1.某个localPosition
Vector3 homePosIn = new Vector3(float.Parse(lookIn[0]), float.Parse(lookIn[1]), float.Parse(lookIn[2]));
2.得到相对父物体的世界坐标
Vector3 homePosInWorld = m_curHome.transform.TransformPoint(homePosIn);
3.转换为相对B的localPosition
Vector3 homePosInHomeMgrLocal = m_homeAllPar.transform.InverseTransformPoint(homePosInWorld);