cocos2dx3.x《格斗》类游戏实现人物选择界面(二)

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先看最终实现的效果图:
这里写图片描述
这里写图片描述
由于原本2.x版本的监听事件移植到3.x上面,或许是API改了什么也不知道啊。
创建一个人物选择场景。ChooseHero.h如下:
暂时先定义成这样了,后面再看看多个按钮触发同一事件怎么解决,在修改它。

#ifndef __CHOOSE_HERO_H__
#define __CHOOSE_HERO_H__

#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "cocos-ext.h"
#include "cocostudio/CocoStudio.h"
using namespace cocos2d::ui;

USING_NS_CC;

class ChooseHero : public Layer
{
public:
	static Scene * createScene();

	virtual bool init();

	void OnGameStartPage(Object *pSender, Widget::TouchEventType type);	//创建人物

	void textFieldEvent(Object* pSender, Event type);

	//void OnBackToLoginPage(Object *pSender, Event type);//返回登录界面

	void OnRoleSelect(CCObject *pSender, Widget::TouchEventType type);	//角色选择界面
	void OnRoleSelect2(CCObject *pSender, Widget::TouchEventType type);	//角色选择界面
	void OnRoleSelect3(CCObject *pSender, Widget::TouchEventType type);	//角色选择界面

	CREATE_FUNC(ChooseHero);

protected:
	//标签
	enum
	{
		enTagStudioMainUiLayer,
		enTagRole,
	};

	int	m_nRoleID;	//角色ID 1.鸣人	2.小樱	3.佐助

	int btnIndex2;

	Button* pBtn_Role ;
	Button* pBtn_Role2;
	Button* pBtn_Role3;

	ImageView * pSelect_Img ;
	ImageView * pSelect_Img2;
	ImageView * pSelect_Img3;
};

#endif

init方法实现如下:

bool ChooseHero::init(){
	if (!Layer::init()){
		return false;
	}
	m_nRoleID = 1;

	//创建主场景UI层
	
	auto pCreateNinja = GUIReader::getInstance()->widgetFromJsonFile("CreateNinja.json");
	addChild(pCreateNinja, 100, enTagStudioMainUiLayer);
	pCreateNinja->setName("CreateNinjaLayer");
	pCreateNinja->setSize(getContentSize());

	ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/xiaoyin.ExportJson");
	ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/NewProject.ExportJson");
	ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/minren1.ExportJson");

	获取开始按钮
	Button *pBtn_Create_Team = dynamic_cast<Button*>(pCreateNinja->getChildByName("MainUi")->getChildByName("Btn_Create_Team"));
	pBtn_Create_Team->addTouchEventListener(this, toucheventselector(ChooseHero::OnGameStartPage));

	获取输入框
	TextField* pTextField = dynamic_cast<TextField*>(pCreateNinja->getChildByName("MainUi")->getChildByName("Team_Name_TextField"));
	//CC_BREAK_IF(pTextField == NULL);
	pTextField->setTouchEnabled(true);
	//pTextField->addEventListenerTextField(this, textfieldeventselector(CNFTeamCreateLayer::textFieldEvent));
	pTextField->setText("");

	//获取人物按钮
	pBtn_Role = static_cast<Button*>(pCreateNinja->getChildByName("MainUi")->getChildByName(String::createWithFormat("Btn_Char_%d", 0 + 1)->getCString()));
	pBtn_Role2 = static_cast<Button*>(pCreateNinja->getChildByName("MainUi")->getChildByName(String::createWithFormat("Btn_Char_%d", 1 + 1)->getCString()));
	pBtn_Role3 = static_cast<Button*>(pCreateNinja->getChildByName("MainUi")->getChildByName(String::createWithFormat("Btn_Char_%d", 2 + 1)->getCString()));

	pSelect_Img = static_cast<ImageView*>(pBtn_Role->getChildByName("Select_Img"));
	pSelect_Img2 = static_cast<ImageView*>(pBtn_Role2->getChildByName("Select_Img"));
	pSelect_Img3 = static_cast<ImageView*>(pBtn_Role3->getChildByName("Select_Img"));

	pBtn_Role->addTouchEventListener(this, toucheventselector(ChooseHero::OnRoleSelect));
	pBtn_Role2->addTouchEventListener(this, toucheventselector(ChooseHero::OnRoleSelect2));
	pBtn_Role3->addTouchEventListener(this, toucheventselector(ChooseHero::OnRoleSelect3));
		
	pSelect_Img->setVisible(true);
	
	ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/xiaoyin.ExportJson");
	ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/NewProject.ExportJson");
	ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/minren1.ExportJson");

	char cName[3][256] = { "minren1", "xiaoyin", "NewProject" };

	Armature *pRole = Armature::create(cName[0]);
	pRole->setPosition(ccp(640/ 2, 210));
	pRole->setAnchorPoint(ccp(pRole->getAnchorPoint().x, 0));
	pRole->getAnimation()->play("hold");
	addChild(pRole, 100000, enTagRole);

	return true;

}

回调方法如下:

void ChooseHero::OnRoleSelect(CCObject *pSender, Widget::TouchEventType type){
	if (pBtn_Role == pSender){
		pSelect_Img2->setVisible(false);
		pSelect_Img3->setVisible(false);
		pSelect_Img->setVisible(true);
		m_nRoleID = 1;

		removeChildByTag(enTagRole);

		char cName[3][256] = { "minren1", "xiaoyin", "NewProject" };

		Armature *pRole = Armature::create(cName[0]);
		pRole->setPosition(ccp(640 / 2, 210));
		pRole->setAnchorPoint(ccp(pRole->getAnchorPoint().x, 0));
		pRole->getAnimation()->play("hold");
		addChild(pRole, 100000, enTagRole);
	}
	else{
		pSelect_Img->setVisible(false);
	}
}

可参考源码:https://github.com/zhenqicai/GeDou 或者http://git.oschina.net/zhenqi/Gedou

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