团结2010年回顾

Unite 2010 was incredible – undeniably the best Unite ever… but then every one of them has had that honor! :)

Unite 2010令人难以置信-无疑是有史以来最好的Unite……但随后每个人都拥有这一荣誉! :)

We had visitors from as far as India, Israel, Uruguay and Australia – a total of 22 nationalities (and another 15 or so if you include Unity employees). And although these people are all working on different things – from MMOs to mobile games to a host of projects outside of gaming – they’re all remarkably similar in their passion, creativity and intelligence.

我们的访问者来自印度,以色列,乌拉圭和澳大利亚,总共有22个国籍(如果包括Unity员工,则还有15个左右)。 尽管这些人都在从事不同的工作-从MMO,手机游戏到游戏以外的许多项目-他们的激情,创造力和智慧都非常相似。

At Unite, we also did something we haven’t done since 2005: we launched a new way of doing business. And we did it twice during the Unite keynote (watch it here), which feels kind of wild for us.

在Unite,我们还做了自2005年以来从未做过的事情:我们推出了一种新的经商方式。 我们在Unite主题演讲中做了两次( 在此处观看 ),这对我们来说有点疯狂。

The first is the Unity Asset Store, the flagship feature of Unity 3.1 which we launched (as a free update) during the Unite keynote. The Unity Asset Store is accessed from within Unity and is a way to download and buy Unity assets without leaving the app. It’s cool as it launched with around 70 cool packages in it, and from now on, it’ll be the prime repository for Unity assets, whether these are art packages, tutorials, scripts and libraries, or even whole new features for Unity (using the editor extensibility). I promise you that this is going to be big, and with more than 2000 developers having signed up days after it launched, it seems that many agree!

第一个是Unity Asset Store ,这是Unity 3.1的旗舰功能,我们在Unite主题演讲期间启动了该功能(免费更新)。 可从Unity内部访问Unity资产商店,这是一种无需离开应用程序即可下载和购买Unity资产的方法。 它启动时很酷,其中包含大约70个很酷的程序包,从现在开始,它将成为Unity资产的主要存储库,无论是美术包,教程,脚本和库,甚至是Unity的全新功能(使用编辑器的可扩展性)。 我向您保证,这将是一个很大的数目,并且有2000多个开发人员在启动后几天就签署了协议,似乎很多人都同意!

The second is Union – our new business unit created to help you get your titles on new and/or closed platforms to earn additional revenue. We are already accepting submissions of finished mobile games into Union and are really excited about where this will go during 2011.

第二个是联盟 -我们创建的新业务部门可以帮助您在新的和/或封闭的平台上获得产品,从而获得更多收入。 我们已经接受将完整的手机游戏提交到Union中,并且对此2011年的发展感到非常兴奋。

We’ll post video and presentations from Unite over the next few weeks but you’ll have to go to our Facebook page to see the pics from the conference, including the ones of us dancing on the catwalk at the best-ever Unite party :)

我们将在接下来的几周内发布来自Unite的视频和演示文稿,但是您必须转到我们的Facebook页面上查看会议的照片,包括我们当中有史以来最好的Unite派对在走秀上跳舞的人: )

As we look ahead, we’re all laser focused on innovating to expand usability, power and platform reach so we can deliver on our vision of democratizing interactive 3D technology. And with the continued upgrades to the Unity platform as well as the launch of the Unity Asset Store and Union, we’re going broader with that laser sharp vision than ever before!

展望未来,我们全都专注于创新以扩展可用性,功能和平台范围,因此我们可以实现使交互式3D技术民主化的愿景。 随着对Unity平台的不断升级以及Unity Asset Store和Union的推出,我们对激光的敏锐视野将比以往更加广阔!

If we don’t see you before, we hope to get to see you at GDC 2011 in San Francisco – and thank you again for the love and support!

如果我们之前没有看到您,我们希望能够在旧金山的GDC 2011上与您相见-再次感谢您的支持和支持!

翻译自: https://blogs.unity3d.com/2010/11/17/unite-2010-recap/

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