如果图片分辨率过大,会直接导致内存溢出(java.lang.OutOfMemoryError)
,只有在BitmapFactory加载图片时使用BitmapFactory.Options对相关参数进行配置来减少加载的像素。
package com.razar.alarmfinder.utils;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
public class BitmapUtil {
/*
* 设置缩放大小对图片作处理
* Android使用BitmapFactory.Options解决加载大图片内存溢出问题
* 由于Android对图片使用内存有限制,若是加载几兆的大图片便内存溢出。Bitmap会将图片的所有像素(即长x宽)加载到内存中,
* 如果图片分辨率过大,会直接导致内存溢出(java.lang.OutOfMemoryError)
* ,只有在BitmapFactory加载图片时使用BitmapFactory.Options对相关参数进行配置来减少加载的像素。
*/
public static Bitmap getBitmapFromResource(Resources res, int resId,int width, int height) {
BitmapFactory.Options opts = null;
if (width > 0 && height > 0) {
opts = new BitmapFactory.Options();
opts.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, opts);
// 计算图片缩放比例
final int minSideLength = Math.min(width, height);
opts.inSampleSize = computeSampleSize(opts, minSideLength,
width * height);
opts.inJustDecodeBounds = false;
opts.inInputShareable = true;
opts.inPurgeable = true;
}
try {
return BitmapFactory.decodeResource(res, resId, opts);
} catch (OutOfMemoryError e) {
e.printStackTrace();
}
return null;
}
public static int computeSampleSize(BitmapFactory.Options options,
int minSideLength, int maxNumOfPixels) {
int initialSize = computeInitialSampleSize(options, minSideLength,
maxNumOfPixels);
int roundedSize;
if (initialSize <= 8) {
roundedSize = 1;
while (roundedSize < initialSize) {
roundedSize <<= 1;
}
} else {
roundedSize = (initialSize + 7) / 8 * 8;
}
return roundedSize;
}
private static int computeInitialSampleSize(BitmapFactory.Options options,
int minSideLength, int maxNumOfPixels) {
double w = options.outWidth;
double h = options.outHeight;
int lowerBound = (maxNumOfPixels == -1) ? 1 : (int) Math.ceil(Math
.sqrt(w * h / maxNumOfPixels));
int upperBound = (minSideLength == -1) ? 128 : (int) Math.min(Math
.floor(w / minSideLength), Math.floor(h / minSideLength));
if (upperBound < lowerBound) {
// return the larger one when there is no overlapping zone.
return lowerBound;
}
if ((maxNumOfPixels == -1) && (minSideLength == -1)) {
return 1;
} else if (minSideLength == -1) {
return lowerBound;
} else {
return upperBound;
}
}
}
//调用
private void setBackground() {
// 读取图片
// Bitmap welcomeBit = getRes("welcome");
// 获取分辨率
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
int nowWidth = dm.widthPixels; // 当前分辨率 宽度
int nowHeigth = dm.heightPixels; // 当前分辨率高度
nowBitMap = BitmapUtil.getBitmapFromResource(getResources(), R.drawable.welcome, nowWidth, nowHeigth);
mTvWelcomePage.setImageBitmap(nowBitMap);
}
//在适当的时候及时回收图片占用的内存 通常Activity或者Fragment在onStop/onDestroy时候就可以释放图片资源:
@Override
protected void onDestroy() {
//如果能够获得Bitmap对象的引用,就需要及时的调用Bitmap的recycle()方法来释放Bitmap占用的内存空间,而不要等Android系统来进行释放。
if(nowBitMap != null && !nowBitMap.isRecycled()){ //先判断是否已经回收
//回收并且置为null
nowBitMap.recycle();
nowBitMap = null;
Log.d(TAG, "退出activity时回收bitmap...");
}
System.gc(); //告知系统回收bitmap垃圾以免占用系统内存
super.onDestroy();
}