#include <iostream>
#include <gl/glew.h>
#include <GLFW/glfw3.h>
int width = 800;
int height = 600;
char *title = "GLFW window";
int main(int argc,char* argv[]){
if (glfwInit() != GL_TRUE) {
printf("glfwInit fault");
return 1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
GLFWwindow* window = glfwCreateWindow(width, height, title, NULL, NULL);
if (window == nullptr){
glfwTerminate();
printf("window fault");
return 2;
}
glfwMakeContextCurrent(window);
printf("OpenGL version supported:%s \n",glGetString(GL_VERSION));
printf("Renderer:%s \n",glGetString(GL_RENDERER));
opengl在高DPI屏幕下显示不正常的解决方法.
最新推荐文章于 2021-12-20 13:59:06 发布
本文介绍了一个使用OpenGL在高DPI屏幕上显示不正常的解决方案,通过获取帧缓冲大小并设置视口来适配高DPI显示。代码中包含GLFW初始化,窗口创建,OpenGL版本检查以及 glewInit 的使用。
摘要由CSDN通过智能技术生成