新建工程名为testButton。
修改HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "cocos-ext.h"
using namespace cocos2d::extension;
class HelloWorld : public cocos2d::CCLayer
{
public:
// Method 'init' in cocos2d-x returns bool, instead of 'id' in cocos2d-iphone (an object pointer)
virtual bool init();
// there's no 'id' in cpp, so we recommend to return the class instance pointer
static cocos2d::CCScene* scene();
//按钮按下事件
void touchDownAction(CCObject *sender,CCControlEvent controlEvent);
//按钮在其内部抬起事件回调
void touchUpInsideAction(CCObject *sender,CCControlEvent controlEvent);
//按钮在其外部抬起事件回调
void touchUpOutsideAction(CCObject *sender,CCControlEvent controlEvent);
// preprocessor macro for "static create()" constructor ( node() deprecated )
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
修改HelloWorldScene.cpp
#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace CocosDenshion;
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCLabelTTF *titleButton=CCLabelTTF::create("未选中文字", "Marker Felt", 25);
CCControlButton *btn=CCControlButton::create(titleButton, CCScale9Sprite::create("button.png"));
btn->setPosition(240,170);
//按钮被选中后背景图响应的状态
btn->setBackgroundSpriteForState(CCScale9Sprite::create("buttonHighlighted.png"), CCControlStateHighlighted);
//按钮被选中后文字颜色响应的状态
btn->setTitleColorForState(ccc3(255, 0, 0), CCControlStateHighlighted);
//按钮被选中后文字响应的状态
btn->setTitleForState(CCString::create("选中文字"), CCControlStateHighlighted);
addChild(btn);
//按钮按下事件回调
btn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchDownAction), CCControlEventTouchDown);
//按钮在其内部事件回调
btn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchUpInsideAction), CCControlEventTouchUpInside);
//按钮在其外部事件回调
btn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchUpOutsideAction), CCControlEventTouchUpOutside);
//用于显示按钮状态
CCLabelTTF *titleButtonState=CCLabelTTF::create("", "Marker Felt", 25);
addChild(titleButtonState,0,923);
titleButtonState->setPosition(ccp(240,220));
return true;
}
//按钮按下事件
void HelloWorld::touchDownAction(CCObject *sender,CCControlEvent controlEvent)
{
CCLabelTTF *m_pDisplayValueLabel=(CCLabelTTF*)this->getChildByTag(923);
m_pDisplayValueLabel->setString(CCString::createWithFormat("按下")->getCString());
}
//按钮在其内部抬起事件回调
void HelloWorld::touchUpInsideAction(CCObject *sender,CCControlEvent controlEvent)
{
CCLabelTTF *m_pDisplayValueLabel=(CCLabelTTF*)this->getChildByTag(923);
m_pDisplayValueLabel->setString(CCString::createWithFormat("内部抬起")->getCString());
}
//按钮在其外部抬起事件回调
void HelloWorld::touchUpOutsideAction(CCObject *sender,CCControlEvent controlEvent)
{
CCLabelTTF *m_pDisplayValueLabel=(CCLabelTTF*)this->getChildByTag(923);
m_pDisplayValueLabel->setString(CCString::createWithFormat("外部抬起")->getCString());
}