一个星期的第一天是星期几_那真是一个星期!

一个星期的第一天是星期几

I know it’s been a while since I last posted so I figured that it was time to get back to blog posting and provide some updates as last week was rather exciting for us. Here’s the latest from our end…

我知道自上次发布以来已经有一段时间了,所以我认为是时候回到博客发布并提供一些更新了,因为上周对我们来说非常令人兴奋。 这是我们的最新消息……

Casual Connect Seattle Unity 2.1 Released Press Release News: 2 In-Browser MMOs in development using Unity!

Casual Connect Seattle Unity 2.1已发布 新闻稿新闻:正在使用Unity开发2个浏览器内MMO!

Casual Connect Seattle July 23-25, 2008 http://seattle.casualconnect.org/

Casual Connect Seattle ,2008年7月23日至25日, http://seattle.casualconnect.org/

Once again we were a sponsor for the Casual Connect Seattle conference held in, you guessed it, Seattle, Washington. For those that haven’t been watching this conference it’s been growing over the last few years with something like 30-40% growth year-on-year (I heard that this year had just under 2000 attendees). It’s a conference that focuses heavily on the casual games sector (duh!) and that always brings out a great crowd of folks that attend the sessions and stop by the sponsor tables to chat. Over three days Sam and I worked the table, had well over a dozen meetings, spoke to countless potential new customers and lots of existing ones. Of note we hung out with Matt and Ben from Flashbang quite a bit, but also many others including some old friends and an interesting dinner with Sam’s parents. All told it was a fantastic conference once again, well worth the cost and effort to attend. If you haven’t gone to one of the Casual Connect conferences yet then you might want to give them a try soon!

您再次猜到,我们是在华盛顿西雅图举行的Casual Connect Seattle会议的赞助商。 对于那些没有看过本次会议的人来说,它在过去几年中一直在增长,与去年同期相比增长了30-40%(我听说今年只有不到2000名与会者)。 这是一个主要关注休闲游戏领域的会议(duh!),并且总是吸引大量的人参加会议并在赞助商的桌子旁停下来聊天。 在三天的时间里,我和山姆在一起工作,参加了十多次会议,与无数潜在的新客户和很多现有客户进行了交谈。 值得一提的是,我们和Flashbang的Matt和Ben在一起,还有很多其他人,包括一些老朋友,和Sam的父母共进了有趣的晚餐。 总而言之,这是一次很棒的会议,非常值得参加。 如果您还没有参加过Casual Connect会议之一,那么您可能想尽快尝试一下!

Unity 2.1 Released July 24, 2008 What’s new in Unity 2.1

Unity 2.1发布于2008 7月24日,Unity 2.1的新增功能

On Thursday of last week we put out the authoring side of the Unity 2.1 update (the 2.1 web player went live on Friday, July 18) and it’s far more of a major update than a minor one! Not only will you find the usual bug fixes, but you’ll also find plenty of new features that truly are significant. A few highlights:

在上周的星期四,我们发布了Unity 2.1更新的创作方(2.1网络播放器于7月18日(星期五)上线),它比小版本更重要。 您不仅会找到通常的错误修复,而且还会发现许多真正重要的新功能。 一些要点:

  • Streaming Asset Bundles

    流资产捆绑

    Load assets on demand with new web streaming features. You can now stream in your game world as characters, locations, and objects come into view. You can also stream entire levels from the web as you navigate through the world.

    通过新的Web流功能按需加载资产。 现在,随着角色,位置和对象的出现,您就可以在游戏世界中串流。 您还可以在浏览世界时从网络流式传输整个关卡。

  • Streaming Terrains

    流地形

    A seamless world is key when making an MMO. With Unity 2.1 you no longer are limited to a single terrain. Immerse your user in an endless landscape, based on streamed data.

    制作MMO时,无缝世界是关键。 使用Unity 2.1,您不再局限于一个地形。 根据流数据,使用户沉浸在无尽的风景中。

  • Undo

    撤消

    Yes, undo! Traditional, reliable Undo and Redo are now available for all scene operations. You can stop constantly saving your work – it just works.

    是的,撤消! 传统的,可靠的撤消和重做现在可用于所有场景操作。 您可以停止不断地保存您的工作-它就可以了。

There are plenty of other features so make sure to check out the What’s new in Unity 2.1 page on our website.

还有许多其他功能,因此请确保查看我们网站上Unity 2.1的新功能页面。

Press Release News: 2 In-Browser MMOs in development using Unity! July 24, 2008 Cartoon Network Creates First AAA, Browser-Based MMOG for Kids

新闻发布新闻:正在使用Unity开发2个浏览器内MMO! 2008年7月24日, 卡通网络为儿童创建了首个AAA,基于浏览器的MMOG

Along with having announced the release of Unity 2.1 (featuring MMO/Virtual World-friendly features) we also announced that there are two full-blown in-browser MMOs in development using Unity front ends! The first of those is Cartoon Network’s coming FusionFall title which is targeting a younger audience and that hopes to involve millions of users enjoying hundreds of hours of game play. The second MMO in development is coming from Funcom and ArtPlant and is a casual MMO that will also attract an extremely large user base and offering countless hours of play-time, all served up inside your browser. We’re quite excited to have both of those projects on board with Unity front-ends as they’re both new breeds of content and with Unity, they’ll deliver an unparalleled experience inside the browser. w00t!

除了宣布发布Unity 2.1(具有MMO /虚拟世界友好功能)外,我们还宣布有两个使用Unity前端进行开发的功能强大的浏览器内置MMO! 其中第一个是Cartoon Network即将推出的FusionFall头衔,其目标受众是年轻的观众,希望吸引数百万用户享受数百小时的游戏时间。 正在开发的第二个MMO来自Funcom和ArtPlant,这是一个休闲MMO,还将吸引非常庞大的用户群,并提供无数小时的播放时间,所有这些都在浏览器中提供。 我们很高兴能将这两个项目与Unity前端一起使用,因为它们既是新内容,又是Unity,它们将在浏览器内部提供无与伦比的体验。 w00t!

Of course all of the above is on top of our recent announcement that we’ll once again be hosting another Unity developer conference, Unite 2008, as well as another developer contest, the 2008 Unity Awards. It’s quite a busy time for all of us in the Unity community, I hope your summer is proving as exciting as ours is!

当然,以上所有内容都是在我们最近宣布将再次举办另一个Unity开发者大会Unite 2008以及另一个开发者竞赛2008 Unity Awards之上。 对于Unity社区中我们所有人来说,这都是一个忙碌的时光,希望您的夏天和我们一样感到兴奋!

翻译自: https://blogs.unity3d.com/2008/07/28/what-a-week-that-was/

一个星期的第一天是星期几

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