OpenGL
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Learning OpenGL : (1) Concept of 3D
<br />1. Which 3D<br />The term three-dimensional, or 3D, means that an object being described or displayed has three dimension of measurement: width, height, and depth.<br /> <br /> <br />2. True 3D <br />To truly see in 3D, you need to actually view an o原创 2011-03-16 21:07:00 · 3294 阅读 · 1 评论 -
Learning OpenGL : (2) 3D Terminology
<br />1. Rendering<br />The process by which mathematical and image data is transformed into a 3D dimensional image.<br /> <br /> <br />2. Transformation<br />Vertex is moved around in space with a convenient mathematical construct called a transformation原创 2011-03-16 22:00:00 · 2662 阅读 · 0 评论 -
Learning OpenGL : (3) 3D Programming Principles
<br />1. Coordinate Clipping<br />In two-dimensional space, the clipping region is the minimum and maximum x and y values that are inside the window.<br /> <br /> <br />2. Viewport<br />The viewport is the region with in the window's client area that is us原创 2011-03-17 00:18:00 · 3007 阅读 · 0 评论 -
Learning OpenGL : (4) What's OpenGL
<br />1. What is OpenGL<br />OpenGL is strictly defined as a software interface to graphics hardware.<br /> <br /> <br />2. Two Forms<br />OpenGl exists in two forms.<br />A software driver and a graphics card in your PC together make up an OpenGL implemen原创 2011-03-18 10:25:00 · 3109 阅读 · 0 评论 -
Learning OpenGL : (5) Using OpenGL
<br />1. GLUT<br />OpenGL utility toolkit.<br />Because GLUT was originally not licensed as open source, a new GLUT implementation, freeglut, has sprung up to take its place.<br /> <br /> <br /><br />2. GLEW<br />GLEW make an easy way to obtain full access原创 2011-03-18 12:36:00 · 3443 阅读 · 1 评论