[KinectWPF程序]1深度图像,使用WriteableBitmap对象改进Kinect图像显示&复杂的Kinect初始化方法
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Kinect;
using System.Drawing;
namespace 差帧
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
//私有Kinectsensor对象
private KinectSensor kinect;
private WriteableBitmap depthImageBitMap;
private Int32Rect depthImageBitmapRect;
private int depthImageStride;
public KinectSensor Kinect
{
get { return this.kinect; }
set
{
//如果带赋值的传感器和目前的不一样
if (this.kinect != value)
{
//如果当前的传感对象不为null
if (this.kinect != null)
{
//uninitailize当前对象
this.kinect = null;
UninitializeKinectSensor(this.kinect);
}
//如果传入的对象不为空,且状态为连接状态
if (value != null && value.Status == KinectStatus.Connected)
{
this.kinect = value;
InitializeKinectSensor(this.kinect);
}
}
}
}
public MainWindow()
{
InitializeComponent();
this.Loaded += (s, e) => DiscoverKinectSensor();
this.Unloaded += (s, e) => this.kinect = null;
}
private void DiscoverKinectSensor()
{
KinectSensor.KinectSensors.StatusChanged += KinectSensors_StatusChanged;
this.Kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);
}
private void KinectSensors_StatusChanged(object sender, StatusChangedEventArgs e)
{
switch (e.Status)
{
case KinectStatus.Connected:
if (this.kinect == null)
this.kinect = e.Sensor;
break;
case KinectStatus.Disconnected:
if (this.kinect == e.Sensor)
{
this.kinect = null;
this.kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);
if (this.kinect == null)
{
//TODO:通知用于Kinect已拔出
}
}
break;
//TODO:处理其他情况下的状态
}
}
private void InitializeKinectSensor(KinectSensor kinectSensor)
{
if (kinectSensor != null)
{
DepthImageStream depthStream = kinectSensor.DepthStream;
depthStream.Enable();
depthImageBitMap = new WriteableBitmap(depthStream.FrameWidth, depthStream.FrameHeight, 96, 96, PixelFormats.Gray16, null);
depthImageBitmapRect = new Int32Rect(0, 0, depthStream.FrameWidth, depthStream.FrameHeight);
depthImageStride = depthStream.FrameWidth * depthStream.FrameBytesPerPixel;
DepthImage.Source = depthImageBitMap;
kinectSensor.DepthFrameReady += new EventHandler<DepthImageFrameReadyEventArgs>(kinectSensor_DepthFrameReady);
kinectSensor.Start();
}
}
private void UninitializeKinectSensor(KinectSensor kinectSensor)
{
if (kinectSensor != null)
{
kinectSensor.Stop();
kinectSensor.DepthFrameReady -= new EventHandler<DepthImageFrameReadyEventArgs>(kinectSensor_DepthFrameReady);
}
}
void kinectSensor_DepthFrameReady(object sender, DepthImageFrameReadyEventArgs e)
{
using (DepthImageFrame depthFrame = e.OpenDepthImageFrame())
{
if (depthFrame != null)
{
short[] depthPixelDate = new short[depthFrame.PixelDataLength];
depthFrame.CopyPixelDataTo(depthPixelDate);
depthImageBitMap.WritePixels(depthImageBitmapRect, depthPixelDate, depthImageStride, 0);
}
}
}
}
}