visio2016停止工作
The 2016 year-in-review data report on global mobile and VR gaming trend is now available! Created in partnership with SuperData Research, the report reveals strong growth momentum across the combined mobile, mobile VR and VR markets.
关于全球移动和VR游戏趋势的2016年年度回顾数据报告现已发布! 与SuperData Research合作创建的这份报告揭示了整个移动,移动VR和VR市场的强劲增长势头。
Key Highlights from this report include:
该报告的主要重点包括:
The mobile games market earned $40.6B in 2016 — the equivalent of global box office sales for the year.
手机游戏市场在2016年赢得了$ 40.6B —相当于当年全球票房收入。
At 30 minutes a day, mobile engagement was 19% higher in Q4 2016 than the year before. Revenue for mobile games increased 14% year over year, largely due to Android, which saw a 32% uptick in revenue.
在每天30分钟的情况下,2016年第四季度的移动互动比去年同期增长了19%。 手机游戏收入同比增长14%,主要归功于Android,其收入增长了32%。
Games on iOS retained almost twice as many American players on day 1 as those on Android. In the U.S., developers made 45% more on an iOS player, but in China Android players were worth eight times more.
iOS上的游戏在第一天的美国玩家数量几乎是Android上的两倍。 在美国,开发人员在iOS播放器上的收益提高了45%,但在中国,Android播放器的价值却增长了八倍。
Virtual Reality made $1.8B in its first commercial year, with 6.3 million devices sold.
虚拟现实在其第一个商业年度就创造了$ 1.8B的收入,售出了630万台设备。
As consumers continue to spend more time playing on mobile devices, we may expect mobile gaming will continue to make strides towards the mainstream, giving marketers and developers an even greater opportunity to monetize this trend. To see all the insights and trends, download the full report:
随着消费者继续花更多时间在移动设备上玩游戏,我们预计移动游戏将继续向主流迈进,从而为营销人员和开发人员提供了更多利用此趋势获利的机会。 要查看所有见解和趋势,请下载完整报告:
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And for more information, please visit Unity Analytics.
有关更多信息,请访问Unity Analytics 。
Follow us on Twitter (@Unity_Analytics)
在Twitter( @Unity_Analytics )上关注我们
To learn more about SuperData Research, please visit: https://www.superdataresearch.com/
要了解有关SuperData Research的更多信息,请访问: https : //www.superdataresearch.com/
Report version history
报告版本历史
November 2016, Fourth edition covers Q3 2016
July 2016, Third edition covers Q2 2016
April 2016, Second edition covers Q1 2016
Sept 2015, First edition covers April-July 2015
翻译自: https://blogs.unity3d.com/2017/02/01/cant-stop-wont-stop-the-2016-mobile-games-market-report/
visio2016停止工作