m_TextPanel.gameObject.transform.localPosition = new Vector3(-158f,-130f,0f);
m_TextPanel.clipRange = new Vector4(242.1f,-69,700,138);
代码解释:通过代码动态重新赋值拖动Panel的localPosition位置及ClipRange(Center:X,Y ; Size:X,Y);
m_TextPanel.gameObject.transform.localPosition = new Vector3(-158f,-130f,0f);
m_TextPanel.clipRange = new Vector4(242.1f,-69,700,138);
代码解释:通过代码动态重新赋值拖动Panel的localPosition位置及ClipRange(Center:X,Y ; Size:X,Y);
转载于:https://my.oschina.net/8453466/blog/729640