学习几个UI控件,CCControlSlider、CCControlSwitch、CCControlButton,它们都来自Cocos2d-x扩展库。
使用UI时候需要包含扩展库头文件与命名空间,如下:
#include "cocos-ext.h"
USING_NS_CC_EXT;
CCScale9Sprite需要:
#include "cocos-ext.h"
using namespace cocos2d::extension;
一、滑动条(CCControlSlider):
就如名字一样,这个控件就是添加一个滑动条,其类中创建代码如下:
class CC_EX_DLL CCControlSlider : public CCControl
{
public:
static CCControlSlider* create(const char* bgFile, const char* progressFile, const char* thumbFile);
static CCControlSlider* create(CCSprite * backgroundSprite, CCSprite* pogressSprite, CCSprite* thumbSprite);
}
有两种不同的创建方法:
第一种创建方式:通过图片
static CCControlSlider* create(const char* bgFile, const char* progressFile, const char* thumbFile);
这个create通过三张图片进行创建。
const char* bgFile:滑动条未滑动时背景图片。
const char* progressFile,:滑动条向前滑动后,滑动部分显示,表示滑动进度。
const char* thumbFile:拇指,滑动按钮。
实例:只能响应CCControlEventValueChanged
bool HelloWorld::init()
{
CCLayer::init();
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* ttf = CCLabelTTF::create();
ttf->setTag(5);
ttf->setPosition(ccp(winSize.width/2 +20, winSize.height/2+20));
addChild(ttf);
CCControlSlider* slider = CCControlSlider::create("sliderTrack.png", "sliderProgress.png", "sliderThumb.png");
slider->setMaximumValue(10);
slider->setMinimumValue(5);
slider->setValue(7.5);
slider->setMaximumAllowedValue(9);
slider->setMinimumAllowedValue(6);
slider->setPosition(ccp(winSize.width/2, winSize.height/2));
addChild(slider);
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::controlSlider), CCControlEventValueChanged);
return true;
}
void HelloWorld::controlSlider(CCObject* obj, CCControlEvent event)
{
CCControlSlider* sli = (CCControlSlider*)obj;
CCString* str = CCString::createWithFormat("%g", sli->getValue());
CCLabelTTF* ttf = (CCLabelTTF*)getChildByTag(5);
ttf->setString(str->getCString());
}
setMaximumValue:设置滑动按钮滑动到最大位置时候的值。
setMinimumValue:设置滑动按钮滑动到最小位置时候的值。
setMaximumAllowedValue:设置滑动按钮在滑动范围内,允许滑动到的最大值。
setMinimumAllowedValue:设置滑动按钮在滑动范围内,允许滑动到的最小值。
setValue:设置滑动块的默认值。
addTargetWithActionForControlEvents:给滑动条(CCControlSlider)添加回调函数,其中CCControlEvent填写CCControlEventValueChanged。
第二种创建方式:通过精灵
CCSprite* bg = CCSprite::create("sliderTrack.png");
CCSprite* progress = CCSprite::create("sliderProgress.png");
CCSprite* thumb = CCSprite::create("sliderThumb.png");
CCControlSlider* slider = CCControlSlider::create(bg, progress, thumb);
slider->setMaximumValue(5);
slider->setMinimumValue(0);
slider->setPosition(ccp(winSize.width / 2, winSize.height / 2));
addChild(slider);
二、开关按钮(CCControlSwitch)
开关按钮,点一下按钮换一下位置,可以实现开关功能。
class CC_EX_DLL CCControlSwitch : public CCControl
{
public:
/** Creates a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */
static CCControlSwitch* create(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite);
/** Creates a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */
static CCControlSwitch* create(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite, CCLabelTTF* onLabel, CCLabelTTF* offLabel);
}
创建函数有两个,不过两个create前面部分参数相同。
CCSprite *maskSprite:掩底背景图片。
CCSprite * onSprite:按钮为开时图片。
CCSprite * offSprite:按钮为关时的图片。
CCSprite * thumbSprite:按钮图片。
CCLabelTTF* onLabel:按钮为开时显示的文字。
CCLabelTTF* offLabel:按钮为关是显示的文字。
实例:只能响应CCControlEventValueChanged
bool HelloWorld::init()
{
CCLayer::init();
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCSprite* mask = CCSprite::create("switch-mask.png");
CCSprite* on = CCSprite::create("switch-on.png");
CCSprite* off = CCSprite::create("switch-off.png");
CCSprite* thumb = CCSprite::create("switch-thumb.png");
CCLabelTTF* onLabel = CCLabelTTF::create("On","",20);
CCLabelTTF* offLabel = CCLabelTTF::create("Off","",20);
CCControlSwitch* conSwitch = CCControlSwitch::create(mask, on, off, thumb, onLabel, offLabel);
conSwitch->setOn(false);
conSwitch->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::controlSwitch), CCControlEventValueChanged);
conSwitch->setPosition(ccp(winSize.width/2,winSize.height/2));
addChild(conSwitch);
return true;
}
void HelloWorld::controlSwitch(CCObject* obj, CCControlEvent event)
{
CCControlSwitch* sw = (CCControlSwitch*)obj;
if (sw->isOn())
{
CCLog("Click On");
}
else
{
CCLog("Click off");
}
}
isOn:获取按钮当前为关还是开。
setOn:设置按钮为关还是开。默认按钮为开。
三、九妹图(CCScale9Sprite)
原理引用一下老师讲的:
CCScale9Sprite 对象,是一种CCSprite 对象的变形,它的用法和CCSprite类似,不同点是:CCScale9Sprite 对象有个特性就是缩放贴图时可以尽量不
失真。
CCScale9Sprite 的实现非常巧妙,是通过1 个CCSpriteBatchNode 和9 个CCSprite 来实现的,原理很简单,通过将原纹理资源切割成9 部分(PS : 这也是叫九宫图的原因)。
根据想要的尺寸,完成以下的三个步骤:
(1)保持4 个角部分不变形
(2)单向拉伸4 条边(即在4 个角两两之间的边,比如上边,只做横向拉伸)
(3)双向拉伸中间部分(即九宫图的中间部分,横向,纵向同时拉伸,PS:拉伸比例不一定相同)CCSpriteBatchNode 的资源为整个的纹理,9 个CCSprite 对应于纹理的9个部分(根据纹理不同,9 部分所占比例会有所不同),根据想要的尺寸,将9 部分拼装在一起!
Cocos2d-x中CCScale9Sprite 部分代码如下:
class CC_EX_DLL CCScale9Sprite : public CCNodeRGBA
{
public:
static CCScale9Sprite* create(const char* file, CCRect rect, CCRect capInsets);
static CCScale9Sprite* create(const char* file, CCRect rect);
static CCScale9Sprite* create(CCRect capInsets, const char* file);
static CCScale9Sprite* create(const char* file);
static CCScale9Sprite* create();
static CCScale9Sprite* createWithSpriteFrame(CCSpriteFrame* spriteFrame, CCRect capInsets);
static CCScale9Sprite* createWithSpriteFrame(CCSpriteFrame* spriteFrame);
static CCScale9Sprite* createWithSpriteFrameName(const char*spriteFrameName, CCRect capInsets);
static CCScale9Sprite* createWithSpriteFrameName(const char*spriteFrameName);
}
由上面代码可以看出创建CCScale9Sprite 有三种方法,第一种从图片直接创建,第二种是从精灵帧创建,第三种通过精灵帧的名字创建。
(一)直接从图片创建
static CCScale9Sprite* create(const char* file, CCRect rect, CCRect capInsets);
static CCScale9Sprite* create(const char* file, CCRect rect);
static CCScale9Sprite* create(CCRect capInsets, const char* file);
static CCScale9Sprite* create(const char* file);
const char* file:图片文件名字。
CCRect rect,:截取图片的大小,从左上到右下。
CCRect capInsets:若未对CCScale9Sprite的capInsets进行设置,创建的九宫图的分区为九等分。capInsets则是设置了中间区域的大小,从而得到其他8块区域的大小。
实例:
bool HelloWorld::init()
{
CCLayer::init();
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCScale9Sprite* scal = CCScale9Sprite::create("scale9.png", CCRectMake(0, 0, 116, 102), CCRectMake(20, 20, 56, 20));
scal->setPreferredSize(CCSizeMake(100,100));
scal->setPosition(ccp(winSize.width/2, winSize.height/2));
addChild(scal);
return true;
}
(二)从精灵帧与精灵帧名创建
由函数create可以看出,其第一个参数需要相应的精灵帧或者精灵帧名字外,其余参数相同。
四、CCControlButton:重点在于此控件能响应多种CCControlEvent
创建的代码如下:
class CC_EX_DLL CCControlButton : public CCControl
{
public:
static CCControlButton* create(CCNode* label, CCScale9Sprite* backgroundSprite);
static CCControlButton* create(std::string title, const char * fontName, float fontSize);
static CCControlButton* create(CCScale9Sprite* sprite);
static CCControlButton* create();
}
实例:
bool HelloWorld::init()
{
CCLayer::init();
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCScale9Sprite* bgButton = CCScale9Sprite::create("button.png");
CCScale9Sprite* bgButtonLighted = CCScale9Sprite::create("button.png");
CCLabelTTF* text = CCLabelTTF::create("Touch Me","",30);
CCControlButton *button = CCControlButton::create(text, bgButton);
button->setPosition(ccp(winSize.width/2, winSize.height/2));
button->setBackgroundSpriteForState(bgButtonLighted, CCControlStateHighlighted);
button->setTitleColorForState(ccRED, CCControlStateHighlighted);
button->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::controlButtonTouchDown), CCControlEventTouchDown);
button->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::controlButtonTouchDragInside), CCControlEventTouchDragInside);
addChild(button);
return true;
}
void HelloWorld::controlButtonTouchDown(CCObject* obj, CCControlEvent event)
{
CCLog("TouchDown");
}
void HelloWorld::controlButtonTouchDragInside(CCObject* obj, CCControlEvent event)
{
CCLog("DragInside");
}
CCControlEvent:
enum
{
CCControlEventTouchDown = 1 << 0, // A touch-down event in the control.
CCControlEventTouchDragInside = 1 << 1, // An event where a finger is dragged inside the bounds of the control.
CCControlEventTouchDragOutside = 1 << 2, // An event where a finger is dragged just outside the bounds of the control.
CCControlEventTouchDragEnter = 1 << 3, // An event where a finger is dragged into the bounds of the control.
CCControlEventTouchDragExit = 1 << 4, // An event where a finger is dragged from within a control to outside its bounds.
CCControlEventTouchUpInside = 1 << 5, // A touch-up event in the control where the finger is inside the bounds of the control.
CCControlEventTouchUpOutside = 1 << 6, // A touch-up event in the control where the finger is outside the bounds of the control.
CCControlEventTouchCancel = 1 << 7, // A system event canceling the current touches for the control.
CCControlEventValueChanged = 1 << 8 // A touch dragging or otherwise manipulating a control, causing it to emit a series of different values.
};
typedef unsigned int CCControlEvent;
CCControlState:
enum
{
CCControlStateNormal = 1 << 0, // The normal, or default state of a control—that is, enabled but neither selected nor highlighted.
CCControlStateHighlighted = 1 << 1, // Highlighted state of a control. A control enters this state when a touch down, drag inside or drag enter is performed. You can retrieve and set this value through the highlighted property.
CCControlStateDisabled = 1 << 2, // Disabled state of a control. This state indicates that the control is currently disabled. You can retrieve and set this value through the enabled property.
CCControlStateSelected = 1 << 3 // Selected state of a control. This state indicates that the control is currently selected. You can retrieve and set this value through the selected property.
};
typedef unsigned int CCControlState;