minecraft启动器_如何使用外部编辑器编辑Minecraft地图

minecraft启动器

minecraft启动器

In a previous tutorial we took WorldEdit for a spin, a fantastic in-game editor that lets you perform advanced changes to the Minecraft landscape while playing the game. Today we’re looking at MCEdit a powerful external editor used to edit the Minecraft world outside the game just like you’d edit a photo or 3D model.

在先前的教程中, 我们以WorldEdit为例,这是一个出色的游戏内编辑器,可让您在玩游戏时对Minecraft环境进行高级更改。 今天,我们正在研究MCEdit,它是功能强大的外部编辑器,用于在游戏外编辑Minecraft世界,就像您编辑照片或3D模型一样。

为什么要使用MCEdit? (Why Use MCEdit?)

While editing the map using an in-game tool like WorldEdit is really fun as it gives you an immediate feedback on process and feels like playing Minecraft with god-like powers, it does have limitations. Although you can do nearly everything with WorldEdit you can do with the tools we’re about to look at, it takes a lot more work in many cases, and it’s difficult to position yourself and your tools within the actual Minecraft game engine.

尽管使用诸如WorldEdit之类的游戏内工具编辑地图确实很有趣,因为它可以为您提供即时的过程反馈,并且感觉就像在玩Minecraft一样具有强大的力量,但它确实有局限性。 尽管您可以使用WorldEdit几乎完成所有工作,但是可以使用我们将要使用的工具来完成所有工作,但是在许多情况下,这需要做很多工作,并且很难将您自己和您的工具放置在实际的Minecraft游戏引擎中。

The best way to describe MCEDit is that it is like viewing the Minecraft world with a vantage point that is 20 percent Minecraft and 80 percent CAD program. You still see the world like you would while playing Minecraft, you still move around with the WASD keys and use the mouse to select things and change your view, but you’re able to fly right through terrain, search and replace blocks, export sections of your maps, import sections of maps you’ve downloaded, and otherwise do some serious world-building-god level stuff.

描述MCEDit的最好方法是,就像以20%的Minecraft和80%的CAD程序的有利位置查看Minecraft世界一样。 您仍然可以像玩Minecraft时一样看到世界,仍然可以使用WASD键四处移动,并使用鼠标选择事物并更改视图,但是您可以在地形上进行直接搜索,搜索和替换块,导出部分地图,导入已下载地图的各个部分,或者进行一些严肃的造世界神级的工作。

We want to emphasize the export/import bit again because it resolves one of the greatest frustrations in the Minecraft universe. Never again will you build something amazing on one map only to find another map later you wish you’d built it on. MCEdit gives you the power to export and import your creations with ease, effectively building a library of both your own cool constructions and those you’ve downloaded from the Internet. Better yet, the process of doing so is really simple. Let’s install MCEdit and take it for a spin.

我们想再次强调一下导出/导入,因为它解决了Minecraft宇宙中最大的挫败之一。 您再也不会在一张地图上构建惊人的东西,而以后又希望在其上构建另一张地图。 MCEdit使您能够轻松地导出和导入您的作品,从而有效地构建了一个包含您自己的炫酷构造和从Internet下载的构造的库。 更好的是,这样做的过程非常简单。 让我们安装MCEdit并试用一下。

安装MCEdit (Installing MCEdit)

Head over to the MCEdit website and grab the most recent release for your operating system. Windows and OS X users have it pretty easy: just grab the most recent binary and download it. Linux users have it a little trickier, they’ll need to use the GIT system to download and install the latest binaries.

转至MCEdit网站 ,获取适用于您操作系统的最新版本。 Windows和OS X用户都非常容易:只需获取最新的二进制文件并下载即可。 Linux用户有一些麻烦,他们需要使用GIT系统来下载和安装最新的二进制文件。

Installation for Windows and OS X users is just extracting the.ZIP file to the location of their choice. Linux users can visit the Github page for MCEdit and follow the instructions there.

Windows和OS X用户的安装仅将.ZIP文件提取到他们选择的位置。 Linux用户可以访问Github页面的MCEdit并按照那里的说明进行操作。

Once the files are extracted, run the MCEdit executable to get started.

提取文件后,请运行MCEdit可执行文件以开始使用。

使用MCEdit进行简单编辑 (Using MCEdit for Simple Edits)

The opening screen for MCEdit looks deceptively simple given the power of the MCEdit app itself. When you first run the application you’ll be greeted with a Spartan looking screen.

鉴于MCEdit应用本身的强大功能,MCEdit的打开屏幕看似简单。 首次运行该应用程序时,您会看到一个Spartan外观的屏幕。

You can create a brand new world to play around with, load a world (it will open the default Minecraft /saves/ directory on your computer) or use the “Open a level…” button to select a specific level.DAT file wherever it may be located on your computer.

您可以创建一个全新的世界来玩耍,载入一个世界(它将打开计算机上默认的Minecraft / saves /目录),或使用“打开级别...”按钮选择一个特定级别。DAT文件随处可见可能位于您的计算机上。

Let’s load up the same map we used to test the AMIDST program and World Edit, so we can pay a visit to old Mooshroom Island again. Here’s what the pair of Mooshroom Islands (now linked by the bridge we built in World Edit tutorial) look like when loaded in MCEdit.

让我们加载用于测试AMIDST程序World Edit的同一张地图,以便我们可以再次访问旧的Mooshroom岛。 这是一对Mooshroom岛(现在已由我们在World Edit教程中构建的桥梁链接)在MCEdit中加载后的样子。

A few things likely stand out to you immediately. First, the view looks a whole lot like the regular view in Minecraft. Second, the most popular tools are laid out in a quick-access toolbar just like they are in Minecraft. Although the view looks the similar and the tools are arranged along the bottom of the screen, and you can even move using the WASD keys and mouse, that’s largely where the similarities end. After all you can’t just fly beneath the ocean in Minecraft and look around the cave structures with ease like you can in MCEdit. Here’s the view from around 40 blocks below the Mooshroom Island bridge.

有些事情可能会立即对您脱颖而出。 首先,该视图与Minecraft中的常规视图非常相似。 其次,最常用的工具就像在Minecraft中一样,布置在快速访问工具栏中。 尽管视图看起来很相似,并且工具沿屏幕底部排列,甚至您可以使用WASD键和鼠标进行移动,但这在很大程度上结束了相似性。 毕竟,您不能像在Minecraft中那样轻松地在海底下飞行,并轻松地环顾洞穴结构。 这是Mooshroom Island桥下方40个街区的景色。

It’s a whole new world of map editing and exploration when you have the ability to look at every aspect of the world map from every available angle.

当您能够从每个可用角度查看世界地图的各个方面时,这是一个全新的地图编辑和探索世界。

You can even switch from “Chunk View” to “Map View” by using the in the toolbar labeled as such. This way you can quickly toggle from seeing the game like a player to seeing it from a bird’s eye view.

您甚至可以使用工具栏中的标记从“块视图”切换到“地图视图”。 这样,您可以快速从观看游戏的玩家切换到从鸟瞰视角观看游戏。

If the above map looks a bit curious to you, that’s because MCEdit only loads chunks that are loaded in the actual Minecraft map. Remember we found the dual Mooshroom Islands by using the AMIDST tool to search the map and then teleport to the location within the game. As such, only the chunks around the area we actually explored have loaded.

如果上面的地图对您来说有点好奇,那是因为MCEdit仅加载实际Minecraft地图中加载的块。 记得我们通过使用AMIDST工具搜索地图,然后将其传送到游戏中的位置来找到了双重Mooshroom群岛。 这样,只有我们实际探索的区域周围的块才加载。

While looking at the pair of islands in this top down configuration we came up with a design idea. What if we replaced all the water in the lake on the right island with lava and then gave the bridge somewhere to go, like a castle or tower on the left island?

在以这种自上而下的配置查看这对孤岛时,我们想到了一个设计思路。 如果我们用熔岩代替了右岛上湖中的所有水,然后将桥放到某个地方去,如左岛上的城堡或塔,该怎么办?

The first change, the lava lake, is a pretty simple task so let’s attend to that first as an example of the kind of simple (and time saving) editing MCEdit can help with. First we’ll fly over to the lake in the editor and select it just like we selected things in WorldEdit by using the selection tool to select the opposite corners of the space we wish to work in.

第一个变化是熔岩湖,是一个非常简单的任务,因此让我们首先来看一下MCEdit可以帮助您进行的一种简单(且节省时间)的编辑示例。 首先,我们将在编辑器中飞越湖面,并选择它,就像我们在WorldEdit中通过使用选择工具选择要在其中工作的空间的对角一样。

Remember, the selection should be 3D if you’re working with something like a pond, so be sure to fly around it and make sure you’ve make your selection deep enough to contain the whole object you’re working with. If you were a few blocks short on any given side, use the “Nudges” buttons just above the quick-access toolbar to nudge the boundaries of your selection.

请记住,如果您正在使用池塘之类的物体,则选择区域应为3D,因此请确保围绕该区域飞行,并确保选择的深度足以容纳正在使用的整个对象。 如果在给定的任一侧都短了几个街区,请使用快速访问工具栏上方的“微移”按钮微移选择范围。

Once the object is selected you can perform a variety of tasks on it. You can copy it, cut it from the landscape altogether, and even export it to save for another map (or later insertion into this map). We’re going to do something a little more simple and time saving: block replacement.

选择对象后,您可以在该对象上执行各种任务。 您可以复制它,将其完全从地势上剪下,甚至可以将其导出以保存到另一张地图中(或稍后插入到此地图中)。 我们将做一些更加简单和节省时间的事情:块替换。

Select the fourth item on the quick-access toolbar and press the “R” key to toggle it from the Fill mode to the Replace mode.

选择快速访问工具栏上的第四项,然后按“ R”键将其从“填充”模式切换到“替换”模式。

Using the block ID selection tool, select “Water” as what you want to find and “Lava” as what you want to replace it with, and click “Replace.” Don’t worry that the entire selection area will then look like Lava, it will only find and replace the blocks you specify.

使用块ID选择工具,选择“水”作为要查找的内容,选择“熔岩”作为要替换的内容,然后单击“替换”。 不必担心整个选择区域会看起来像熔岩,它只会查找并替换您指定的块。

Boom! One giant lake of Lava blocks, no sweat required. Now, what about getting that giant castle on the other island? Let’s turn our attention to one of the more advanced tricks in the MCEdit arsenal.

繁荣! 熔岩湖一个巨大的湖块,不需要汗水。 现在,如何在另一个岛上建造那座巨型城堡呢? 让我们将注意力转移到MCEdit工具库中的一种更高级的技巧上。

使用MCEdit导入原理图 (Importing Schematics with MCEdit)

Remember the “Export” button from the previous exercise? That simple button allows you to export anything you’ve built in Minecraft (and loaded into MCEdit) to save, like a 3D blueprint, to share with friends, insert into other maps, and otherwise preserve.

还记得上一练习中的“导出”按钮吗? 这个简单的按钮允许您导出Minecraft中内置的任何内容(并加载到MCEdit中)以进行保存(例如3D蓝图),与朋友共享,插入其他地图以及进行其他保存。

Don’t have any exports of your own to work with? No problem, just like Minecraft fans share thousands of maps, mods, resource packs, and other creations, they’re most definitely sharing piles of awesome schematics. Head over to the appropriately named Minecraft-Schematics.net and take a look around. While they have everything from space stations to game arenas, we’re in the market for a traditional old wizard-type tower to plop down on our island.

没有自己的出口可加工? 没问题,就像《我的世界》迷们共享成千上万的地图,mod,资源包和其他作品一样,他们无疑也共享着许多很棒的示意图。 转至适当命名的Minecraft-Schematics.net并四处看看。 尽管他们拥有从太空站到游戏场所的所有内容,但我们正在市场上寻找传统的老式巫师塔在岛上俯冲。

To that end we did a little searching in the “Towers” category on Minecraft-Schematics and came across this lovely little medieval-style light house that we think will make a smashing wizard’s retreat after a little interior design work.

为此,我们在Minecraft-Schematics的“ Towers”类别中进行了一些搜索,并遇到了这座可爱的小中世纪风格的灯塔 ,我们认为在经过一点室内设计工作之后,这将成为捣碎巫师的隐居之所。

To load the schematic, we simply click on the “Import” button in the toolbar (fourth from the right, looks like a little crane) and then, in the file selection dialogue box, select the .SCHEMATIC file. Whether this file is downloaded from the Internet or saved from one of your own maps via the “Export” function doesn’t matter.

要加载原理图,我们只需单击工具栏上的“导入”按钮(从右数第四,看起来有点像起重机),然后在文件选择对话框中选择.SCHEMATIC文件。 该文件是从Internet下载还是通过“导出”功能从您自己的地图中保存并不重要。

With the file loaded into MCEdit you can nudge it around, rotate it, or otherwise adjust it. We picked the top of this hill right across from the bridge and plopped it down by clicking the “Import” button on the left sidebar to finish the edit.

将文件加载到MCEdit中后,您可以将其微移,旋转或调整。 我们从桥对面挑选了这座山的顶部,然后单击左侧边栏上的“导入”按钮将其放下,以完成编辑。

After we finished placing the tower, we did a little cleanup work by moving the selection box down and backfilling the space beneath the tower with dirt, which will turn into the mycelium that grows in the Mooshroom biome just like dirt in regular biomes turns into grass.

完成放置塔后,我们进行了一些清理工作,方法是向下移动选择框,并在塔下面的空间中回填污垢,这将变成菌菇菌丝体中生长的菌丝体,就像普通生物群落中的污垢变成草一样。

At this point we could continue to tinker in MCEdit, but let’s save our work and see what it looks like in the actual game. To save your progress, use “CTRL+S” or click on the “MCEdit” button in the upper left corner and select “Save.” Close the map with “CTRL+W” or “Close” before loading it in Minecraft.

在这一点上,我们可以继续修改MCEdit,但是让我们保存我们的工作,看看实际游戏中的样子。 要保存进度,请使用“ CTRL + S”或单击左上角的“ MCEdit”按钮,然后选择“保存”。 在将地图载入Minecraft之前,请先使用“ CTRL + W”或“关闭”关闭地图。

It just happened to be nighttime when we loaded the map backup; perfect for admiring our new lighthouse/tower. Let’s turn the lights on and take a look inside.

加载地图备份时恰好是晚上。 非常适合欣赏我们的新灯塔/塔楼。 让我们打开灯,看看里面。

So much room for activities; we’ll definitely have fun adding floors and enchanting tables to this thing. The best part is: after we finish customizing the tower to our liking, we can save it using the export function and have a copy of all our hard work. Even if you never use MCEdit for anything but making schematics, it is more than worth learning to use it simply to back up your creations and the ability to import them wherever you wish.

如此宽敞的活动空间; 我们一定会很高兴为这个东西添加地板和迷人的桌子。 最好的部分是:根据自己的喜好完成对塔的自定义后,我们可以使用导出功能保存它,并复制所有辛苦的工作。 即使您除了制作原理图之外从未将MCEdit用于其他用途,也值得学习将其简单地用于备份您的创作以及将其导入到任何地方的能力。

扩展您的MC编辑能力 (Expanding Your MCEditing Powers)

While our tutorial here covering selecting objects, replacing/swapping blocks, and importing schematics certainly offers you quite a bit to play with, it hardly scratches the surface of what MCEdit can do.

尽管我们的教程涵盖了选择对象,替换/交换块以及导入原理图,当然可以为您提供很多帮助,但几乎不会影响MCEdit可以做的工作。

We’d encourage you to make a copy of one of your existing maps and experiment freely with the program on the backup copy. Browse Minecraft-Schematics.net to find neat schematics. Customize them. Clone them. Read the MCEdit discussion forum and the massive 4-year-old thread on the official Minecraft forums to get ideas and see how other MCEdit users are solving their design problems.

我们建议您制作一份现有地图的副本,并在备份副本上免费试用该程序。 浏览Minecraft-Schematics.net以查找整洁的示意图。 自定义它们。 克隆它们。 阅读MCEdit讨论论坛Minecraft官方论坛上 已有 4年历史的主题,以获取想法并了解其他MCEdit用户如何解决他们的设计问题。

Finally, to take your MCEdit skills to a whole new level, check out the collection of filters here. Filters are like Photoshop Actions; they allow you to automate complex tasks like scaling terrain, building walls that follow the slope of hills, create floating islands of stone, and other massive undertakings.

最后,要将您的MCEdit技能提高到一个全新的水平,请在此处查看过滤器集合 。 滤镜就像是Photoshop动作; 它们使您可以自动执行复杂的任务,例如缩放地形,沿着山坡建造墙壁,创建石块漂浮岛以及其他大型企业。



Between the in-game powers bestowed upon you by WorldEdit and the out-of-game editing you gain with MCEdit, you’ll never want for tools to manipulate and rework your Minecraft world again.

WorldEdit赋予您的游戏内功能与您通过MCEdit获得的游戏外编辑之间,您再也不需要工具来再次操纵和改造Minecraft世界。

翻译自: https://www.howtogeek.com/203396/how-to-edit-your-minecraft-maps-with-an-external-editor/

minecraft启动器

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tIDE是多国语言的免费软件,但是!竟然没有中文,关于它的介绍自己看就不说了,下面来创建第一张地图,用于我们的TD游戏。 你现在需要一张这样的tile图片,来做完地图的基本元件 在Explorer面板Map节点地下的Tile Sheets右键Add,然后浏览选择上面的或者你自己的tile文件。 OK弹出Tile Sheet Properties对话框设置一下Tile Size让Tile完美的切割。这里的值是60x60。 ok,然后会在Tile picher面板里就会出现一个个分割好的Tile。 有了这些tile的支持就可以在map上玩拼图了。在map Explorer面板下的Map节点的Layers上右键Add,在弹出的Layer Properties设置地图的大小Layer Size,因为我现在只打算做一个最简单的也就是一屏幕而且不能拖动所以这里设置14x8 (800/60 x 480/60),OK。 为了方便绘制在工具面板的右上角有一个显示网格的按钮,点下去它 右边的绘图工具栏上有一个很好使用的按钮区域绘制,它能把选择区域填充出当前选择的tile,下面就先在tile Picker选择一块浅色的草地区域绘制到整个地图。然后画上我们的路。 Save as为 tmx类型的文件 中间如果出现警告确定就好了 这里出现了最关键的一步,这里一定要选Base64(gzip compressed),ccx现在的版本还只支持这一种。 把生成的tmx文件以及tile图片加入我们的项目中。 这里可能需要调整一下tmx文件中的Image source的路径 在程序中显示TMX地图 先显示出来看看努力的效果,之后再慢慢完善。 把GameScreen构造函数中的说明Label删除,添加CCTMXTiledMap 代码很简单如下 private GameScreen() { CCTMXTiledMap tmxmap = CCTMXTiledMap.tiledMapWithTMXFile("Map/Level1"); addChild(tmxmap); }
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