unity3d5.6_Unity 5!

unity3d5.6

Today, at the biggest show in the game development industry, we threw the veil off of Unity 5 and announced that it’s coming this year! This release is about combining all perspectives of game development together. We’re adding crazy fancy middleware to Unity, helping you out with your business, optimizing the engine dramatically, creating better workflows and filling gaps where we knew we could do better.

今天,在游戏开发行业最大的展览上,我们揭开了Unity 5的面纱, 并宣布将于今年推出! 此版本将游戏开发的所有观点结合在一起。 我们正在Unity中添加疯狂的花哨中间件,以帮助您开展业务,显着优化引擎,创建更好的工作流程并填补我们知道可以做得更好的空白。

You will be blown away.

你会被吹走。

演示地址

Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithreaded job scheduler will be introduced so that you can light all the cores on fire.

Unity 5.0迎来了64位时代,我们正在将PhysX升级到最新,功能最强大的3.3,并且将引入新的多线程作业调度程序,以便您可以点亮所有内核。

But the biggest thing of Unity 5.0 is our new physically-based unified shading system (example screenshot below) and the new Geomerics’ Enlighten real-time global illumination engine.

但是Unity 5.0的最大优点是我们新的基于物理的统一着色系统(下面的示例屏幕截图)和新的Geomerics的Enlighten实时全局照明引擎。

BP-Unity5_Editor_PhysicalShading_Doll_Editor

If you haven’t heard of Enlighten yet, it’s the most advanced lighting system the games industry knows and is used for some of the most beautiful games today, across many art styles. For examples, just take look at Battlefield 4 or Plants vs Zombies: Garden Warfare both.

如果您还没有听说过Enlighten,那么它是游戏行业所知道的最先进的照明系统,并且用于许多艺术风格的当今一些最漂亮的游戏。 例如,只需看一下《战地风云4》或《植物大战僵尸:花园大战》。

The lighting workflow is made even more incredible by the first-ever in-editor real-time lightmap previews based on Imagination’s PowerVR Ray Tracing technology. Artists receive near instantaneous feedback on changes to lighting in-scene while lightmap baking completes in the background meaning artists can keep playing and refining without interruption.

基于Imagination的PowerVR光线追踪技术的首次编辑器内实时光照贴图预览使照明工作流程变得更加不可思议。 当灯光映射在后台完成时,美术师会收到几乎即时的有关照明场景变化的反馈,这意味着美术师可以不间断地进行演奏和提炼。

Game visuals often get the most glory, but without the backing of incredible sound, the best of game designs falls flat. That’s why Unity 5.0 is introducing a completely overhauled sound system, which is much more robust and has visual tools for sound designers. The entire audio pipeline was ripped out and reconstructed to be more flexible and efficient. The first huge addition to this pipeline is our awesome Audio Mixer providing the power to create highly complex and dynamic soundscapes in game.

游戏视觉效果通常会获得最大的荣耀,但是如果没有令人难以置信的声音的支持,那么最好的游戏设计就会变得平淡无奇。 这就是为什么Unity 5.0引入了全面检修的声音系统的原因,该系统更加健壮,并且具有针对声音设计者的可视化工具。 整个音频管道都被撕掉并重建,以更加灵活和高效。 该管道的第一个巨大补充是我们超赞的音频混音器,可在游戏中创建高度复杂和动态的音景。

BP-Unity5_Editor_Audio

There are a load of other improvements as well. Several big changes to Mecanim like StateMachine Behaviors make the tools even more incredible. NavMeshes get an upgrade, SpeedTree is integrated, and a set of 2D physics effectors add important changes that affect a wide variety of developers.

还有很多其他改进。 对Mecanim的一些重大更改(例如StateMachine Behaviors)使这些工具变得更加不可思议。 NavMeshes进行了升级,集成了SpeedTree,并且一组2D物理效应器添加了影响许多开发人员的重要更改。

Unity 5 will also introduce our Unity Cloud integration, a big part of our new focus on helping developers succeed beyond phases of game construction and in the crowded and competitive landscape of mobile games. It’s integrated, easy to use, and gives developers the tools to cross-promote their games with other developers via interstitial ads.

Unity 5还将介绍我们的Unity Cloud集成,这是我们新重点的重要组成部分,该新重点致力于帮助开发人员在游戏构建阶段以及拥挤且竞争激烈的手机游戏领域中取得成功。 它是集成的,易于使用的,并为开发人员提供了通过插页式广告与其他开发人员进行交叉促销的工具。

But that’s not where it stops, not by a long shot. Unity has long been one of the leading engines for games on the web and it’s a position we take seriously. That’s why we’re finally announcing the work we’ve been doing with Mozilla to get WebGL and asm.js support in Unity. The results are already pretty awesome. In fact, we’ll have a nice shiny playable WebGL demo of Dead Trigger 2 (big thanks to our friends at Madfinger!) at GDC, so make sure to drop by and take a look! WebGL deployment will be available as an add-on in Unity 5.

但这不是止步不前,不是长远的目标。 长期以来,Unity一直是网络游戏的领先引擎之一,我们对此非常重视。 这就是为什么我们最终宣布我们一直在与Mozilla进行合作以在Unity中获得WebGL和asm.js支持的工作。 结果已经非常棒了。 实际上,我们将在GDC上提供一个出色的,可玩的,令人毛骨悚然的《死亡触发2》的WebGL演示(非常感谢Madfinger的朋友!),因此请务必顺便看看! WebGL部署将在Unity 5中作为附加组件提供。

演示地址

And, as you’d expect, Unity 5 is available now for pre-order from the Unity Store. You can also feel free to contact your local sales rep. Those who pre-order Unity Pro 5 will also receive Unity Pro 4.

而且,正如您期望的那样,现在可以从Unity Store预订Unity 5。 您也可以随时与您当地的销售代表联系 。 预订Unity Pro 5的人还将获得Unity Pro 4。

Btw. if you were wondering, the new GUI system is getting really close and it’ll be included in Unity 4.6, which will also be the last major update in the Unity 4 cycle.

顺便说一句。 如果您想知道,新的GUI系统已经非常接近,它将包含在Unity 4.6中,这也是Unity 4周期的最后一个主要更新。

David

大卫

翻译自: https://blogs.unity3d.com/2014/03/18/unity-5/

unity3d5.6

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