#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure(HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[] = "PNGDialog";
int WINAPI WinMain(HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
//bmp文件是带alpha通道的32位深度图片,可由png图片转换得到
HBITMAP hBmp = (HBITMAP)LoadImageA(NULL, "平滑.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
BITMAP bmp;
GetObject(hBmp, sizeof(BITMAP), &bmp);
/**/
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;//+-69+
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof(WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor(NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH)COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx(&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx(
WS_EX_LAYERED,
szClassName, /* Classname */
"PNGDialog Example Application", /* Title Text */
WS_POPUP, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
bmp.bmWidth, /* The programs width */
bmp.bmHeight, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow(hwnd, nCmdShow);
HDC hdc = ::GetDC(hwnd);
HDC hdcMem = CreateCompatibleDC(hdc);
ReleaseDC(hwnd, hdc);
SelectObject(hdcMem, hBmp);
/********************************************
* step 2.
* Get "UpdateLayeredWindow" function's
* proc address.
********************************************/
// get screen dc
HDC screenDC = GetDC(NULL);
POINT ptSrc = { 0,0 };
/*********************************************
* step 3.
* Use UpdateLayeredWindow to Draw the Window
*
*********************************************/
BLENDFUNCTION blendFunction;
blendFunction.AlphaFormat = AC_SRC_ALPHA;
blendFunction.BlendFlags = 0;
blendFunction.BlendOp = AC_SRC_OVER;
blendFunction.SourceConstantAlpha = 255;
SIZE wndSize;
wndSize.cx = bmp.bmWidth;
wndSize.cy = bmp.bmHeight;
UpdateLayeredWindow(hwnd, screenDC, &ptSrc, &wndSize,
hdcMem, &ptSrc, 0, &blendFunction, ULW_ALPHA);
//::DeleteDC(memDC);
//::DeleteObject(memBitmap);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage(&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_LBUTTONDOWN:
SendMessageA(hwnd, WM_NCLBUTTONDOWN, HTCAPTION, 0);
return 0;
case WM_DESTROY:
PostQuitMessage(0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}