modbus调试团结_团结11 –第1天

modbus调试团结

So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendees with 41 sessions and 70 speakers. Certainly a long way from the first ever Unite which had only 70 attendees and again almost doubling in size compared to last year’s 650 participants.

因此,Unite 2011的第一天即将结束。 这确实是一个创纪录的开端,有1,200名注册参加者,41次会议和70位演讲者参加。 当然,与有70位参会者的第一届Unite相比,还有很长的路要走,与去年的650位参会者相比,规模再次扩大了近一倍。

The keynote included a host of major announcements and 3.5 feature demos. We will be getting a video online as soon as possible for anyone who wasn’t able to be here for it – and for those that want to go back and watch it all again

主题演讲包括许多主要公告和3.5功能演示。 我们将尽快为那些无法到这里的人和想要回去再次观看的人提供在线视频

Some highlights of our keynote included news of our first acquisition, which comes in the form of Montreal-based studio Mécanim — now known as Unity Canada. We had been talking to them for a while, really loved their tech and thought they were cool guys. The team is hard at work building a character animation tool that will mean big things for Unity users. They worked on Motion Builder, FBX, and HumanIK.

我们主题演讲的重点包括第一次收购的新闻,这是以总部位于蒙特利尔的Mécanim工作室(现称为Unity Canada)的形式出现的。 我们与他们交谈了一段时间,真的很喜欢他们的技术,并认为他们是很酷的家伙。 团队正在努力构建一个角色动画工具,这对于Unity用户而言意义重大。 他们研究了Motion Builder,FBX和HumanIK。

Joachim also gave a sneak peak of some of the awesome new features coming to 3.5 including: Level of detail, Integrated AI and pathfinding, Light probes, Our whole new particle system “Shuriken” and much more.

Joachim还对3.5的一些令人敬畏的新功能进行了初步探秘,这些功能包括:详细程度,集成的AI和寻路功能,光探测器,我们全新的全新“ Shuriken”粒子系统等等。

Also shown was the launch trailer for Madfinger’s new title Shadowgun, which launched on the app store yesterday as well as a sneak peak at the new title, Bladeslinger being developed by Luma Arcade.

还显示了Madfinger的新游戏Shadowgun的发布预告片,该游戏昨天在应用商店上线,以及新名称的潜行高峰,由Luma Arcade开发的Bladeslinger。

We also demoed AngryBots running in a browser via flash using our in-development build to flash feature.

我们还使用开发中的内置Flash功能演示了通过Flash在浏览器中运行的AngryBots。

And as if that wasn’t enough we then had an awesome guest speaker in David Brevik, president and COO at Gazillion Entertainment who had some great advice on making the most of the technology we have and being part of building a golden age in gaming.

好像还不够,然后我们在Gazillion Entertainment总裁兼首席运营官David Brevik上做了一个很棒的嘉宾演讲,他就如何充分利用我们拥有的技术提出了一些很好的建议,并参与了游戏黄金时代的建设。

1 day down, 2 days of awesome to go.

1天下来,2天很棒。

翻译自: https://blogs.unity3d.com/2011/09/28/unite-11-day-1/

modbus调试团结

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值