include "MemCanvas.h"
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published: // IDE-managed Components
TTimer *Timer1;
TImage *Image1;
void __fastcall Timer1Timer(TObject *Sender);
private: // User declarations
ULONG_PTR GdiplusToken; //GDI初始化相关
Gdiplus::GdiplusStartupInput GdiplusStartupInput;
public: // User declarations
__fastcall TForm1(TComponent* Owner);
__fastcall ~TForm1(void);
HDC m_hdcMemory; //内存句柄
MemCanvas * p1;
Gdiplus::Graphics *g;
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif
在.cpp中调用如下:
//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "Unit1.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
Image1->Parent->DoubleBuffered = true;
GdiplusStartup(&GdiplusToken, &GdiplusStartupInput, NULL); // 初始化GDI+
//==============================
p1= new MemCanvas; //创建内存位图对象
m_hdcMemory = p1->CreateMemCanvas(450,265);//创建内存位图句柄
g= new Gdiplus::Graphics(m_hdcMemory);//创建GDI+对象
//==================================
}
//---------------------------------------------------------------------------
__fastcall TForm1::~TForm1(void)
{
g->ReleaseHDC(m_hdcMemory);
GdiplusShutdown(GdiplusToken); // 关闭GDI+
delete p1;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Timer1Timer(TObject *Sender)
{
const static int OX = 200, OY = 200;
const static REAL C = 140;
const static REAL PI = 3.14;
static REAL offset = 0;
POINT p[4];
REAL k[4];
g->Clear(13369376);
//==============================
// 生成正文形四角的新坐标值
for (int i=0; i < 4; i++)
{
k[i] = offset + (PI / 2) * i;
p[i].x = (int)OX + C*sin(k[i]);
p[i].y = (int)OY + C*cos(k[i]);
}
g->SetSmoothingMode(SmoothingModeHighQuality); //高画质、低速
// 重新填充背景
SolidBrush brush(Color::Color(100,0,0));//画刷
Pen pen(Color::Color(255, 0, 0), 1);//画笔
g->FillRectangle(&brush, 0, 0, ClientWidth, ClientHeight); //画矩形
Gdiplus::Point point1(p[0].x, p[0].y);//设置点坐标
Gdiplus::Point point2(p[1].x, p[1].y);
Gdiplus::Point point3(p[2].x, p[2].y);
Gdiplus::Point point4(p[3].x, p[3].y);
Gdiplus::Point point5(p[0].x, p[0].y);
// 在新坐标绘画正方形
Gdiplus::Point points[] = {point1, point2, point3, point4, point5};
g->DrawLines(&pen, points, 5);//画线
offset += 0.1;
//内存位图类方法
TRect rc(0,0,600,600);
//将内存中的位图复制到指定画布
p1->CanvasCopy(Image1->Canvas,rc,0,0,cmSrcCopy);
Image1->Repaint();//刷新画布
}
//---------------------------------------------------------------------------
上述代码参考过妖哥的一些代码。在C++builder6中编译通过。