Bakery - GPU Lightmapper

https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218

Bakery 是一款高端、即刻上手、操作简便的 GPU 光照贴图器,可作为 Enlighten 和 Progressive 的替代品。

注意:需要新款 Nvidia GPU(6xx 或更新版本)和 64 位 Windows 系统(7 或以上)
不支持 AMD 卡烘焙。
不支持 Mac 产品。
已在 Unity 5.6 至 2019.3.4 的每个版本上测试。
生成的光照贴图兼容于所有平台。

用户手册 - 请务必阅读常见问题解答
论坛主题帖

功能:

- 物理正确的烘焙光照。- 所有生成结果均与三叶线下渲染器进行了比较。

- 性能:用 GPU 来进行光线跟踪。

- 可利用 RTX 硬件(非必需)。

- 使用 NVidia AI Denoiser 来移除噪点,由深度学习驱动。

- 修复了常见的烘焙伪影,例如光照泄漏和 UV 接缝。

- 全局光照(支持自定义着色器)。

- 天空光照(HDRI 或颜色)。

-发射性纹理网格。

-IES 光线。

-定向、点状、聚光光源。

- 材质:支持反射率、自发光、镂空材质。

- 可生成完整和间接光照贴图,甚至每个光照都可生成混合光照。

- 可生成阴影遮蔽蒙版。

- 支持四种模式的定向烘焙(凹凸/高光):主导方向(与大多数着色器兼容)、辐射着色法线贴图、像素球状谐波和简单的烘焙法线贴图反射。

- 支持选择渲染。

-光照探针。

-自动图集打包。

- 支持 Mesh Renderer、蒙皮网格和 Terrain。

-支持 LOD。

-支持烘焙预设。

- 可另行安装实时光线跟踪预览


使用 Bakery 发行的知名游戏:
使命召唤手游
全面战争模拟器
Dead and Buried II

…以及更多!

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https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive. NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). Doesn't support AMD cards for baking. Doesn't support Macs. Tested on everything from Unity 5.6 to 2019.3.4. Resulting lightmaps are compatible with all platforms. Manual - make sure you read FAQ Forum thread Features: - Physically correct baked lighting. All results were compared against Mitsuba offline renderer. - Performance: uses GPU for ray-tracing. - Can take advantage of (but not requires) RTX hardware. - Uses NVidia AI Denoiser to remove noise, powered by deep learning. - Fixes common baking artifacts, such as lighting leaks and UV seams. - Global Illumination (supports custom shaders). - Sky lighting (HDRI or color). - Emissive textured meshes. - IES Lights. - Directional, point, spot light sources. - Materials: supports albedo, emissive, opacity. - Can produce both complete and indirect lightmaps, or even mix both per-light. - Can produce shadowmasks. - Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse. - Selective render is supported. - Light probes. - Automatic atlas packing. - Supports Mesh Renderers, Skinned Meshes and Terrains. - Supports LODs. - Supports baked prefabs. - Real-time ray traced preview can be additionally installed. Some notable games shipped using Bakery: Call of Duty Mobile Totally Accurate Battle Simulator Dead and Buried II ... and many more!

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