animator创建动画_为游戏创建动画的基础

animator创建动画

You can consider animation as the technique or procedure of making the illusion of motion with the illusion of transformation by way of the quick displaying of a sequence of images which minimally vary from each other. Just liek a Flip Book.

您可以将动画视为通过快速显示彼此之间变化最小的一系列图像来实现运动效果和变换效果的技术或过程。 就像翻书一样。

Flip Book animation example

Technical people who create animation are called Animators, who are creative people, having specialized skills of developing animation. These animations can be of the form of analogue media or a flip book, animated motion picture film, videos and GIFs, digital media, which includes animated GIF, Flash animated files, videos etc.

制作动画的技术人员称为Animators ,是具有创造动画技能的专门技能的创造力人士。 这些动画可以是模拟媒体或动画书,动画电影胶片,视频和GIF,数字媒体的形式,其中包括GIF动画,Flash动画文件,视频等。

The methods used for creating animation comprises of both traditional animation developing methods which involves stop-motion animation which can be either 2 or 3-dimensional objects, paper cut-outs, clay figures etc. Images get exhibited in rapid progression, which rates basically from 24, 25, 30, or 60 frames per second.

用于创建动画的方法包括传统的动画开发方法,这两种方法都涉及定格动画,可以是2维或3维的对象,剪纸,泥塑等。图像以快速的进度显示,其评分基本上取决于每秒24、25、30或60帧。

While Computer animation generates animated images with the computer-generated imagery (CGI). 3D animation requires computer graphics, whereas 2D animation focuses on stylistic, low bandwidth with faster real-time rendering capability.

而计算机动画会使用计算机生成的图像(CGI)来生成动画图像。 3D动画需要计算机图形学,而2D动画则专注于风格化的低带宽以及更快的实时渲染功能。

In the world of games, graphic software is implemented for creating animation effect. Basic animation may be an animated gif image which is generally used in web pages. Animation becomes complex when you have to portray an animated replica of a human or alien face in computer software game or animation of a space battle.

在游戏世界中,实施了图形软件来创建动画效果。 基本动画可以是动画gif图像,通常在网页中使用。 当您必须在计算机软件游戏或太空战斗的动画中描绘人或外星人脸的动画副本时,动画会变得复杂。

一些动画软件的列表 (Lists of some animation software)

Below is a list of some of the popular and widely used animation and 3D animation programs.

以下是一些流行且广泛使用的动画和3D动画程序的列表。

动画类型 (Types of Animation)

There are 3 major categories of animation:

动画分为3个主要类别:

  • Traditional Animation:

    传统动画:

    Traditional animation also known as hand-drawn animation is a type of animation where each one of the frame needs to be drawn by hand. This animation methodology became the most dominant type of animation in cinemas until the new era of computer animation arrived

    传统动画(也称为手绘动画)是一种动画,其中每个帧都需要手工绘制。 在计算机动画新时代到来之前,这种动画方法已成为电影院中最主要的动画类型。

  • Stop Motion:

    定格:

    This term basically describes the outline of animation which can be generated by physically controlling real world objects and photograph them one frame at a time, in creating the illusion of motion where the frames are played in sequence as a continuous chain of images.

    这个术语基本上描述了动画的轮廓,可以通过物理控制现实世界的对象并一次拍摄一帧来产生动画的错觉,从而产生运动的错觉,在这些错觉中帧被连续播放为连续的图像链。

    Various types of stop-motion animation are:

    各种定格动画如下:

    • Puppet Animation木偶动画
    • Cutout Animation抠图动画
    • Clay Animation粘土动画
    • Object Animation对象动画
    • Pixilation特化
  • Computer Generated Animation:

    计算机生成的动画:

    Computer assisted or computer generated animation is said to be a system which consists of one or more two-dimensional planes which computerize the traditional i.e. hand-drawn animation technique.

    据说计算机辅助或计算机生成的动画是由一个或多个二维平面组成的系统,该二维平面将传统的即手绘动画技术计算机化。

All these categories can be used to make both 2D and 3D images. Moreover, there are additional, less common forms, projecting their main focus in creating the images along with amalgamation of live action and drawings or computer generated images. Some other forms of animation are:

所有这些类别均可用于制作2D和3D图像。 此外,还有其他的,不太常见的形式,将其主要重点放在创建图像以及合并实景动作和绘图或计算机生成的图像上。 其他动画形式包括:

  • Traditional animation

    传统动画

  • 2D Vector-based animation

    基于2D矢量的动画

  • 3D computer animation

    3D电脑动画

  • Motion graphics

    动态图形

  • Stop motion

    停止运动

In game development there is a huge requirement for animators who can develop the models, objects and various scenes or game views. So, now that you have basic knowledge of animation, we hope you will be able to judge the requirements for the development of animation in your game.

在游戏开发中,对动画师的需求很高,他们可以开发模型,对象以及各种场景或游戏视图。 因此,既然您已经掌握了动画的基础知识,我们希望您能够判断游戏中动画开发的要求。

翻译自: https://www.studytonight.com/3d-game-engineering-with-unity/basics-of-animation

animator创建动画

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