柏林噪声
Unite Berlin is the perfect opportunity to connect and collaborate with thousands of developers all focusing on technology, creativity, and games. Get ready for advanced hands-on demo workshops, technical sessions–customized for different levels, previews of upcoming Unity tech, the Made with Unity showcase, and of course an after-party with delicious food and plenty of dancing.
Unite Berlin 是与成千上万专注于技术,创造力和游戏的开发商建立联系和协作的绝佳机会。 准备好进行高级动手演示讲习班,针对不同级别进行定制的技术会议,即将推出的Unity技术的预览,Unity制作的展示会, 当然还有 一个可口的晚宴,提供美味的食物和充足的舞蹈。
This year, it’s all happening June 19 – 21 at STATION-Berlin, a vintage train station reimagined into a modern convention center — in the heart of the artsy, vibrant, tech-savvy metropolis.
今年,这一切都将在6月19日至21日在 柏林STATION 举行,这是 一个老式火车站,被重新构想成现代化的会议中心,位于艺术气息,生机勃勃,精通技术的大都市的中心。
第一部分:嵌套式预制件,ECS和关联游戏 (First sessions: Nested Prefabs, ECS and connected games)
We couldn’t be more excited to share with you the first round of sessions! Here are a few that you might be particularly interested in:
我们很高兴与您分享第一轮会议! 以下是您可能特别感兴趣的一些:
Technical Deep Dive into the New Prefab System
技术深入研究新的预制系统
Speaker: Steen Lund (R&D Lead Developer at Unity) & Rune Skovbo Johansen (R&D – UX & Systems Developer)
演讲者:Steen Lund(Unity研发首席开发人员)和Rune Skovbo Johansen(研发– UX与系统开发人员)
Take a dive deep into the new prefab features with developers Steen Lund and Rune Skovbo Johansen. What’s the inside versus outside of a prefab? How does it relate to Prefab mode, overrides, unpacking, and prefab variants? How has the new prefab back-end changed? This session will give you a better understanding of the Prefab system, the pros and cons of various implementation decisions, and some Aha moments working with Prefab nesting.
与开发人员Steen Lund和Rune Skovbo Johansen一起深入了解新的预制功能。 预制件的内部与外部是什么? 它与预制模式,替代,拆包和预制变体有何关系? 新的预制后端如何变化? 本课程将使您更好地了解Prefab系统,各种实施决策的利弊,以及使用Prefab嵌套的一些知识。
Scaling CPU Experiences: An Introduction to the Entity Component System
扩展CPU体验:实体组件系统简介
Speaker: Mike Geig (Global Head of Evangelism Content at Unity)
演讲者:Mike Geig(Unity福音内容全球负责人)
If you have seen an Entity Component System demo and thought, “how did they do that?” then this talk is for you. Unity’s Entity Component System combined with the C# Job System and the Burst Compiler provides an easy and safe way to unlock the power of modern CPUs. Come see first-hand how to implement the Entity Component System and the C# Job System in a project. You’ll leave with a better understanding of the concepts, terminology, application, and massive benefits of these new additions to Unity.
如果您看过实体组件系统的演示并想过,“他们是怎么做到的?” 那么这个演讲是给你的。 Unity的实体组件系统与C#作业系统和Burst编译器相结合,提供了一种轻松安全的方式来释放现代CPU的功能。 快来看看第一手如何在项目中实现实体组件系统和C#作业系统。 您将更好地了解Unity的这些新增功能的概念,术语,应用程序以及大量好处。
Underworld : Lighting for Stealth Games
黑夜传说:隐形游戏的照明
Speaker: Justin Pappas (Lead Level Designer at OtherSide Entertainment)
演讲者:Justin Pappas(OtherSide Entertainment的首席设计师)
Lighting isn’t just about making your project look good, it also can be a key component for successful gameplay. In this session, OtherSide Entertainment will walk you through their approach, both from a technical and gameplay design perspective, for the stealth action of their upcoming RPG, Underworld Ascendant.
照明不仅可以使您的项目看起来更好,还可以成为成功玩法的关键要素。 在本节中,OtherSide Entertainment将从技术和游戏设计角度引导您逐步了解他们的方法,以了解即将到来的RPG地下世界Ascendant的隐秘行为。
Bringing a massive online competitive casual arena game to life
使大型在线竞技休闲竞技场游戏栩栩如生
Speaker: Mika Rahko (Co-Founder & Head of Development at Futureplay)
演讲者:Mika Rahko(Futureplay的联合创始人兼开发主管)
Learn how Futureplay developed their newest game Battlelands Royale and built it to scale a massive online audience.
了解Futureplay如何开发他们的最新游戏《皇家大地》,并构建它来扩展大量的在线观众。
ML-Agents Hands-On Lab
ML-Agents动手实验室
Speakers: Jeff Shih (Senior Product Manager, Machine Learning at Unity) & Arthur Juliani (Senior Software Engineer, Machine Learning at Unity)
演讲者:Jeff Shih(Unity机器学习高级产品经理)和Arthur Juliani(Unity机器学习高级软件工程师)
Get up-to-date on the latest methods for training Machine Learning agents. We will use a real demo project to walk you through setting up the environment, optimizing training methods, and evaluating results.
获取有关培训机器学习代理的最新方法的最新信息。 我们将使用一个真实的演示项目来指导您设置环境,优化培训方法和评估结果。
Additionally, you can attend sessions like the ARCore 101: Hands-on Workshop, learn about Optimizing Binary Deployment Size, and gain insights from incredible Made with Unity developers. Other session topics include multiplayer matchmaking, Mobile AR, AI for animation, 2018.1 upgrade workshop & much more. Check out the Unite Berlin landing page for the current session schedule. We’ll be adding more sessions in the coming weeks.
此外,您可以参加诸如ARCore 101:实践研讨会之类的会议,了解有关优化二进制部署大小的信息,并从不可思议的Made with Unity开发人员那里获得见解。 其他会议主题包括多人对接会,移动AR,动画AI,2018.1升级研讨会等。 请查看 Unite Berlin登陆页面 以获取当前会议时间表。 我们将在未来几周内增加更多的会议。
训练日 (Training Day)
Consider joining us for Training Day on June 19th. This will be the first hands-on Unite Training Day focused on creating a 2D game. During this day-long workshop, you’ll explore powerful new tools and workflows using real game assets provided by Pixel Reign Studios.
考虑加入我们参加6月19日的培训日。 这将是第一个专注于创建2D游戏的动手联合训练日。 在为期一天的研讨会中,您将使用Pixel Reign Studios提供的真实游戏资源探索功能强大的新工具和工作流程。
Training Day is perfect for creators of all levels, but participants should have some basic knowledge of Unity. All you need is a laptop, power cord, a mouse, and the latest version of Unity installed and opened at least one time prior to attending.
培训日对于各个级别的创作者来说都是完美的,但是参与者应该具有一些Unity的基本知识。 您所需要的只是一台笔记本电脑,电源线,鼠标以及最新版本的Unity,并且至少要在参加会议之前安装并打开一次。
结伴 (Bring a Buddy)
Going to go to Unite Berlin with a buddy? Until May 13, you’ll get 25% off the 2nd ticket! Remember, sharing is caring!
要和一个伙伴去柏林联合吗? 在5月13日之前,您将获得第二张机票25%的折扣! 记住,分享是关怀!
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We hope you will join us for Unite Berlin! You can catch all of the event details here.
我们希望您能加入我们的柏林联合行! 您可以在此处捕获所有事件详细信息。
Find out more about our upcoming Unite 2018 events. This year we’ll be coming to five cities – Seoul, Tokyo, Beijing, Berlin, and Los Angeles.
了解有关我们即将举行的Unite 2018活动的更多信息。 今年,我们将来到五个城市-首尔,东京,北京, 柏林和洛杉矶。
翻译自: https://blogs.unity3d.com/2018/04/25/unite-berlin-2018-sessions-announced/
柏林噪声