效果图如下:
CHECK_GL_ERROR_DEBUG();
//draw a simple line
//The default state is:
//Line Width: 1
//color: 255,255,255,255 (white, non-transparent)
//Anti-Aliased
//glEnable(GL_LINE_SMOOTH);
//画一个简单的线,线宽:1,颜色:255255255255(白色不透明的)
ccDrawLine( VisibleRect::leftBottom(), VisibleRect::rightTop() );
CHECK_GL_ERROR_DEBUG();
//line: color, width, aliased
//glLineWidth > 1 and GL_LINE_SMOOTH are not compatible
//GL_SMOOTH_LINE_WIDTH_RANGE = (1,1) on iPhone
//glDisable(GL_LINE_SMOOTH);
glLineWidth( 5.0f ); //设置线宽
ccDrawColor4B(255,0,0,255);
//绘制一条线,参数:起点,终点
ccDrawLine( VisibleRect::leftTop(), VisibleRect::rightBottom() );
CHECK_GL_ERROR_DEBUG();
//TIP:
//If you are going to use always the same color or width, you don't
//need to call it before every draw
//
//Remember: OpenGL is a state-machine.
//draw big point in the center
//如果你总是要使用相同的颜色和宽度,你不需要每次都调用它,opengl已记住状态,画大点的中心
ccPointSize(64); //设置点的尺寸(点为正方形)
ccDrawColor4B(0,0,255,128);
//绘制一个点,参数:点的坐标
ccDrawPoint( VisibleRect::center() );
CHECK_GL_ERROR_DEBUG();
//draw 4 small points
CCPoint points[] = { ccp(60,60), ccp(70,70), ccp(60,70), ccp(70,60) };
ccPointSize(4); //设置点的大小 (点为正方形)
ccDrawColor4B(0,255,255,255);
//绘制多点,参数:点数组,需绘制的点数
ccDrawPoints( points, 4);
CHECK_GL_ERROR_DEBUG();
//draw a green circle with 10 segments
glLineWidth(16);
ccDrawColor4B(0, 255, 0, 255);
//绘制圆,参数:圆点坐标,半径,角度,分段数(越大越圆),是否连接中心点
ccDrawCircle( VisibleRect::center(), 100, 0, 10, false);
CHECK_GL_ERROR_DEBUG();
//draw a green circle with 50 segments with line to center
glLineWidth(2);
ccDrawColor4B(0, 255, 255, 255);
ccDrawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true);
CHECK_GL_ERROR_DEBUG();
//open yellow poly
ccDrawColor4B(255, 255, 0, 255);
glLineWidth(10);
CCPoint vertices[] = { ccp(0,0), ccp(50,50), ccp(100,50), ccp(100,100), ccp(50,100) };
//绘制多边形,参数:点数组,绘制的点数,是否头尾相接
ccDrawPoly( vertices, 5, false);
CHECK_GL_ERROR_DEBUG();
//filled poly
glLineWidth(1);
CCPoint filledVertices[] = { ccp(0,120), ccp(50,120), ccp(50,170), ccp(25,200), ccp(0,170) };
//绘制实体多边形,参数:点数组,绘制点数,实体部分的颜色
ccDrawSolidPoly(filledVertices, 5, ccc4f(0.5f, 0.5f, 1, 1 ) );
//closed purble poly
ccDrawColor4B(255, 0, 255, 255);
glLineWidth(2);
CCPoint vertices2[] = { ccp(30,130), ccp(30,230), ccp(50,200) };
ccDrawPoly( vertices2, 3, true);
CHECK_GL_ERROR_DEBUG();
//draw quad bezier path
//绘制有一个控制点的贝塞尔曲线,参数:起点,控制点1,终点,段数
ccDrawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);
CHECK_GL_ERROR_DEBUG();
//draw cubic bezier path
//绘制有两个控制点的贝塞尔曲线,参数:起点,控制点1,控制点2,终点,段数
ccDrawCubicBezier(VisibleRect::center(), ccp(VisibleRect::center().x+30,VisibleRect::center().y+50), ccp(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100);
CHECK_GL_ERROR_DEBUG();
//draw a solid polygon
CCPoint vertices3[] = {ccp(60,160), ccp(70,190), ccp(100,190), ccp(90,160)};
ccDrawSolidPoly( vertices3, 4, ccc4f(1,1,0,1) );
//restore original values
//恢复原始值
glLineWidth(1);
ccDrawColor4B(255,255,255,255);
ccPointSize(1);
CHECK_GL_ERROR_DEBUG();