macos上的ios虚拟机_iOS和macOS上的XR

macos上的ios虚拟机

At the heart of everything we do here at Unity is the fundamental belief in the democratization of development — with every announcement around VR/AR, we hope to see more and more developers join us in making their creative vision a reality.

我们在Unity所做的一切工作的核心都是对发展民主化的基本信念-随着关于VR / AR的每一次公告,我们希望看到越来越多的开发人员加入我们,将他们的创意愿景变为现实。

Today at WWDC, Apple announced its AR debut on iOS and its VR debut on macOS. This enables developers to bring their environment to life with Unity’s integration of ARKit for iOS and the ability to edit 360˚ video and create cutting-edge VR content for macOS. We are thrilled to be collaborating with Apple on this significant next step in broadening the ecosystem and ensuring the XR industry is more accessible to more communities.

今天在WWDC上,苹果宣布了其在iOS上的AR首次亮相以及在macOS上的VR首次亮相。 这使开发人员可以通过Unity的ARKit for iOS集成以及编辑360˚ 视频并为macOS创建最先进的VR内容, 使他们的环境栩栩如生 。 我们很高兴在扩展生态系统并确保XR行业对更多社区更易访问的这一重要下一步方面与Apple合作。

Available today is an experimental build of Unity for VR content creation and an open source bitbucket project for ARKit. See below for steps on how to get started.

今天可用的是用于VR内容创建的Unity实验性版本和用于ARKit的开源bitbucket项目。 有关如何入门的步骤,请参见下文。

As you have come to expect of Unity’s VR and AR offering, you can rapidly iterate on content creation and test your XR experiences directly within the Mac version of the editor. With the VR experimental build you are free to publish to the app store with High Sierra. We have been working with a small group of developers to test out the experience:

正如您期望使用Unity的VR和AR产品一样,您可以快速迭代内容创建并直接在Mac版本的编辑器中测试您的XR体验。 借助VR实验版本,您可以通过High Sierra自由发布到应用商店。 我们一直在与一小群开发人员合作,以测试这种体验:

“With almost no effort besides upgrading my project to the latest Unity build, I was able to get a surprisingly well-performing macOS port of my PC VR game.”

“除了将我的项目升级到最新的Unity版本外,几乎无需付出任何努力,我就能获得PC VR游戏性能出众的macOS端口。”

– Zack Brown, Zulubo Productions 

Zulubo Productions的 Zack Brown

“Overall, the porting of Space Pirate Trainer to macOS with Unity went very smooth. We had it running on macOS under a couple of hours. I previously had some concerns about Metal support, but Unity and Apple made the whole process pretty straightforward. Metal support has been hugely optimized in these past weeks and months and most of our custom shaders were supported out-of-the-box, while we never had Metal in mind while creating those shaders. Great job Unity, Valve and Apple!”

“总体而言,使用Unity将Space Pirate Trainer移植到macOS的过程非常顺利。 我们让它在macOS上运行了几个小时。 以前,我对Metal的支持有些担心,但是Unity和Apple使整个过程非常简单。 在过去的几周和几个月中,Metal支持得到了极大的优化,我们的大多数自定义着色器均已开箱即用,而创建这些着色器时我们从未考虑过Metal。 Unity,Valve和Apple做得好!”

– Dirk Van Welden, I-Illusions

Dirk Van Welden, I-幻象

Unity editor screen view of macOS with game Space Pirate Trainer in VR mode

Unity editor on macOS with Space Pirate Trainer from I-Illusions in VR Mode

VR模式下来自I-Illusions的Space Pirate Trainer在macOS上的Unity编辑器

For this experimental build, we have worked with Apple and Valve to optimize Metal 2 to run against our current VR rendering paths, Multi-Pass and variants of Single-Pass. For the final release, we’re excited to gain extra performance by making use of the new Metal 2 features announced at WWDC and combine them with the use of instancing, essentially halving the draw calls required.

在此实验性构建中,我们与Apple和Valve合作,优化了Metal 2,使其能够与当前的VR渲染路径,Multi-Pass和Single-Pass的变体兼容。 对于最终版本,我们很高兴通过使用在WWDC上宣布的新Metal 2功能,并将它们与实例化结合使用,从而将所需的绘图调用减少了一半,从而获得了额外的性能。

macOS VR入门 (Getting Started with macOS VR)

We want to encourage all of you interested in getting started to try out the experimental build and provide feedback on our forums. This helps us find bugs and ensure the highest quality software. As with all experimental builds of Unity, be sure to back up your project before you upgrade!

我们希望鼓励所有有兴趣入门的人尝试试验性构建,并在我们的论坛上提供反馈。 这有助于我们发现错误并确保最高质量的软件。 与Unity的所有实验构建一样,请确保在升级之前备份项目!

  • Download Unity’s Experimental build (which includes the option to enable VR and adds the OpenVR as a VR target) at the forum we’ve created here, which includes links to the latest builds and support from your fellow developers.

    在我们在 这里 创建的论坛上下载Unity的实验版本(包括启用VR的选项,并将OpenVR添加为VR目标),该论坛包括最新版本的链接以及其他开发人员的支持。

  • You will need SteamVR for macOS. This is now available with more information from Valve.

    您将需要适用于macOS的SteamVR。 现在可以从Valve获得更多信息

  • VR development requires macOS High Sierra. This version includes a number of driver and Metal optimizations to get the most out of your hardware.

    VR开发需要macOS High Sierra 。 此版本包括许多驱动程序和Metal优化,以充分利用您的硬件。

ARKit入门 (Getting Started with ARKit)

A bitbucket repo is live with ARKit Support. See the Unity iOS forum for further details.

ARKit支持中包含一个位桶存储库。 有关更多详细信息, 请参见 Unity iOS论坛

The Unity plugin will provide developers with friendly access to ARKit features like world-tracking, live video rendering, plane estimation and updates, hit-testing API, ambient light estimation, and raw point cloud data.

Unity插件将为开发人员提供对ARKit功能的友好访问,例如世界跟踪,实时视频渲染,平面估计和更新,命中测试API,环境光估计以及原始点云数据。

All the features exposed by the ARKit are available from the C# scripting API within Unity.  There are also Unity Components for easy integration of these features with existing Unity game projects. Please see the README.md file in the bitbucket repository for more info.

ARKit公开的所有功能都可以从Unity中的C#脚本API中获得。 还有Unity组件,可轻松将这些功能与现有的Unity游戏项目集成。 请参阅bitbucket存储库中的README.md文件以获取更多信息。

    翻译自: https://blogs.unity3d.com/2017/06/05/xr-on-ios-and-macos/

    macos上的ios虚拟机

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