我的ALLEGRO学习之旅

hard23 : 40 ALLEGRO学习开始

最近对ALLEGRO感兴趣,所以来写写,希望大家能来共同学习一下,共同进步

allegro是一个c/c++的游戏库,免费,开源,最初作者是shawn hargreaves,他支持DOS,UNIX(Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS 还有 MacOS X.提供了大量的图形,声音,玩家输入(键盘,鼠标,游戏手柄),定时器等处理。它支持定点和浮点 数学函数,3D函数,文件管理函数,数据文件压缩,和GUI等功能。Cross-platform support

  • Unix (Linux, FreeBSD, Irix, Solaris, Darwin)
  • Windows (MSVC, MinGW, Cygwin, Borland)
  • BeOS
  • QNX
  • MacOS X
  • Dos (DJGPP, Watcom)
Graphic functions
  • Vector drawing:
    • pixels, lines, rectangles, circles, ellipses, arcs, Bezier splines
    • shape fill, with or without pattern
    • polygons: flat, Gouraud, textured (3D) and translucent
  • Sprites:
    • masked, compressed and compiled sprites
    • blitting, rotation, stretching, reduction, alpha blending, Gouraud shading
    • native support for BMP, LBM, PCX and TGA files (others supported with library extensions)
  • Color palettes:
    • color palette manipulation (reading, writing, conversion)
    • conversion of color formats RGB <-> HSV
  • Text:
    • support for different encodings and conversion, default is UTF-8
    • bitmap fonts (masking, colouring, alignment)
  • Misc:
    • draw directly on the screen or on any-size memory bitmaps
    • hardware scrolling and triple buffering (where available), mode-X split screen
    • animation functions for FLI/FLC format
Graphic drivers
  • Unix:
    • X Window, DGA, fbcon
    • SVGAlib
    • VBE/AF
    • mode-X
    • VGA
  • Windows:
    • DirectX (windowed or full-screen)
    • GDI
  • MacOS X:
    • Quartz (windowed or full-screen)
  • BeOS:
    • BWindowScreen
    • BDirectWindow
  • Dos:
    • VGA 13h mode
    • mode-X (23 VGA resolution plus unchained 640x400 extended mode)
    • SVGA modes in 8, 15, 16, 24 and 32 bits per pixel
    • linear VBE 2.0 framebuffer access
    • hardware acceleration through VBE/AF API if supported
    • additional graphic drivers through FreeBE/AF project
  • OpenGL:
    • The AllegroGL addon allows to use OpenGL graphics with Allegro.
Sound functions
  • Midi:
    • native MIDI music format support (with 64 simultaneous effects)
    • dynamic control/response to music note on, note off, main volume, pan, pitch bend, and program change
    • uses General MIDI patches
    • you can read in wavetable patches for MIDI files (SF2 and GUS patches)
  • Wave:
    • native support of WAV and VOC file formats (playing looped forward, backwards or bidirectional)
    • streaming audio
    • modify volume, pan, pitch, etc during play
Sound drivers
  • Unix:
    • OSS
    • ALSA (0.5/0.9/1.0)
    • ESD
    • aRts
    • JACK
    • SGI AL
  • Windows:
    • DirectSound
    • WaveOut
    • MIDI system drivers
  • MacOS X:
    • Core Audio
    • Sound Manager
    • Core Audio MIDI
    • QuickTime MIDI
  • Dos:
    • Adlib, SB, SB Pro, SB16, AWE32
    • MPU-401
    • ESS AudioDrive
    • Ensoniq Soundscape
    • Windows Sound System

 

Math functions
  • fixed point arithmetic and trigonometric routines
  • precalculated trigonometric tables
  • vector/matrix/quaternions 3d manipulation (translation, rotation, scaling, projection)
Misc
  • mouse, keyboard and joystick management
  • high resolution interrupt timers (resolution of 10, 5 or less ms depending on platform)
  • vertical retrace simulation
  • manipulate configuration files
  • manipulate compressed files in LZSS format
  • manipulate multi-object resource-like compressed datafiles
  • tool for creating datafiles (grabber)
  • simple GUI for dialogs and file selector
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