图像的一些属性的介绍_介绍一些新的图像效果

图像的一些属性的介绍

Good day,

美好的一天,

This is Ole from the (in)famous Unity Demo Team ™. I would like to show you a preview of some of our new handcrafted and ready-to-use Image Effects we are planning to release with Unity 3.0.

这是(著名的)Unity Demo Team™的Ole。 我想向您展示我们计划与Unity 3.0一起发布的一些新的手工制作和现成可用的Image Effects的预览。

Let’s look at some examples.

让我们看一些例子。

windmills with new image effects

For this screenshot, i stacked together a total of three different Effects. The new Bloom effect (which will feature layer masks in addition to the traditional alpha channel based glow intensity), the Sun shafts effect and the new image based Lens flare Effect (here in all its horizontal glory).

对于此屏幕截图,我总共叠加了三种不同的效果。 新的Bloom效果(除了基于传统的基于Alpha通道的发光强度之外,还将具有图层蒙版),太阳轴效果和基于新的图像的Lens Flare效果(此处具有其所有的水平荣耀)。

Speaking of lens flares, we are finally able to create “New Star Trek” style scenes in Unity, as can be seen here:

说到镜头光晕,我们终于可以在Unity中创建“新星际迷航”风格的场景,如下所示:

startrek

Skybox based sun shafts are doing a nice job on many outdoor scenes while being a surprisingly cheap image effect. The new Skyboxes we will provide in the new 3.0 Standard Assets will all come with a predefined alpha channel to work nicely with sun shafts:

基于Skybox的太阳杆在许多户外场景中都表现出色,而图像效果却出奇的便宜。 我们将在新的3.0标准资产中提供的新的Skybox均带有预定义的Alpha通道,可与太阳杆配合使用:

sunshafts

We also included a new Depth of field image effect:

我们还包括了新的景深图像效果:

dofCar

There will also be some not-so-obvious effects that might find some love: Crease shading, a more complex color correction using Unity’s animation curves, unsharp mask for contrast enhancement, a new outline image effect and more. Let’s put those outlines on our Lightbulb scene. We will get this:

还有一些不太明显的效果可能会引起您的喜爱:折痕阴影,使用Unity的动画曲线进行更复杂的颜色校正,不鲜明的蒙版以增强对比度,新的轮廓图像效果等等。 让我们将这些轮廓放到我们的灯泡场景中。 我们会得到这个:

outlinesBulbs

The Outline effect is a also a nice base for creating more complex NPR (Non-photorealistic rendering) image effects, such as sketch/scribble shading, halftoning, etc.

轮廓效果也是创建更复杂的NPR(非照片级逼真的渲染)图像效果(例如草图/涂抹阴影,半色调等)的良好基础。

Let’s have a look at what we can achieve with our (old and dying) Island demo. We can e.g. turn this…

让我们来看看使用(旧的和垂死的)Island demo可以实现的目标。 例如,我们可以打开这个……

island_normal

into high art such as this…

进入这样的高级艺术……

island_scribble_2

or even this…

甚至这个……

island_scribble_1

just by blurring the edges and using it as a foundation for an image based shading. You can supply different scribble textures (or just a dot texture if you like old printers a lot).

仅通过模糊边缘并将其用作基于图像的阴影的基础即可。 您可以提供不同的涂抹纹理(如果您非常喜欢旧打印机,则可以仅提供点纹理)。

That’s it from me. Demoteam out.

是我的。 Demoteam出来。

翻译自: https://blogs.unity3d.com/2010/06/09/introducing-some-of-the-new-image-effects/

图像的一些属性的介绍

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