Ogre切换摄像头
先看代码
class TutorialApplication : public BaseApplication
{
public:
TutorialApplication(void);
virtual ~TutorialApplication(void);
protected:
virtual void createScene(void);
virtual bool frameRenderingQueued(const Ogre::FrameEvent& fe);
virtual bool keyPressed(const OIS::KeyEvent& ke);
virtual bool keyReleased(const OIS::KeyEvent& ke);
virtual bool mouseMoved(const OIS::MouseEvent& me);
virtual bool mousePressed(const OIS::MouseEvent& me, OIS::MouseButtonID id);
virtual bool mouseReleased(const OIS::MouseEvent& me, OIS::MouseButtonID id);
Ogre::Real mRotate;
Ogre::Real mMove;
Ogre::SceneNode* mCamNode;
Ogre::Vector3 mDirection;
};