unity创建脚本_社区组成:9位要观看的Unity创建者

unity创建脚本

Welcome to another episode of the Community Component! Whether you are a seasoned developer or just starting out with Unity, these incredible community contributors will make your life with Unity both easier and more fun. Check out these inspiring community creators!

欢迎来到社区组件的另一集! 无论您是经验丰富的开发人员,还是刚开始使用Unity,这些令人难以置信的社区贡献者都将使您在Unity的生活更轻松,更有趣。 看看这些鼓舞人心的社区创造者!

让您的游戏陷入困境 (Get your game jam on)

As most of the world has been in varying forms and stages of lockdown for months, online game jams have surged in popularity – and rightfully so. Game jams are fun, and they can help a developer of any level finish a prototype on a tight timeline.

几个月来,由于世界上大多数地区的锁定形式和阶段都不尽相同,因此在线游戏堵塞的流行程度激增-理应如此。 游戏卡纸很有趣,它们可以帮助任何水平的开发人员在紧迫的时间内完成原型。

If you want to take part in a community game jam and finish strong, check out Kenney’s assets. Kenney’s open-source assets have been boosting a global developer community for several years, during game jams and in commercial projects too. Kenney’s assets are free, but you can support his work by donating or becoming a Patron on Patreon. He also offers some affordable bundles that get continuous updates and support.

如果您想参加社区游戏比赛并取得强势表现,请查看Kenney的资产 。 Kenney的开放源代码资产在游戏开发和商业项目开发中一直在推动着全球开发者社区的发展。 Kenney的资产是免费的,但您可以通过在Patreon上捐赠或成为赞助人来支持他的工作。 他还提供了一些负担得起的捆绑软件,这些捆绑软件会不断提供更新和支持。

Don’t forget to share your game jam projects on social media, and tag Kenney so he can see your amazing game and experience a proud asset-parent moment.

不要忘了在社交媒体上分享您的游戏项目,并标记Kenney,这样他就可以看到您的出色游戏并体验一个骄傲的资产父母时刻。

熟悉的面Kong,新的旅程 (A familiar face, a new journey)

You may remember Matt from official Unity tutorials and live events. He recently started a new creative journey outside of Unity, and you may want to follow along as he develops a cute space game. He has been documenting the process through devlogs and tutorials on a YouTube channel called Thousand Ant. The channel caters to developers who already have the basics down and are ready to move on to intermediate concepts. Consider subscribing to learn more about Singletons, DoTween, ScriptableObject Events and more.

您可能还记得来自Unity官方教程和现场活动的Matt 。 他最近在Unity之外开始了新的创作旅程,您可能想跟随他开发可爱的太空游戏。 他一直通过YouTube频道Thousand Ant上的devlog和教程来记录该过程。 该渠道适合那些已经掌握了基础知识并准备好转入中级概念的开发人员。 考虑订阅以了解有关Singletons,DoTween,ScriptableObject Events等的更多信息。

关于代码的全部 (All about the code)

Macy Kuang shares unique and useful tech content on her YouTube channel, Code to Create. She covers a wide range of topics including software development, hardware and software integrations, general gamedev advice and even how to monetize your game. In a recent video tutorial Macy talks about making games that interact with physical environments and shows how to use Unity to communicate with Arduino to augment players’ experience through real-world interactivity.

梅西·匡(Macy Kuang)在她的YouTube频道“创建代码”中分享了独特而实用的技术内容。 她涵盖了广泛的主题,包括软件开发,硬件和软件集成,常规gamedev建议,甚至如何从游戏中获利。 在最近的视频教程中, Macy谈论了如何制作与物理环境互动的游戏,并展示了如何使用Unity与Arduino进行交流,以通过现实世界的互动来增强玩家的体验。

一起学习 (Learn together)

Software engineer Nicky B started learning Unity less than two years ago, and in the spring of 2020 he kicked off a YouTube channel to share his progress with a larger community of beginners. We originally came across one of Nicky’s multi-video series on Reddit and stuck around to watch him break down the animation system and teach beginners how to import Mixamo’s animated assets into Unity. If you are just starting out with Unity, subscribe to the channel and learn along with Nicky.

软件工程师Nicky B不到两年前就开始学习Unity,并于2020年Spring启动了YouTube频道,以与更多的初学者社区分享他的进步。 我们最初在Reddit上遇到了Nicky的多视频系列之一,并四处寻找他分解动画系统并教初学者如何将Mixamo的动画资源导入Unity。 如果您刚开始使用Unity,请订阅该频道并与Nicky一起学习。

胡迪尼飞往团结 (Houdini to Unity)

If you are a fan of Houdini’s procedural, node-based workflow, check out Quentin Lengele’s work for examples of how a content creator can bring Houdini assets into Unity to achieve stunning visual results. One of Quentin’s latest projects was made with Unity’s Cinemachine and High Definition Render Pipeline (HDRP). See his vast library of wide-ranging projects to pique your creative energy.

如果您喜欢Houdini的基于节点的过程式工作流,请查看Quentin Lengele的工作,以获取内容创建者如何将Houdini资产带入Unity以获得惊人视觉效果的示例。 Quentin的最新项目之一是使用Unity的Cinemachine和高清渲染管道(HDRP)进行的。 请参阅他庞大的项目 ,以激发您的创造力。

2D与否2D (2D or not 2D)

Eleonora’s channel is devoted to short tutorials for developers making 2D games. She recently joined Unity for one of our livestreams, teaching absolute beginners how to trick out Unity’s FPS Microgame template. Tune in to Eleonora’s channel for devlogs, tutorials on Shader Graph, and to hear about games made by women.

Eleonora的频道专门为制作2D游戏的开发人员提供了简短的教程。 她最近加入Unity参加我们的直播节目之一 ,向绝对的初学者讲授如何欺骗Unity的FPS Microgame模板。 收看Eleonora的频道,获取开发日志,有关Shader Graph的教程,并了解女性制作的游戏。

视觉效果艺术 (Visual effects artistry)

If you are looking for a visual effects artist who will teach you the magic of the VFX graph, Gabriel Aguiar is your guy. With Gabriel’s YouTube tutorials and Udemy courses, you can go from an absolute beginner to a VFX guru. He has compiled a library of over 120 videos to help you get your skills upleveled. Follow Gabriel on Twitter for updates on his tutorials and sneak peeks of future videos.

如果您正在寻找可以教您VFX图形魔术的视觉效果艺术家,那么Gabriel Aguiar就是您的理想之选。 使用Gabriel的YouTube教程和Udemy课程,您可以从绝对的初学者到VFX专家。 他汇编了一个包含120多个视频的库,以帮助您提高技能。 在推特上关注加布里埃尔(Gabriel),以获取他的教程的更新以及对未来视频的偷窥。

像开发人员一样思考 (Think like a developer)

You want to make video games, but you have no computer science background and feel overwhelmed by the idea of having to code. One Wheel Studio can help you learn how to think like a game developer and plan for your projects ahead of time. You will also find helpful overviews of Bolt, a visual scripting solution developers can use instead of C#.

您想制作视频游戏,但没有计算机科学背景,并且对必须编写代码的想法感到不知所措。 One Wheel Studio可以帮助您学习如何像游戏开发人员那样思考,并提前计划项目。 您还将找到Bolt的有用概述,Bolt是开发人员可以代替C#使用的可视脚本解决方案。

获得书面教程 (Get tutorials in writing)

If your learning style is less visual and tends toward the verbal, then The Gamedev Guru is a great place to start. Ruben has been creating written tutorials for Unity learners for several years. On his blog, you will find content on everything from C# to memory profiler to CPU/GPU optimization. Head on over for well-documented gamedev resources.

如果您的学习风格不太直观,并且倾向于口头表达,那么Gamedev Guru是一个不错的起点。 Ruben多年来一直为Unity学习者创建书面教程。 在他的博客上,您可以找到从C#到内存分析器再到CPU / GPU优化的所有内容。 前往文档丰富的gamedev资源。

我们希望收到你的来信 (We want to hear from you)

Thank you for tuning in to this episode of the Community Component. We hope that you are inspired by the work of the creators highlighted here and will be motivated to start your next project. If we missed your favorite creators, please share them in the comments and let us know what else you would like to see in future posts.

感谢您收看本集的“社区组件”。 我们希望您从此处突出显示的创作者的工作中获得启发,并有动力开始下一个项目。 如果我们错过了您最喜欢的创作者,请在评论中分享他们,并让我们知道您在以后的帖子中还会看到什么。

We want to see your projects for future episodes of the Community Component! Please share them with us on Twitter, the Unity Forums or the official Unity Discord Server using the hashtags #madewithunity and #unitydev.

我们希望看到您的项目,以备将来使用“社区组件”! 请使用#madewithunity#unitydev的标签在TwitterUnity论坛或官方的Unity Discord Server上与我们共享它们。

翻译自: https://blogs.unity3d.com/2020/08/03/community-component-10-unity-creators-to-watch/

unity创建脚本

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