第一个LTS版本2017.4的2年支持将于2020年4月结束

Unity 2017.4.0 was released on 20th March 2018. It was our first Long Term Support (LTS) version and a significant shift in how we support Unity releases. The next release, 2017.4.40, will be the last in the 2017-stream. With 2019 LTS due to be released soon, it is time to end support for 2017 LTS with monthly bug fixes. 

Unity 2017.4.0已于 2018年3月20日 发布 。 这是我们的第一个长期支持(LTS)版本,也是我们支持Unity版本的重大转变。 下一个版本2017.4.40将是2017年版本中的最后一个版本。 随着2019 LTS即将发布,是时候结束对2017 LTS的支持并提供每月错误修复的时候了。

With the LTS in addition to the TECH stream releases, you have great flexibility to pick the release which fits your needs best, depending on where you are in your development cycle. The LTS stream offers a stable version of Unity for those who want to focus on development without taking in new features.

除了TECH流版本之外,借助LTS,您还可以灵活地选择最适合您需求的版本,具体取决于您在开发周期中所处的位置。 LTS流为想要专注于开发而又不增加新功能的用户提供了一个稳定的Unity版本。

从Unity 2017 LTS继续前进 (Moving on from Unity 2017 LTS)

Since Unity 2017.4 was released two years ago, it is now reaching the end of its support cycle from the week beginning 20th April 2020 as originally announced. This means that 2017.4.40 will be the last release for the 2017 version. You are of course still free to use the 2017.4.X versions of Unity, but no patches will be available with bug fixes after the last version is released.

自两年前发布Unity 2017.4以来,它已从最初宣布的2020年4月20日起一周,达到其支持周期的结尾。 这意味着2017.4.40将是2017版本的最新版本。 当然,您仍然可以自由使用Unity的2017.4.X版本,但是在最后一个版本发布之后,将不再提供带有错误修复的补丁程序。

This also means we highly recommend that you consider upgrading your project either to 2018.4 (2018 LTS) or to the soon-to-be-released 2019 LTS. To help you upgrade your project, we recommend having a look at our upgrade guides for the versions that were released between the one you’re currently using and the upgrade version you’re targeting.

这也意味着我们强烈建议您考虑将项目升级到2018.4(2018 LTS)或即将发布的2019 LTS。 为了帮助您升级项目,我们建议您查看我们的 升级指南 ,以了解当前使用的版本和目标版本之间发布的版本。

If you can’t upgrade directly (eg., 2017.4 > 2018.4), incremental upgrades (2017.4 > 2018.1 > 2018.2 > 2018.4) can help by keeping changes to a minimum, allowing you to deal with arising issues one at a time. 

如果您不能直接升级(例如2017.4> 2018.4),则增量升级(2017.4> 2018.1> 2018.2> 2018.4)可以通过将更改保持在最低限度来提供帮助,让您一次处理一个出现的问题。

For complex productions with a high number of dependencies, our Success Plans are available for purchase to help you ensure the upgrade process goes smoothly. If you’d like to learn more about Core Support or Integrated Success Services plans, please inquire here.

对于具有大量依赖关系的复杂生产,可以购买我们的成功计划,以帮助您确保升级过程顺利进行。 如果您想了解有关核心支持或集成成功服务计划的更多信息,请 在此处 咨询 。

我对Unity 2018 LTS有什么期待 (What can I expect from Unity 2018 LTS)

Just like the Unity 2017 LTS, 2018 LTS doesn’t have any new features, API changes or improvements, compared to the 2018.3 TECH stream release. Instead, the LTS updates include fixes for crashes, regressions, and issues that affect the wider community, such as, console SDK/XDK, or any major changes that would prevent a large section of users from shipping their game. We’re committed to providing these updates for two years from the initial release date. In the case of 2018 LTS, that means the support period will end in spring 2021. 

就像Unity 2017 LTS一样,与2018.3 TECH流版本相比,2018 LTS没有任何新功能,API更改或改进。 相反,LTS更新包括崩溃,回归和影响整个社区的问题的修复程序,例如控制台SDK / XDK,或可能阻止大部分用户发布游戏的任何重大更改。 我们承诺自最初发布之日起两年内提供这些更新。 对于2018年LTS,这意味着支持期将于2021年Spring结束。

Unity 2019 LTS (Unity 2019 LTS)

Unity 2019 LTS (2019.4.0) will ship along with 2020.1 towards the end of spring 2020. In the meantime, we will continue to support the other LTS version, Unity 2018.4, with releases every other week. However, when 2019.4 is released, 2018.4 will become the legacy LTS and hence will be updated once every month. Instead, it will be the 2019 LTS version that will receive bi-weekly updates.

Unity 2019 LTS(2019.4.0)将与2020.1一起在2020年Spring末交付。与此同时,我们将继续支持其他LTS版本Unity 2018.4,每隔一周发布一次。 但是,当2019.4发布时,2018.4将成为旧版LTS,因此将每月更新一次。 相反,它将是每两周更新一次的2019 LTS版本。

2020年还有什么期望 (What more to expect from 2020)

We’re also reducing the number of TECH stream releases from three to two per year. The 2020.1 TECH stream release is scheduled for spring 2020 and the 2020.2 release for the fall of 2020. The cadence for updates with bug fixes and regressions remains unchanged. We are doing this based on your wishes to receive fewer major releases, but more timely package updates that improve the stability and quality of our tools.

我们还将每年TECH流发布的数量从三个减少到两个。 2020.1 TECH流计划于2020年Spring发布,而2020.2流计划于2020年秋季发布。带有错误修复和回归的更新节奏保持不变。 我们这样做是基于您希望收到较少的主要版本,但更及时的软件包更新,从而提高了我们工具的稳定性和质量。

We will also revamp our current Beta program to offer users an option to communicate more directly with Unity development teams as we design the future of Unity together. If you’re interested in hearing more, sign up for our beta newsletter and follow the beta forum.

我们还将改进当前的Beta计划,为用户提供一个选项,以便在我们共同设计Unity的未来时与Unity开发团队进行更直接的交流。 如果您有兴趣了解更多信息,请注册我们的 beta新闻, 并关注 beta论坛

演示地址

翻译自: https://blogs.unity3d.com/2020/04/08/the-2-year-support-for-the-first-lts-release-2017-4-ends-in-april-2020/

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