js尽早flush输出_尽早使用新的2D工具

js尽早flush输出

Hello 2D developers!

您好2D开发人员!

First of all, I want to thank you for continuing to support Unity, and especially our 2D features. The 2D Team love working in this area of the engine, and we are very happy to announce that, as a company, we’ll be devoting considerable additional resources to making our 2D tools as intuitive, powerful and flexible as we possibly can.

首先,我要感谢您继续支持Unity,尤其是我们的2D功能。 2D团队热爱在引擎的这一领域工作,我们非常高兴地宣布,作为一家公司,我们将投入大量额外资源,以使我们的2D工具尽可能地直观,强大和灵活。

2D非常重要 (2D is super important)

Developing our 2D offering has become one of Unity’s top priorities. We’ve expanded our team, and there are now many new faces working on building some exciting features.

开发我们的2D产品已成为Unity的首要任务之一。 我们已经扩大了团队,现在有许多新面Kong在构建一些令人兴奋的功能。

We’ve also thought a lot about the way we organize what the 2D Team does, and how we can ensure that we get more feedback at an earlier stage of development. To that end, we now have our own dedicated alpha shipping cycle!

我们还对组织2D团队的工作方式以及如何确保在开发的早期阶段获得更多反馈进行了很多思考。 为此,我们现在有自己专用的Alpha运输周期!

Unity Pro用户的早期Alpha访问 (Early alpha access for Unity Pro users)

Perhaps the most exciting change is that we’re releasing features that are in development to Unity Pro users much earlier. With your feedback, we hope to cut development time by better understanding how we can meet your needs.

也许最激动人心的变化是,我们更早地向Unity Pro用户发布了正在开发的功能。 有了您的反馈,我们希望通过更好地了解我们如何满足您的需求来缩短开发时间。

You can find the link to the current alpha from our Bitbucket repo.

您可以从我们的Bitbucket存储库中找到当前alpha的链接。

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演示,原型制作工具和文档 (Demos, prototyping tools and documentation)

As well as posting each new release to Bitbucket, we’ll also upload early versions of tech demos, prototyping tools, and draft documentation.

除了将每个新版本发布到Bitbucket之外,我们还将上传技术演示,原型设计工具和文档草稿的早期版本。

如何帮助塑造2D的未来 (How you can help shape the future of 2D)

The 2D Team has its own dedicated QA and UX resources. This means we’re a self-contained unit that can implement all the changes that will make Unity’s upcoming 2D tools truly awesome.

2D团队拥有自己专用的质量检查和用户体验资源。 这意味着我们是一个独立的部门,可以实施所有使Unity即将推出的2D工具真正出色的更改。

To make suggestions, flag issues, and give us feedback just post to the Issues Section on the repo, and we’ll action them.

要提出建议,标记问题并给我们反馈,只需将其发布到回购的“ 问题”部分 ,我们将对其进行处理。

下面是当前Alpha版中的一些功能: (Here’s a sneak peek at some of the features in the current alpha build:)

Tile Map Editor 9-Slice Sprites Smart Sprite ETC1 Compression Masking Improved Sprite Packing And many more…

Tile Map Editor 9切片Sprites Smart Sprite ETC1压缩蒙版改进了Sprite Packing,以及更多…

We hope this new development process will help us get to where we should be faster. On behalf of the 2D Team, I’d like to thank you once again for using and testing our tools!

我们希望这个新的开发过程将帮助我们到达应该更快的地方。 我谨代表2D小组再次感谢您使用和测试我们的工具!

翻译自: https://blogs.unity3d.com/2015/04/24/early-access-to-new-2d-tools/

js尽早flush输出

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