error
Also since Build.VERSION_CODES.M, you can change the output Surface dynamically using setOutputSurface.
glMakeCurrent()
https://blog.csdn.net/happy19850920/article/details/50673005
Also since Build.VERSION_CODES.M, you can change the output Surface dynamically using setOutputSurface.
glMakeCurrent()
https://blog.csdn.net/happy19850920/article/details/50673005